Project Zomboid

Project Zomboid

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Operation Genesis Code - Quests [Enhanced]
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11 Dec, 2024 @ 12:38pm
13 Jun @ 8:36am
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Operation Genesis Code - Quests [Enhanced]

In 1 collection by Blod
Collection for Operation Genesis Code module
47 items
Description
Major update has been released.

Check the approximate locations of Side Quests. [imgur.com]


ATTENTION, VORTEX CORPS OPERATORS.

Welcome, Gentlemen. Welcome, Ladies.

This is your Commander speaking.

The Operation Genesis Code mod has undergone full strategic deployment. A major update has been executed with precision and perfection featuring 3D quest items, immersive static models when equipped as primary, and four fully developed operations: the central mission and three deeply challenging side quests. Every piece, every trigger, every outcome, created with care, grit, and military-grade discipline. (Check "Change Notes" for more details about the update.)

But let it be known, support has been scarce. Since its release, the mod has recruited only +750 Subscribers. For a mission of this magnitude, for content forged in the fires of creative warfare, this silence is deafening.

Therefore, as of now, future development has been frozen.
No expansions. No side missions.
Only compatibility maintenance with Build 41 and 42 will continue until further notice.

IF you want more... if you seek more operations, more secrets, more battles worthy of the Vortex Corps name, then rally.
Bring the mod to 4 stars minimum.
Your support is the fuel of future missions.

Until then...
The Corps stands by.




Blod, Commander of the Vortex Corps and Creator of Operation Genesis Code


Before Reading the Description:
Examine the provided images, they include essential details you must know before starting/subscribing.


  • Important Details:
    New Game Required
    This mission-based story demands a new game save. Any attempt to integrate this mod into an existing save is futile. Start fresh or don't start at all.


  • Multiplayer Compatibility:
    Refer to the SSR Quest Framework for more details on servers/multiplayer functionality.


  • Mod Compatibility:
    The mod is designed to function alongside most mods, including over 150+ tested mods. There were no errors or issues during testing.
    However, mods altering the inventory system code will generate error logs. These logs do not impact gameplay.


  • Quest Difficulty:
    This mission is not for the unprepared. Operation Genesis Code is an unforgiving and brutal mission.

    No Cheats = Extreme Challenge
    Do not expect to survive without careful planning. A superhuman build and a massive backpack are mandatory. This is not a mission for scavengers or builders, it is for operators who can adapt and dominate in high-pressure scenarios.

    Custom Build Required
    A custom, extremely powerful build has been provided to level the playing field. Without it, you are guaranteed to fail. This is not up for debate.

    Standard Builds Are Useless
    Do not attempt this mission with a standard Project Zomboid character or any traditional mod builds. They are grossly inadequate for the mission's demands. Without cheats or the custom build, failure is certain.




Overview: (Followed by the Easy Installation Guide)
Welcome to Operation Genesis Code, the most ambitious and hardcore quest mod available for Project Zomboid. This mod introduces features never before seen on the public Steam Workshop for the game.


  • What Makes This Mod Unique?
    Unlike other so-called "mission" or "operation" mods, this mod delivers a true narrative with immersive gameplay. You aren't just surviving, you're playing the role of a "Vortex Corps" Operator, a genetically engineered superhuman built for warfare.


  • Who Are the Vortex Corps Operators?
    Vortex Corps Operators are the ultimate killing machines, genetically enhanced soldiers feared by all, including five-star generals, the most powerful politicians and top brass. Their sheer presence shifts the tides of wars and political conflicts.

    Loyalty Beyond Limits
    The Vortex Corps answer to no one except a select few they deem worthy of their trust. The President of the United States is one of the rare exceptions, securing their allegiance through competence and respect. Their loyalty, however, is conditional, and no one else dares to attempt commanding them.

    Summoned Only in Absolute Crisis
    The activation of a Vortex Corps Operator is reserved for scenarios where the stakes couldn't be higher. Their involvement is a last resort, each operator's presence alone is enough to accomplish the impossible.


  • The Story:
    Amid the chaos of a global zombie outbreak, the situation deteriorates to a point where conventional measures are no longer viable. As a result, the President authorizes the activation of one Vortex Corps Operator to tackle the crisis head-on.

    But even then, the President is unable to bear the monumental responsibility of commanding such a force. For this reason, he temporarily transfers authority to General Ironside [cnc.fandom.com] (A former General in "Command & Conquer Generals: Zero Hour" game), a five-star general and one of the President's most trusted allies.

    General Ironside, known for his brilliant tactics and countless battlefield victories, is given command of the Vortex Corps Operator for this mission only. Once the operation is complete, the Operator's autonomy is restored.


  • The Mission:
    You, the Vortex Corps Operator, are deployed into the mission zone to meet General Ironside. The mission details are classified and will be revealed as you progress. Your operator's unparalleled skill set will be tested in ways that ordinary survivors could never endure.

    The Presidential Order Contract, a binding agreement detailing the operation's command structure, is attached below:



  • Gameplay Notes:
    Your operator will document key events (Journal Logs) to help you navigate this challenging and immersive mission.


    Installation Instruction (Make sure to check it)
    Proper installation is required to ensure the mod functions as intended and to set up the required mods in the correct order:


    Other mods...
    Secretz core v2
    secretz tilepack
    sz mall resistance
    sz rosewood miltarized
    sz muldraugh evac zone
    sz louisville evac zone
    sz battlefield louisville stadium
    sz camp deerhead
    sz battlefield louisville hospital
    sz battlefield louisville airfield
    sz armored vehicles
    From--
    sz checkpoint 1
    To--
    sz checkpoint 8
    Save Our Station!
    Save Our Station! Core
    Insurgent - Black Ops Profession
    SSR: Core
    SSR: Quest System
    SSR: Quest System (NPCs Extension 2)
    SSR: Examine Panel
    Operation Genesis Code - Project Zomboid Quest (This mod)
    Other mods...


    Warning:



    MOD PERMISSIONS: LOCKED

    To protect the originality of this mod, please follow these rules:

    • No edits or uploads without permission from the creator, Blod.


    • Proper credit is required if permission is granted.


    • Steam Workshop only, do not reupload elsewhere.


    Credits:

    • Blod: Mod Creator of Operation Genesis Code.

    • B-13: Essential contributor in the development and refinement of this mod.

    • Oneline/D.Borovsky: Creator of the SSR: Quest System mod. (He is the best modder in the Project Zomboid community)


    Did you enjoy the mod?



    Workshop ID: 3382713167
    Mod ID: OperationGenesisCode
109 Comments
Blod  [author] 16 Sep @ 5:48am 
@safwanbaharin9898, Hello friend, every place marked as "Important" on the mission map truly is important, you will always find quest items in those areas.

You'll need to search more thoroughly and make sure to check every container in the zone carefully. It's tough to do under pressure, but that's exactly what makes the mission both challenging and rewarding.

Also, remember to check your journal when necessary to keep track of your quest progress.
safwanbaharin9898 16 Sep @ 4:40am 
Hello. I have a question. I've been playing and I am now at EVAC Louisville. According to mission map, this location is marked as important. I have searched everywhere but could not find anything. Is there actually an imporant item located there?
Blod  [author] 15 Sep @ 12:26am 
@DoXeS, Hello friend, you can check the images on the mod page for reference.

You need to select the Insurgent spawn point (from the Insurgent mod) when creating your character. After spawning, open the journal icon (as shown in images) and read the mission task. From there, head north until you find the white circle (also shown in the images). Interact with it to initiate the mission.

Enjoy your time.
DoXeS 14 Sep @ 1:38pm 
Ehh.. I have no idea how to start the mission or where is the white circle
Blod  [author] 25 Aug @ 9:05am 
@Jägermeister, Hello friend, glad to know the mod is to your liking.

Regarding the Secret Bunker near Checkpoint 4, the quest item is inside one of the offices (check the desks and drawers too).

I appreciate your positive feedback, and enjoy your time. :steamthumbsup:
Jägermeister 25 Aug @ 8:31am 
Hi, I’m having an issue with the quest item spawn. I wasn’t able to find the quest item in the secret bunker next to Checkpoint 4. For reference, I was able to locate the items in the first secret bunker (near General Ironside’s location) and at Deerhead Military Camp without any problems.

Overall, really enjoying the mod—it’s honestly one of the best I’ve played so far.

Cheers🍻!
Blod  [author] 24 Aug @ 3:47am 
@Mastodonte, Very good, the three side quests run on a different logic system than the main quest and each provides unique rewards when completed.

As for extraction, the SSR Quest System doesn't support extraction functionality. If you'd like to extract after finishing everything, use the "Wolf Extraction Quest" mod, which is included in the "Collection for Operation Genesis Code" on the module's page. That way, once all missions are done, you can extract through that mod. :steamthumbsup:
Mastodonte 23 Aug @ 11:02pm 
@Blod Yes, I finished the three side quests too. So I guess there’s no extraction yet?
Blod  [author] 23 Aug @ 10:40pm 
@Mastodonte, Glad to know you finished the quest and enjoyed it. Excellent work, that mission isn't easy, but with smart tactics and solid preparation, it can be done.

By the way, did you try the side quests included with the main quest? There's still plenty more to do.

As for the issues you mentioned, there are none in the "Operation Genesis Code" module itself. The logic was built and tested countless times for flawless functionality. Any problems usually come from other mods / required mods.

I appreciate your positive feedback on the module. :steamthumbsup:
Mastodonte 23 Aug @ 3:15pm 
Just finished it, was really fun to play, little issues but overall great! The AA-12 was definitively a must for the Complex Laboratory.

I just hope it blows up so there's a part 2 :steamhappy: