RimWorld

RimWorld

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Vanilla Skills Expanded
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Mod, 1.4, 1.5, 1.6
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836.303 KB
4 Jan @ 4:15am
19 Sep @ 11:05am
9 Change Notes ( view )

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Vanilla Skills Expanded

In 1 collection by Oskar Potocki
Vanilla Expanded
110 items
Description
This is the up-to-date Vanilla Skills Expanded. Please remove any other versions of this mod.

Since the mod was previously uploaded by Legodude17, who is no longer around, we were unable to update this mod with critical bugfixes. This reupload is uploaded under my account and will allow us to bug fix it when necessary.



Check Change Notes for details.



Vanilla Skills Expanded is a new mod that expands on the vanilla skills system by introducing expertise to the extremely broad skill categories that vanilla has. Only 1 expertise per pawn can be gained. Expertise can only be gained in skills with both a passion and more than 15 levels. In addition, other mods can add more to account for their own additions of tasks.

Expertise will allow your pawns to truly excel in specific skills that fit their abilities and backstories. From planet-known farmers and architects to professional chefs and master duelists, this mod aims to add much more character to all the pawns.

Expertise is a permanent choice, so be careful what you pick!

This mod also introduces three new passion types - critical passion, natural passion and apathy!






















































A: Can I add it mid-playthrough to an existing save?
A: Yep!

Q: I don’t like certain expertise. Can I remove it?
A: No, simply don’t unlock it.

Q: Do NPC pawns spawn with expertise?
A: No, this aspect of the game is exclusive to the player colony. It makes no sense to force expertise on NPC. They don’t have their own simulated bases where an expert architect would come in handy.

Q: Does this mod work with EDB Prepare Carefully and Character Editor?
A: Yes!

Q: Is it compatible with another mod that adds passions?
A: Most likely not.

Q: Can I change the expertise?
A: No, expertise is a permanent choice.

Q: Does this work with Combat Extended?
A: It should!

Q: Does this work with Duck's Insane Skills?
A: Yes!

Q: Does this work with Mad Skills?
A: It should!

Q: Does this work with mods that transfer passions?
A: Most likely.



- Incompatible with Madder Skills. I have contacted the author of that mod and they are working on a fix.
- Incompatible with Static Quality Plus. Use Static Quality Stripped and Mad Skills instead.

No other issues are currently being tracked.

[forms.gle]




Authors:
Oskar Potocki, an artist responsible for passion icons and creative writing
Legodude17, a programmer responsible for mod design and programming
Rimworld is owned by Tynan Sylvester.
(CC BY-NC-SA 4.0)[creativecommons.org]
411 Comments
TrollofReason 25 Oct @ 9:44pm 
Can confirm using a custom xenotype. Only pawns that expertise in cooking, & if the settings allow for more expertise picks than the cooking category allows for.

It's fairly easy to replicate.
✪ Homura 21 Oct @ 11:19pm 
After assigning all Cooking Expertise, the game still notifies that colonists have available Expertise. This issue only occurs with the Cooking skill.
B4TD4DDY 20 Oct @ 9:47am 
I seem to be having an issue where pawn's with a Critical passion are still experiencing skill decay. I'm currently looking through my modlist, but if anyone has answers in the meantime that would be neat :)
EMP 18 Oct @ 10:47pm 
I have Cooking Expanded and select 5 cooking expertise, 3 from here and 2 from VCE, but the notification still tells me to select expertise, only cooking expertise have this issue
mephi 18 Oct @ 9:24am 
Would be cool if this would work with mad skills to go beyond lvl 20
Iceobeasty 16 Oct @ 7:58pm 
lol Oskar man i applaud you for your patience answering questions through your heap of mods. must be exhausting
Oskar Potocki  [author] 16 Oct @ 10:39am 
Every mod makes the game easier or harder, or easier and harder at the same time. You need to be the judge of that, everything the mod offers is explained in the mod description.
Tentakuru 16 Oct @ 8:36am 
How balanced this mod is? How much does it make the game easier?
moh605 14 Oct @ 1:30pm 
I just unsubscribed and resubscribed and sure enough it works great. Thank you! Sorry about that - for some reason steam didn't update my version.
Sarg Bjornson  [author] 14 Oct @ 1:24pm 
This mod was updated to reflect that