Arma 3
M320 Manual Bolt Action Support
10 Comments
HBAOplus  [author] 3 Oct @ 1:25am 
@MachoMan
If the weapon mod you used still set Weapon Eventhandler Framework as dependency in its config, you will still need it
MachoMan 2 Oct @ 12:18pm 
Just to clear my stupid mind:
Weapon Eventhandler Framework version 1.2 can be removed?
(Unsure why i still have it loaded)
HBAOplus  [author] 21 Sep @ 6:41am 
@SSG
This may help you:

class CfgPatches
{
class M320_BoltAnim_for_TRU_weap_VOEREX4
{
requiredAddons[] = {"M320_BoltAnim","TRU_VOEREX4","cba_common"};
skipWhenMissingDependencies = 1;
};
};


class CfgWeapons
{
class srifle_DMR_05_blk_F;
class TRU_weap_VOEREX4 : srifle_DMR_05_blk_F
{
class EventHandlers
{
fired = "_this call CBA_fnc_weaponEvents";
};
class CBA_weaponEvents
{
handAction = "M320_BoltAnim";
sound = "M320_BoltActionSound";
soundLocation = "RightHandMiddle1";
delay = 0.02;
onEmpty = 0;
hasOptic = 1;
cartridgeType = "FxCartridge_338_NM_Ball";
//cartridgeType = "FxCartridge_762";
cartridgeEjectPosition[] = {0.03,0.01,0.08};
cartridgeEjectVelocity[] = {0,1.2,0.5};
cartridgeEjectDelay = 0.54;
};
};
};
SSG 18 Sep @ 8:23pm 
How to add support for other mods?
HBAOplus  [author] 18 Sep @ 1:21am 
@Kokujo
I don't wanna involve into copyright issues, it's a fairy new mod.
HBAOplus  [author] 18 Sep @ 1:15am 
@al-jolani gaming
have fun:)
al-jolani gaming 17 Sep @ 10:30pm 
Fixed an issue that's bothered me since I bought this game in 2015. Thank you and great work!
Kokujo 15 Sep @ 8:42pm 
can you use bolt action from this mod please?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3148699851
HBAOplus  [author] 10 Sep @ 8:28am 
@Apricot_ale
This mod is heavily inspired by yours, thank you again:steamhappy:
Apricot_ale 10 Sep @ 7:41am 
Thanks for update
I'm already don't use my version lol