RimWorld

RimWorld

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Gestalt Engine (Continued)
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Mod, 1.4, 1.5, 1.6
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1.038 MB
26 Dec, 2024 @ 6:18am
5 Jul @ 5:33am
6 Change Notes ( view )
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Gestalt Engine (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
972 items
Description

Update of Helixiens mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3042401691
with permission since they had no time to support it

- All features of this mod is now included in Reinforced Mechanoid 2



[discord.gg]
[github.com]




A detailed record of all changes can be found in the “Changelog” tab. Please check there

Current mod version: 1.1.1-Specter-rev1
Supports Rimworld version: 1.4



This is heavily WIP. Expect changes, fixes and more down the line!



”I'm Sorry Dave, I'm Afraid I Can't Do That!"

“Gestalt Engine” is a standalone and improved version of the one found in “Reinforced Mechanoids 2”. It allows the player to control mechanoids without the need for a mechanitor. On top this version also adds a new mechanoid, the Matriarch, which can gestate new mechanoids.

Every aspect of it was made to fit into Rimworld perfectly. From the artstyle, do the way it works. For people who disagree with my balancing, the mod includes extensive mod options to tweak it to your liking!








There are no patches needed as of now.



Some often asked questions, answered already.

Q: Can I used this and Reinforced Mechanoids 2?
A: Yes, you should. Please load this after it.
A: No need to use both, Reinforced Mechanoids 2 now includes all features of this mod.

Q: Is this mod save game compatible?
A: Yeah! You can’t remove it after you add it though!

Q: Is this mod compatible with Combat Extended?
A: Most likely yes! I think?



The people without this mod could not have been made:

Taranchuk: Responsible for the code that makes this beauty work.

Rimworld is owned by Tynan Sylvester.
Based on the books by Richard K. Morgan, check them out, they are great!

CC BY-NC-ND 4.0[creativecommons.org]




  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: matriarch, control
Popular Discussions View All (2)
1
6 Aug @ 3:26pm
Can hack even boss mechs
8^y
0
11 Sep @ 3:19pm
Bug Report
Hazard Maks
181 Comments
TheNewBlondy 22 Oct @ 12:23am 
so ive tried to increase the max bandwidth in the settings but it doesnt seem to be effecting the engine even after building a new one
CoolBreeze_75 8 Oct @ 7:00pm 
how exactly does one activate a mechband dish without a mechanitor pawn? the matriarchs dont seem to be able to.
Oleshka 28 Sep @ 3:03am 
@GeekyRaptorStudios , recommend Persona Mechanoid Pawns 2 for such things, it really fits
MrModernArt 24 Sep @ 3:13pm 
@GeekyRaptorStudios
You could Make a scenario with one colonist with the gestalt engine nearby or with them possibly. Then after just find a way to... "Dispose" of the useless meatbag.
GeekyRaptorStudios 24 Sep @ 5:56am 
um... just a stupid question.... how do I make a scenario with just the gestalt engine and no pawns? Or am I mistaken about the description of not needing a mechanitor??
Who? 15 Sep @ 2:12pm 
@WarWolf x2 on that issue with the level resetting back to level one
WarWolf 13 Sep @ 7:43am 
I keep having a strange issue with Gestalt engine that doesn't seem to spark an error. Every time I load a save my gestalt engine resets it's upgrades back down to level one, which in turn causes a bunch of mechs to be uncontrolled. Is anyone else havingthis issue or know of a fix?
Hazard Maks 10 Sep @ 7:08pm 
Matriarch cannot resurrect dead mechanoids
Hazard Maks 1 Sep @ 2:19am 
The gestalt engine lags when you select multiple mechs together, is there any way to fix this?
Æþelræd 23 Aug @ 5:29pm 
Matriarch can't be resurrected in gestator, as far as I understand because it's not in the list of light/medium/heavy mechanoids, no log needed, no error, tested only with this mod, harmony and framework