XCOM 2
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SuperSoldiers Redux
   
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1 янв в 6:28
3 янв в 4:38
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SuperSoldiers Redux

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This is now obsolete and will receive no further updates
It will be kept on steam for compatibility reasons but it's new updated edition is fully compatible and can be replaced even mid campaign with no issues (to be safe you can keep your campaign i changed with no problem in mine so that is that.
This has fully integrated all code from the original and will be the one moving forward.
Thank you and i hope i see you there
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5 янв в 9:25
Temporary Fix for Cosmetics
Dragonlord
Комментариев: 56
Dęąth Viper 23 янв в 18:15 
Calm down? CALM DOWN? NEVERRRRR!!
Dragonlord  [создатель] 6 янв в 15:04 
EVERYBODY calm down we are live. This mod is now obselete and will receive no further updates. Pls calmy proceed to this https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3401836848
Dragonlord  [создатель] 6 янв в 12:21 
I am building the image and description as we speak. I finished the nanosuit i even TWEAKED some of his abilities. Yes me the monkey code. It will probably need balance checks but it is cooked and ready. Just finalizing some stuff and will start work on cyborg. Which will be the most difficult because of his implants i guess.
Wallflower 6 янв в 12:12 
I can't wait...
Dragonhero 6 янв в 11:59 
Amazing! Just stumbled unto it and I was always reluctant to get the SuperSoldiers mod because of the RPGO overhaul requirement. Definitely will give this one a try on my next playthrough.
Dragonlord  [создатель] 6 янв в 6:32 
Now that we have access to the original code Any recommendations for changing or nerfing abilities is welcome (if by moving the ability on tree won't help) like with the devastator ability of n7 which i will nerf cause i outright broken as is.
Dragonlord  [создатель] 6 янв в 4:55 
Integration of the old mod is done. So we will be leaving this and moving to a new mod that we will have access to all code since we recombiled the old one. Skill trees are done for cyborg and nanosuit but now we have finally access to the code we can nerf problematic abilities. I expect today to publish the new mod that will no longer require the old one. Just took me 3 full days with no sleep no biggie (someone with coding knowledge would probably do it in a few hours)
Zarkrai 5 янв в 12:59 
@Dragonlord Oh! Sorry. I must've overlooked it somehow.
Dragonlord  [создатель] 5 янв в 12:50 
Are we seeing different descriptions?
It's the first line of the description.
Zarkrai 5 янв в 12:19 
@Dragonlord Oh and I think you should also put a list in the description on what classes are currently in the current version of the mod.