RimWorld

RimWorld

(NWN) Real Fog of War (Continued)
110 Comments
조수달 4 hours ago 
@Mile forget it I think I have found a solution. sorry for disturbing you. It is an amzaing mod! your mod really gives more flavor in this game. Thank you very much!
Mlie  [author] 4 hours ago 
@조수달 Perhaps you are not looking in the right dropdown. Theyir buttons are grouped in the menu, similar as when you choose the materials to build with
조수달 5 hours ago 
@Mile oh nevermind I have to right click the camera . sorry for disturbing you
조수달 5 hours ago 
@Mile also there is no camera in a bush and security camera
조수달 5 hours ago 
@Mile. I also checked it by using developer mod. researched all the research tree but it still doesn't shown.
조수달 5 hours ago 
@Mile yes I have researched it. but it doesn't show the surveillance camera on the category
Mlie  [author] 5 hours ago 
@조수달 Have you researched it?
조수달 6 hours ago 
I love this mod! but there is a bug that I can't find surveillance camera in defence category. any idea where can I find the surveillance camera?
Mlie  [author] 2 Oct @ 9:23am 
@Unorthodox_fox Please see the Reporting Issues section described above
Samaj 28 Sep @ 2:44pm 
This mod is great and I'm having lots of fun with it :D I don't feel as safe as I did. One thing I noticed is that "Imps are beginning their assault." etc. message still shows, is it possible to turn it off?
Samaj 28 Sep @ 5:57am 
Sorry, I have a different question, minimap is recommended, but it seems that I either disable hostiles or always see them on minimap which defeats the purpose of fog of war. Did I miss something? Can I set it so I see hostiles only when theyre not in fog of war?
Mlie  [author] 27 Sep @ 10:44pm 
@Samaj You cant see what?
Samaj 27 Sep @ 3:43pm 
I can't see it
Mlie  [author] 25 Sep @ 9:12am 
The description has that information
Tranzbean_unconqueerable 25 Sep @ 9:10am 
Can you safely remove the mod without anything breaking or can you disable it entirely?
Robo 24 Sep @ 11:04am 
@Rat Catcher Camera console would look weird if it was rotatable.
Mlie  [author] 23 Sep @ 10:17pm 
@jeesson ”Oh no” 😄
jeesson 23 Sep @ 9:19pm 
I'm ditching the mod after this update since they could’ve just pixelated the NSFW content instead
Rat Catcher 23 Sep @ 8:32pm 
Will it be possible to rotate the camera console? It's a minor thing that would be absolutely great
Mlie  [author] 23 Sep @ 12:50pm 
@Robo Sure, should be fixed now. Seems like a pretty stupid thing to add to the mod from the start anyway.
Robo 23 Sep @ 12:14pm 
Are there any plans of removing it? Just asking, because there's a risk of Steam flagging this as a NSFW mod.
Mlie  [author] 22 Sep @ 10:01pm 
@kahster445577 No worries, as Im not the creator of any graphics in this mod
kahster445577 22 Sep @ 7:15pm 
Im sorry mod author you may be flamed by a horde of puritans soon. i made one post revealing the hidden "picture" in the cam console and it turned into a war so i apologize
Vlad Draculea 15 Sep @ 9:49am 
@Vril bro did you just not even bother to read the mod description?

second sentence literally mentions "Both players and AI's humans, animals, mechanoids, and some objects have and are affected by a Field of View, shared among faction components."

there's also "Colonists can hear people moving in FoW."

@vexxn0va I think this mod might actually be better than CAI 5000, from what I've read that mod doesn't actually make ai get affected by the fog of war, and has compatibility issues because of its built-in ai 'improvements' (also NWN fog of war has animal watchkeeping awesome for medieval playthroughs)
vexxn0va 9 Sep @ 6:08am 
cant play without fog of war, hope CAI 5000 gets forked soon
MannenMyten 7 Sep @ 6:01am 
@Vril do you still know where your grocery shop is, even if you can't see it from home?
Vril 2 Sep @ 9:19am 
Does it affect raiders, or do they automaticaly know where your base is and home on it?
Vampyr 31 Aug @ 9:45pm 
Curious if there's a mod with the security cameras as props, without the FoW functionality.
Rabbitshoes 24 Aug @ 12:48pm 
does this affect merchants or pawns raiding the map?
F4b!4n™ 23 Aug @ 5:45pm 
How do I make the dubs minimap blips only show when the pawns/animals are within my visible zone?
toetruckthetrain 21 Aug @ 5:50pm 
being able to rotate the camera console would be nice
kingrevolucion12 17 Aug @ 9:57am 
This doesn't seem to be compatible ancient Urban ruins , the fog is giving me problems.
Mlie  [author] 15 Aug @ 4:31am 
@Redsnow I dont think the biome matters
Redsnow 15 Aug @ 4:24am 
how does the fog of war mod work in space?
тетеря, блин 13 Aug @ 12:20pm 
Exception while rebuilding dirty regions: System.NullReferenceException: Object reference not set to an instance of an object
[Ref AB4AE0B1]
at RimWorldRealFoW.CompFieldOfViewWatcher.UpdateFoV (System.Boolean forceUpdate) …
at RimWorldRealFoW.CompFieldOfViewWatcher.ReceiveCompSignal (System.String signal) …
at RimWorldRealFoW.CompMainComponent.ReceiveCompSignal (System.String signal) …
at Verse.ThingWithComps.BroadcastCompSignal (System.String signal) [0x0002b] in …
at Verse.Room.set_Vacuum (System.Single value) [0x00034] in …
at Verse.RegionAndRoomUpdater.NotifyAffectedDistrictsAndRoomsAndUpdateTemperatureVacuum () [0x000c7] in <cb53cd4422904947932d33f561ad8d15>:0

RealRuins.BlueprintTransferUtility:Transfer (RealRuins.CoverageMap)
RealRuins.RuinsScatterer:Scatter


just started a new game. maybe something with RealRuins.
Mandrin32 12 Aug @ 8:39am 
Hello, thank you for updating to 1.6
I don't know if it was like that before but, when your pawn is a hunter, he knows where are animals in fog.
Is it a bug or is it by design.
Thank you
Vlad Draculea 12 Aug @ 4:54am 
also is this compatible with combat extended?
Vlad Draculea 11 Aug @ 7:09am 
do the sanguophages with dark vision gene get better field of view in darkness?
Dj0z 10 Aug @ 5:04pm 
@Connie Nice, can't really add these to an already large base, but this is promising for my next run!
Connie 10 Aug @ 10:35am 
@Dj0z In my experience of using the mod "Glass+Lights" and this mod they do work together, the cameras can reveal areas through the glass. This was on 1.5 though and I am yet to enable this mod for 1.6 yet.
Dj0z 10 Aug @ 9:46am 
Does this work as expected with see-through wall Glass mods? I've looked through the description and comments but can't find anything about that
Alukat 4 Aug @ 4:49pm 
thx for updating it. The game just feels boring without it.
Kaldreth 4 Aug @ 4:46pm 
Thank you for this. It now feels essential in my playthroughs. As an added bonus, I'm noticing a significant performance boost when it rains.
Mlie  [author] 2 Aug @ 11:32am 
@тетеря, блин Again, please follow the steps under the Reporting Issues section if you want to report something
тетеря, блин 2 Aug @ 10:56am 
RFow is active but can't patch DrawBubble method – seems like it's not fully compatible with Interaction Bubbles.
Mlie  [author] 1 Aug @ 10:45pm 
@тетеря, блин Please see the Reporting Issues section described above
тетеря, блин 1 Aug @ 6:05pm 
https://gist.github.com/HugsLibRecordKeeper/99758059792c89a11a4e6d8fcb7f0f71

Exception while rebuilding dirty regions: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 5A6A83F9]
at RimWorldRealFoW.CompFieldOfViewWatcher.UpdateFoV (System.Boolean forceUpdate) [0x0018e] in <62da5662e4cb45a38573a7d6ec713eae>:0
...
тетеря, блин 1 Aug @ 3:27pm 
seems like you can see all the wild animals when you zoom out – they're highlighted. would be great to have options not only check how big the event should be to be hidden, but a list of specific events.
Azerbaijan_Technology 1 Aug @ 9:54am 
Oh mah gawwwwd