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If the weapon mod you used still set Weapon Eventhandler Framework as dependency in its config, you will still need it
Weapon Eventhandler Framework version 1.2 can be removed?
(Unsure why i still have it loaded)
This may help you:
class CfgPatches
{
class M320_BoltAnim_for_TRU_weap_VOEREX4
{
requiredAddons[] = {"M320_BoltAnim","TRU_VOEREX4","cba_common"};
skipWhenMissingDependencies = 1;
};
};
class CfgWeapons
{
class srifle_DMR_05_blk_F;
class TRU_weap_VOEREX4 : srifle_DMR_05_blk_F
{
class EventHandlers
{
fired = "_this call CBA_fnc_weaponEvents";
};
class CBA_weaponEvents
{
handAction = "M320_BoltAnim";
sound = "M320_BoltActionSound";
soundLocation = "RightHandMiddle1";
delay = 0.02;
onEmpty = 0;
hasOptic = 1;
cartridgeType = "FxCartridge_338_NM_Ball";
//cartridgeType = "FxCartridge_762";
cartridgeEjectPosition[] = {0.03,0.01,0.08};
cartridgeEjectVelocity[] = {0,1.2,0.5};
cartridgeEjectDelay = 0.54;
};
};
};
I don't wanna involve into copyright issues, it's a fairy new mod.
have fun:)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3148699851
This mod is heavily inspired by yours, thank you again
I'm already don't use my version lol