RimWorld

RimWorld

113 ratings
(NWN) Real Fog of War (Continued)
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
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3.128 MB
24 Dec, 2024 @ 11:33am
23 Sep @ 12:50pm
6 Change Notes ( view )

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(NWN) Real Fog of War (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
963 items
Description

Update of Luca De Petrillos mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2560931731

- Reported to be compatible with CAI 5000 - Advanced AI + Fog Of War as long as the fog of war in that mod is turned off
- Wall and ceiling cameras can now be placed over other items, using the same mechanic as wall-mounted lights. Thanks to ODevil who made the original patch!



[discord.gg]
[github.com]


Original feature
  • The map is initially unrevealed and must be explored.
  • Both players and AI's humans, animals, mechanoids, and some objects have and are affected by a Field of View, shared among faction components.
  • Animals participate in Faction Fog of War only if trained for release and with a master set.
  • Only things revealed by a Field of View can be attacked by ranged weapons; Mortars and similar weapons can attack unrevealed and unseen places.
  • Field of View of humans, animals, and mechanoids is adjusted to sight attribute and are affected by darkness (mechanoids are immune) and weather.
  • Bionic eyes reduce the darkness debuff (one by half, two completely).
  • Standing and attacking humans, animals and mechanoids have a slightly increased Field of View as they "peek" in nearby spaces.
  • When attacking and not moving, the sight range is adjusted to weapon range over time (time-based on weapon warm-up time and range).
  • Sleeping humans and animals have a base Field of View reduced to 20%
  • At rough and lower difficulties, player's automatic turrets extend the Field of View in their target area.
  • Added surveillance cameras, to monitor an area (research required), and watchtowers, to increase view range when colonists stand on them.
  • Works with existing saves, but the map will be unrevealed.

New stuff






New feature
  • New settings for you to tweak with. Finally, adjustable vision range. (I recommend setting it 55 to vanilla and 65 to CE.
  • Blind people can provide vision by hearing too.
  • Integrated changes from Yayo versions
  • A few bugfix and performance improvements.
  • Night vision integration from other mod-like nocturnal animals sees further at night. Vanilla expanded apparel night vision goggles allow better vision at night.
  • Animal body size matters at providing vision
  • Colonists can hear people moving in FoW.
  • Built-in raid letter suppressor
  • Toggle for prisoner providing vision
Recommended mods
Mods that add non-view obstructing building:
Vanilla fence
Tent

For the RTS experience:
Dubs mint minimap (for minimap durr)
Guard for me (patrolling colonists have an actual purpose now)
Know and possible issues
This version might makes the game lag if used with any mod that makes pawn calculate target to shoot constantly.
Also the hiding Interaction bubble in FoW function cause lot of lag and might even break the UI. It's recommended to disable it.
Credit and license
The original mod belongs to Luca De Petrillo under Apache License 2.0.
https://github.com/lukakama/rimworld-mod-real-fow/

SaberVS7 for the 1.4 update
YAYO for the forked version new building.
inbae for korean translation (though newer update to this mod led to some missing translation) I'll appreciate any updated translation.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: tactics, vision
Popular Discussions View All (1)
1
20 Sep @ 7:15pm
Show Notification when enemy first spotted
Spectre
102 Comments
Mlie  [author] 2 Oct @ 9:23am 
@Unorthodox_fox Please see the Reporting Issues section described above
Samaj 28 Sep @ 2:44pm 
This mod is great and I'm having lots of fun with it :D I don't feel as safe as I did. One thing I noticed is that "Imps are beginning their assault." etc. message still shows, is it possible to turn it off?
Samaj 28 Sep @ 5:57am 
Sorry, I have a different question, minimap is recommended, but it seems that I either disable hostiles or always see them on minimap which defeats the purpose of fog of war. Did I miss something? Can I set it so I see hostiles only when theyre not in fog of war?
Mlie  [author] 27 Sep @ 10:44pm 
@Samaj You cant see what?
Samaj 27 Sep @ 3:43pm 
I can't see it
Mlie  [author] 25 Sep @ 9:12am 
The description has that information
Tranzbean_unconqueerable 25 Sep @ 9:10am 
Can you safely remove the mod without anything breaking or can you disable it entirely?
Robo 24 Sep @ 11:04am 
@Rat Catcher Camera console would look weird if it was rotatable.
Mlie  [author] 23 Sep @ 10:17pm 
@jeesson ”Oh no” 😄
jeesson 23 Sep @ 9:19pm 
I'm ditching the mod after this update since they could’ve just pixelated the NSFW content instead