Arma 3
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AMF_AIO Compat ACE3
   
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Data Type: Mod
Mod Type: Mechanics, Weapon
File Size
Posted
Updated
16.003 MB
22 Aug, 2022 @ 2:35am
29 Feb, 2024 @ 5:59am
4 Change Notes ( view )

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AMF_AIO Compat ACE3

Description
AMF All In One compat ACE3 (ballistics only), courtesy of the AMF Team
Can be played with or without ACE3

If the Advanced Ballistics option is enabled, SCROME J8 and J10 gyroscopic compensation reticles must be selected by switching the Optics Mode

Tested alone as Single Player only (no MP), all feedback welcome

Description :
- ACE3 default and advanced ballistics compatibility for the AMF AiO weapons according to manufacturers datas.
- French military SCROME J4, J8 and J10 reticles reworked to match as possible with ACE3 ballistics and to be accurate as possible with their real technical specification.
- Schmidt&Bender MilDot CC reticle for the AMF 1-8x24 PMII ShortDot Dual CC according to the S&B documentation (docs folder).
- Default ballistic muzzle velocities according to the Advanced Ballistics MVs.
- 9x19, 5.56x45, 7.62x51 and 12.7x99 airFriction calculated with the ACE3 Ruthberg airfriction_config tool[github.com] according to the advanced ballistics values (airFrictionAnalysis.txt in docs folder).
- 9x19, 5.56x45, 7.62x51 and 12.7x99 caliber calculated with the BI "*.bisurf" (data_f \ penetration), the official Arma 3 penetration formula[community.bistudio.com] and the official Arma 3 Diagnostics Exe ("Shots")[community.bistudio.com] according to FN Herstal, Dynamics Ordnance and Tactical Systems, MEN, Nammo and RUAG datas.
- 9x19, 5.56x45, 7.62x51 hit according to the NIJ Body Armor Classification[www.ojp.gov].
- 5.56, 7.62 and 12.7 tracers and dim tracers ammunitions, tracerScale, tracerStartTime and tracerEndTime according to Nammo datas, times of flight from Strelok Pro[www.strelokpro.online].
- Last ACE3 Overheating config values according to the ACE3 Overheating Framework[ace3.acemod.org].
- AtragMx presets for the AMF PGM Hécate II, PGM Ultima Ratio, FrF2, SCARH PR calibrated with Strelok Pro[www.strelokpro.online].
- Dispersion improved according to the ACE3 Ruthberg value[github.com].
- AMF Rifles, pistols, magazines, scopes and silencers mass according to ACE3 and manufacturers datas.
- Animated rechamber bolt action with CBA Weapons Options (OPTIONS - ADDONS OPTIONS).
- Proper cartridge ejection effect added with bolt action rifles.
- CBA Joint Rails compatibility added for the AMF PGM Hécate II Poly and Ultima Ratio.
- Partial Compatibility with the BI's magazineWells and third mods magazineWells (when possible with CUP, NIArms, RHS ...).
- Stringtable.xml translation added.
- Commented config.cpp with all informations (docs folder).

All documentation and two missions by Ruthberg for testing the ballistics with the Eden Editor included in the "docs" folder.
- Normal conditions with AB enabled can be switched by disabling the ACE Weather option. - The wind can be managed in the editor by disabling the Wind Simulation (map based) option. - The latitude of the map can be found in the Extended Debug Console with : Watch -> ace_common_maplatitude

Content :
Reworked reticles :
- French military SCROME J10 reticle : Magnification 10x, BDC reticle 500-1800m, Gyro compensation reticle by switching the Optics Mode if Adv. Ballistics enabled, designed to work with the PGM Hecate II only. Zeroing in-game 1300m.
- French military SCROME J8 reticle : Magnification 8x, BDC reticle 100-850m, Gyro compensation reticle (550 - 850m) by switching the Optics Mode if Adv. Ballistics enabled, designed to work with the FRF2. Zeroing in-game 100m.
- French military SCROME J4 reticle : Magnification 4x, BDC reticle 300,400,500,600 meters, designed to work with 5.56 rifles but can work with 7.62 rifles with some adjustment. Zeroing in-game 300m.
- SCROME J8 / J10 MilDot reticle : Zeroing in-game 100m.
- S&B 1-8x24 PM II ShortDot Dual CC reticle : magnification 1xCC-4x-8x, FFP MilDot CC Illuminated reticle. Zeroing in-game 100m.

Credits :
- AMF Team for his amazing mod and his kind authorization.
- ACE3 Team, particularly Ruthberg for the Advanced Ballistics, and all ACE3 contributors.
- CBA Team  for the Joint Rails Compatibility, Weapon Animations Framework, Cartridge Ejection Effect and the Debug Reticle Script.
- toadie2k for the free anims from her AWM Source Material.
- Bohemia Interactive and the Arma3 community.
License :
Arma Public License No Derivatives (APL-ND)[www.bohemia.net]
13 Comments
Doppler817 10 Sep, 2024 @ 4:11pm 
Found out what the issue was: Your mod somehow disables the classname "50Rnd_762x51_band" from being used in the AANF1 unless it was added to the inventory via ACE Arsenal. If you grab the ammo item from the JNA Arsenal used by Antistasi Ultimate, it won't work in the gun. Very weird niche issue I think. Likely the mods butting heads with each other.

It loads into the AANF1 just fine without your mod loaded, but somehow is disabled when using your mod. The other AANF1-specific belts load just fine with or without this compat mod.

I decided to add the belts that did work to our Arsenal instead, so it's not the end of the world.
Doppler817 10 Sep, 2024 @ 12:31pm 
Hi, I had a similar issue in my Antistasi Ultimate campaign using this mod. We keep looting the AANF1 machine gun, but the 50rd belts we get aren't being recognized as proper ammo for the AANF1. If my unit unlocks it while the issue persists, it's not too bad, I'll just Zeus a stand-in to our Arsenal that fits the same role of "7.62 LMG with 50rd belt" like an FN MAG or something. Currently trying to brainstorm how to replicate the issue for you, if I figure it out, I'll let you know. If I can't, at least you'll know about it. Thanks for the mod! :)
Armoured_Contempt 6 Apr, 2024 @ 7:05am 
Ahhh gotcha! No worries, just confused me and a couple others cause regular AAF has larger belt options

I'll keep my eye out!
Laid3acK  [author] 6 Apr, 2024 @ 2:19am 
@Armoured_Contempt :
"there seems to be an issue where having it loaded removes all the options for the AANFI machine gun except the 50-round belts. Is this working-as-intended ?"

SIR, YES SIR ! 50 rounds with 1 tracer every 4 rounds according to the french military documentation "MAT 1043".
(Also according to the 3D model)

Happy you love AMF and this compat, many thanks for this kind word.

I don't have anymore enough place on my SSD to play with AMF but don't hesitate to report if you notice something strange or wrong.

Ne pas hésiter à remonter vos remarques, j'essaierai de corriger si je peux.
Armoured_Contempt 2 Apr, 2024 @ 12:23pm 
Yo! Love the mod but there seems to be an issue where having it loaded removes all the options for the AANFI machine gun except the 50-round belts. Is this working-as-intended, or unintended? Thanks in advance!
WindWalker 25 Sep, 2023 @ 9:39am 
and thanks for responsding, we will look forward to the update and include the mod then :D
WindWalker 25 Sep, 2023 @ 9:37am 
It happens sometimes even when using the official tools, you properly did everything correct and it borked itself anyway.
Even checking the signature with the tool says "all ok" but when you get the game to check something is wrong.
usually one need to sign it (from the start) again and then it works.
If you are doing a lot of arma modding you might want to look into https://brettmayson.github.io/HEMTT/ as that system seams, at least for me, to be less error prone.
Laid3acK  [author] 24 Sep, 2023 @ 9:30pm 
Honestly, i don't understand what happens exactly with your server, i use basically the Arma 3 official tools.
But i have scheduled an update soon, i will include a new key.
Hope that will solve your problem.
WindWalker 24 Sep, 2023 @ 8:23am 
hey @Laid3acK
We are trying to run this mod on a server with a whitelist, but the signing/key seems to be broken.

from the rpt log when you start arma with "check signatures":

17:10:18 Signature E:\SteamLibrary\steamapps\common\Arma 3\!Workshop\@AMF_AIO Compat ACE3\addons\ld3k_amf_compat_ace3.pbo is wrong. Error 0x22/2. Test FAILED!

17:10:18 Warning Message: Signature E:\SteamLibrary\steamapps\common\Arma 3\!Workshop\@AMF_AIO Compat ACE3\addons\ld3k_amf_compat_ace3.pbo is wrong. Error 0x22/2. Test FAILED!

this does wew sadly cant use the mod on the server.
Apricot_ale 23 Sep, 2022 @ 6:04am 
Very thanks! I'll try this!