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I did have soldiers saying they ready to go but weren't,cause they were already out on a covert mission tho,check if its not the case here
well if you have AML, you can just select the mod config and alter the negative hp in that one entry. Pretty sure its the only -2 in the list. like the author said, it worked.
setsoldierstat eStat_HP 100 name 0
i have not been able to get this command to work but im sure with a little more fiddling someone can figure it out
thanks for any help you can give!
For the moment, I personally went into the configs and localization, and removed the HP decreases, commented out those 5 moods that reduce HP, and started a fresh new campaign. I'll keep my eye out and let you know if anything else happens.
In the meantime, thank you for not only checking to see the code, but for making and maintaining such an awesome mod!
Possible solution could be: if soldier injured, or, if soldier's HP less than X, exclude these negative moods from the pool. Though I have no idea how complex that would be to code.
Another one but more drastic could just be to have moods alter all stats except HP, though that might go against your design philosophy.
Bare with me, it's a bit complicated to explain. The gist is, in the Avenger, if a soldier's HP drops to 0, the game erases them. No memorial, no death, nothing, they're just gone. I first noticed this long ago when I removed a +3 HP PCS from an injured soldier, so I could use the PCS for someone else for the next mission. I didn't notice, but the soldier had 2 HP left from injuries of the previous mission. When I removed the PCS and tabbed to the next soldier, I didn't even notice it. It was until I tabbed through the entire roster cycle that I noticed the soldier went missing.
I think the same just happened to me right now, with this mod. Went on my first ever retaliation, super early game, soldier got hit bad by Chosen. Won mission, no deaths. Injured soldier had 1 HP. I went to Geoscape to scan next POI, and when I went back into the Avenger, I noticed a new mood roll had happened, and my injured soldier was gone.
Gonna try linking the pics but for example out of the 6,2 are showing recovering with a mood but they are 100% dead,they show on the memorial pics but in the memorial itself they don't appear.
The pics to show : (https://imgur.com/a/MPbr413)
when you reach over 30+ soldiers, it become super laggy whenever you open the soldier list
unless you find a way to optimize it, i'm sorry that i can't test out more of this mods
Small question: it is possible to just 'roll' into Jubilant, right?
Like Hot-Headed Units being more prone to feeling Angry, Annoyed, Brave or Impatient, but at the cost of that Soldier having certain other Moods be less likely to occur, basically boosting the chance of those appearing by subtracting 1% or 2% (Assuming each mood is a 2% chance), and potentially having it start as a "Negative" Trait to allow it to be worked out/removed from them in the Infirmary, kind of like counseling.
I think it'd be pretty neat to even be able to apply emotion-sets to the Reapers/Skirmishers/Templar's depending on how many things under the hood can actually be tampered with, since considering how different their ways of lifes might be from the average XCOM employee, but stats are also a pretty easy way of displaying that too.
So its mostly something else/RPGO itself having a fit
Therefore the bug is also present in RPGO since this mod has implemented "Detailed Soldier Lists".
At the default of 5 a mood will last between (480/5 to 1080/5) 96 to 216 hours or 4 to 9 in game days.
At DefaultMoodChangePerHour = 1 it will take 480 to 1.080 hours or 20 to 45 in game days.
You probably don't want it changing that slowly.
I like the concept of the mod, but some of these stat changes are crazy to the point of actively shooting yourself in the foot.
Also why is my soldier 'bored' in combat? I can get that for the Avenger, but when my soldier is surrounded by Advent should they really be 'bored' and suffer negative stats because of it?
Can you somehow help me with that?
I'm playing lwotc
Sadly I didn't check much on my other moments where it happen,but I remember each time realising that the mobility seem to "stick" to the nerfed one for a while,so I can't say much about that.
I can say it seem to happen a lot more to the heroes for some reason,before they would sometime get 2 moods (didn't see it happen in a while tho so maybe that one was fixed) but I remember realising I had a mobility debuff mostly on Skirmishers and Templars. And so far it was after mostly any type of mission.
Sorry if it ain't much,I'll check a bit more next time I realise I got the mobi debuff.
Like my Reaper had 8 mobility,got down to 6 from a mood,and now I'm a mission later with him,the mood changed,it's a +10crit,but the -2mobi is still in effect.