STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

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Awakening of the Clone Wars
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Game Type: FOC
File Size
Posted
Updated
22.759 GB
20 Dec, 2024 @ 12:30pm
9 Oct @ 8:27am
14 Change Notes ( view )
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Awakening of the Clone Wars

Description
AWAKENING OF THE CLONE WARS
Current Version: 1.2.1

Please note that we do not support skirmish, multiplayer, or the 32-bit version of the game.

JOIN OUR DISCORD!
If you would like to have more consistent updates about the mod or wish to interact/play with us and other AotR fans, please visit our discord at discord.gg/smg-aotr
STEAMMOD=3387971722
AOTR WIKI
Check out the official wiki: https://awakeningoftheclonewars.wiki.gg/wiki/Awakening_of_the_Clone_Wars_Wiki

Based on AotR, AotCW is a complete overhaul mod for Forces of Corruption. Inspired by the old RTS, Star Wars: Rebellion, AotCW adds many features from this game and other titles, including a more in-depth mission system, tech system, diplomacy system, galactic events and many new units! We are proud to present improved tactical combat in space, ground and galactic combat, and have also substantially improved upon the graphics of the base game. Experience all out war in the Clone Wars era as either the Republic or the Separatists. This mod is not for the faint of heart and will test your RTS skills with a completely overhauled AI and set of difficulty levels.

Please consult the pinned FAQ discussion before commenting below. Your question may already have been answered.

Credits:

Mod Team:
ThatOneBullet - Project Lead, Programmer
MaxiM - Lead Programmer, Design, Rigging
-ICO- Mr. President - Lead Audio Engineer, Designer
Steiner0815 - Original Creator and 2D, 3D Artist
Wolf v2 - 3D Artist
Kubli - 2d, 3D Artist
Kalani - 2D/3D Artist
Grimley - 3D Artist
Kukakraft - UI/UX
Coryak - Lead Story Designer, Programmer
Polemarchos - Level Designer
Primid - Level Designer
BigCheese - Level Designer
SatilliteOfLove - Level Designer
StarGhostss - Level Designer
Leyamasa - Wiki Manager, Documentation, Design
BigCasperr - Programmer
Mod Contractors:
General Brooks - Community Manager
Edmar Fecler - Lead Voice Actor

Testers:40Fixxer - Lead Tester
Lord Nerd/Araulius, FatalAsylum, Chaz, Balls, ahuman322, StarGhostss, LunaticManx2605, Dr. Poison, Swampellow and Markus1987.
Special thanks to our wiki miners
Special Shoutouts:
Petroglyph
Jeroen, Megabalta - EaW Remake
Zerox - Republic at War
Clonetrooper - Battlefront Commander
XPGamers, Jay The Gam3r, Capton X2 - For being an awesome fan and Youtuber
The many other Youtubers that have made awesome content with our mod!
And of course the amazing fans that continue to support us over the years!
Popular Discussions View All (65)
300
19 Oct @ 3:26pm
PINNED: AotCW Bug Reports
General Brooks
6
24 Oct @ 10:34am
Grevious upgrade?
BeautifulCheez
5
23 Sep @ 3:33pm
Can no longer launch?
BeautifulCheez
1,476 Comments
molchåmor 26 Oct @ 8:50am 
@asluter yes always use a new save file, save often but never in tactical battles or near start/end of cycle. When 100+ save files you need to delete some old saves for the latest save and autosave to show up in-game. Save files are stored in C:/Users/<you>/Saved games/Petroglyph
/FoC/ . I follow these practices and had one (1) file corruption the last few years with 4k hours in game (steam version only).
asluter 26 Oct @ 7:27am 
My game keeps crashing when I load recent saves. Does this mean I have to make multiple backups of a single save to prevent that problem from happening?
molchåmor 26 Oct @ 1:30am 
@General mmm yes well please tell me how to manually do this micromanagement efficienly with 200 planets to search and no indication where to look. Also keep in mind that while doing this even at lowest speed alot of time passes and more important tasks need to be done. Also even if done it seems pointless as AI Aurra Singh (sp?) seems to respawn immediately after death. May I also ask if assasinated heroes like cptn Shack ever will be available for rehire, if there is a cooldown it sure is a very long one.
General Brooks  [author] 25 Oct @ 10:02am 
Peacekeepers have to actively take the assassinate action, they don't have any passive effects. You'd need to send them out to find and take out the bounty hunters, sitting them in the fleet does nothing.
molchåmor 25 Oct @ 5:49am 
I finally found out how to counter the spider and octu droids - combined defense using A5 and AT-TE is the answer. Just slaughtered an invasion of ~95 enemy units at Serenno using that :)
molchåmor 25 Oct @ 3:19am 
Any way to prevent my fleet admirals getting assassiated all the time ? Getting tedious. Tried posting jedi peacekeepers wit hthe fleets but they do nothing I guess. Also, I ask again, anyone got a counter early-mid game for octu combat droids (ones with gas cloud) ? Their aim is perfect and almost impossible to hit, republic arty and AT-TE just cannot hit them... when defending and Ai deploys those and the small spider droids my AT-TE/AT-PT/Inf/ defense just crumbles in no time and this I find unbalanced to say the least.
molchåmor 22 Oct @ 6:53am 
Thanks General!
General Brooks  [author] 22 Oct @ 4:17am 
@molchåmor, Agent is unfortunately correct, the last update broke the Geonosis mission for existing saves.
@𒉭Arturo𒉭, anyone is welcome to make a translation submod if they want to.
@mcjpackersfan, you'd have to edit the relevant file.
@Dark2n1, its already a thing - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3410986268
@humen07, no plans for it no.
molchåmor 21 Oct @ 9:37am 
@Agent Where did you fint out that the Act4 story is broken ? When reading the patch notes for 1.2.1 I cannot find anything related except that attacks on Geonosis is now unlocked from start but I see nothing that it is broken if starting in 1.2.0 i.e. that you are unable to attack with Obi?
molchåmor 20 Oct @ 10:37am 
@Agent I started on 1.2.0, now is 1.2.1, so my campaign is broken then ? Last winter when I last played this I also had a bug breaking my republic campaign story. Sigh. Not again.