XCOM 2
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[WoTC] Emotions of the Resistance - a Soldier Mood Framework
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19 Dec, 2024 @ 9:35am
13 Jul @ 12:58pm
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[WoTC] Emotions of the Resistance - a Soldier Mood Framework

Description
Why do we need this? Because we are not the aliens, our soldiers are more than just pawns with guns, they are people. And people have emotions.

From the rookie to the grizzled sniper, no one is immune to the ups and downs of life aboard the Avenger. A sleepless night might leave your sharpshooter a little shaky on the field. A heartfelt gift from a squadmate could motivate your grenadier to go above and beyond. Even the best can be distracted, anxious, or downright annoyed when the pressure mounts.

Taking inspiration from Rimworld, every soldier now has mood that changes every few days and modifies their stats a bit. With 50 moods added so far, your squad will always have something on their mind.

This mood system was designed to be both simple to play and easy to expand, using Iridar's Gene Mods as a template. I wanted it to be a small thing, always running in the background that can influence your decisions, for who you bring on a mission without unbalancing the game's difficulty. It also adds more flavor and individuality to your troops as they get used to their new lives on the Avenger.

The Party Update - You can now select a soldier and throw a party for them at the bar. That soldier will be unavailable for a few days but will return in high spirits.
You need either a new campaign or a save that never had this mod installed to trigger the new staff slot at the bar, but you can otherwise install the mod mid game.

!!!
This mod is still in testing, I think it should be mostly functional but you might want to check back in a week once I've had more bugs squashed out.
If you’re someone with UI modding skills, I want to hire you to work on a better presentation layer.
!!!
Popular Discussions View All (3)
1
25 Jun @ 8:47pm
Perk List
LightenedDark
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1
16 Feb @ 5:01pm
Korean localization
소원들어주는나무
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1
25 Dec, 2024 @ 8:46am
French Translation of the mod
Artaliana
172 Comments
EightHeadedSerpent 1 Sep @ 6:30am 
I'm enjoying the mod, though I too am having the problem of old moods getting stuck and not going away. Even threw a party for a soldier that had two moods, and the older mood still wouldn't go away.
Soul 30 Aug @ 1:53pm 
Perso never had that
I did have soldiers saying they ready to go but weren't,cause they were already out on a covert mission tho,check if its not the case here
BigHillsBigLegs 30 Aug @ 11:32am 
pwetty swure this causes some soldiers to be unavailable despite being ready to go.
Grunt 17 Aug @ 8:34pm 
hey, i was wondering if you could make an edit specifically for LWOTC and RPG, with RPG it shows the stat changes in the stat upgrade screen, and in LWOTC their emotions are changed even when infiltrating, making it a lot more unpredictable, and sometimes unfair.
HIMN 3 Aug @ 11:20pm 
Thank you for this great mod, i am really enjoy it on my current campaign. 1 minor problem is that it's a bit difficult to choose the correct soldier who is having negative emotion to throw party at, it would be a great improvement for UX if the dropdown list is replaced with the soldier list of RustyDios like this mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2752150336
TheAshenHat 27 Jul @ 8:22pm 
@Bix
well if you have AML, you can just select the mod config and alter the negative hp in that one entry. Pretty sure its the only -2 in the list. like the author said, it worked.
Bix 27 Jul @ 4:08pm 
I have the same issue with you TheAshenHat; a good workaround is to load to an earlier save and use command
setsoldierstat eStat_HP 100 name 0
i have not been able to get this command to work but im sure with a little more fiddling someone can figure it out
AgRipnus  [author] 25 Jul @ 2:46am 
Yes, that now is possible, if you are running mods that give soldiers with such low HP then you should go to the config and either replace the negative HP mood changes with a different stat or change those -3s, -2s to -1s (assuming no soldiers with a sing HP).
TheAshenHat 25 Jul @ 12:32am 
so, i have been having a issue with my troops vanishing randomly from barracks between missions. been looking through my recently added mods, and noticed your comment about the moods decreasing max hp. one of the moods "Feeling_Queasy" drops max hp by 2, is that correct? so if i have a troop with 2 max health(veteran soldiers second wave option), would getting that mood 'poof ' said soldier? or should i keep looking?

thanks for any help you can give!
AgRipnus  [author] 23 Jul @ 10:05pm 
Not saying it's not this mod that caused it but it doesn't seem to be possible that it's from a unit dying from a negative HP mood.