Project Zomboid

Project Zomboid

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SecretZ Pandemic
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File Size
Posted
Updated
475.070 MB
9 Aug, 2023 @ 10:22am
21 Dec, 2024 @ 6:19am
15 Change Notes ( view )

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SecretZ Pandemic

In 2 collections by Chakal16
CHKL Pandemic Mods
15 items
SecretZ Operations
51 items
Description


Welcome to SecretZ, Pandemic pack
Please, to everyone not familiarized with the modding in PZ, or SecretZ mod, make sure to read the post so you will avoid future problems. Thanks o7.

For logic & gameplay purposes all the most places aren't shown in the map, you will need to search for them.

Main Stuff

* 8 Military checkpoints around the vanilla map.
* 6 Modified vanilla map zones as EVAC points, and others.
* 4 Hidden bunkers and military/laboratory complex.
* Secrets

About SecretZ Pandemic

For everyone who already played SecretZ, or any of my other mods, SecretZ Pandemic is a pack with all of them, and a upgraded version of SecretZ.

Using SecretZ Pandemic means is not necessary and shouldn't use none of this mods at the same time with Pandemic pack: SecretZ, SecretZ Louisville, EVAC_Louisville, EVAC_Muldraugh, Battlefield_Louisville_Airfield, Battlefield_Louisville_Hospital, Battlefield_Louisville_Stadium and Bridge_out.

IMPORTANT

Before you load your game or start your server, make sure which mods are activated. "SecretZ_Core" is the main mod for all the bunkers, but no necessary if you want to use just any of the others. "SecretZ_Tilepack" is mandatory to use for every one of them, to make sure is enabled.

Instructions Coop Server
Use SecretZ Core v2 or v2.5 instead of SecretZ Core

If you are loading a coop server, make sure SecretZ mod is activated at the Workshop tab, then check Mods tab, and add or not, the modules you want.








Checkpoints & Other Modules

Now compatible with Save our station! mod.

SZ_Checkpoint_1 = North-East Muldraugh Checkpoint [40_27] (Monmouth conflicts)
SZ_Checkpoint_2 = South-East Muldraugh Checkpoint [36_37]
SZ_Checkpoint_3 = North-West Rosewood Checkpoint [22_37]
SZ_Checkpoint_4 = Far North-East Checkpoint [12_25] (Winchester, KY conflicts)
SZ_Checkpoint_5 = Mallcenter Checkpoint [46_20]
SZ_Checkpoint_6 = Riverside Checkpoint [19_19]
SZ_Checkpoint_7 = Louisville Powerplant Checkpoint [49_13, 48_13]
SZ_Checkpoint_8 = North-West Checkpoint [12_19, 12_20]
SZ_Battlefield_Louisville_Airfield = Louisville Improvised Racetrack Airfield [42_21]
SZ_Battlefield_Louisville_Hospital = Louisville Hospital [41_12]
SZ_Battlefield_Louisville_Stadium = Louisville Stadium [43_5, 43_4]
SZ_Camp_Deerhead = Deerhead Lake Military Camp [15_28]
SZ_EVAC_Louisville = Louisville EVAC Point Horsetrack [40_9, 40_8, 41_9, 41_8]
SZ_EVAC_Muldraugh = Muldraugh EVAC Point Train Depot [38_31, 38_32, 38_33, 38_34, 39_31, 39_32, 39_33, 39_34]
SZ_Westpoint_Bridge_out = Westpoint Bridge to Louisville [41_22]
SZ_Muldraugh_Blockade = Small Military Blockade at North Muldraugh entrance [35_30]
SZ_Muldraugh_Crossing_Blockade = Military Blockade at Rosewood-Muldraught crossing[35_37]
[NEW]SZ_MarchRidge_Research = Military checkpoint at Marchridge entrance, and a research complex[34_40], [34_41]
[NEW]SZ_Rosewood_Fossoil_Blockade = Military Blockade at Rosewood fossoil entrance.[27_40]
SZ_Rosewood_Prison = Small rework of the Rosewood prison.
SZ_Armored_Vehicles = (Under testing) In a future will add some armored vehicles, atm just adds a Stryker IFV, only spawneable with admin/debug mode.

Mods highly recommended

*Insurgent - Black Ops Profession*

Lore friendly with the theme of SecretZ, for those who want a really interesting experience.




*zRe Vaccine mod*

Add Special stuff to find in the bunkers.




Media

@Yenneth who is covering the Insurgent + SecretZ series

@NoMiSPlays & @NoMiSPlays (Twitch)[www.twitch.tv] covering tons of PZ mods and mapping.


Thanks

Special one for Gabester for the help when i was starting modding and this project, to BitBraven, Dylan, and the modders community and the amazing work they are doing with tilesets, buildings, scripts, everything. o7.


Thanks to Glytch3r, RicksMLC and Dane for the help with the code. o7.



All the Cells used.
[40_27], [36_37], [22_37], [12_25, 13_25], [46_20], [19_19], [49_13, 48_13], [12_19, 12_20], [42_21, 42_20], [41_12], [43_5, 43_4], [15_28], [40_9, 40_8, 41_9, 41_8], [38_31, 38_32, 38_33, 38_34, 39_31, 39_32, 39_33, 39_34], [41_22], [35_30], [35_37], [48_9, 49_9, 49_8, 49_7, 49_6, 48_6, 47_6, 46_6], [20_39], [41_28, 42_28], [50_7], [34_40], [34_41], [27_40]

Workshop ID: 3017588820
Mod ID: SecretZ_Core
Mod ID: SecretZ_Core_v2
Mod ID: SecretZ_Core_v2_5
Mod ID: SecretZ_Tilepack
Mod ID: SZ_ArmoredVehicles
Mod ID: SZ_Battlefield_Louisville_Airfield
Mod ID: SZ_Battlefield_Louisville_Hospital
Mod ID: SZ_Battlefield_Louisville_Stadium
Mod ID: SZ_Camp_Deerhead
Mod ID: SZ_Checkpoint_1
Mod ID: SZ_Checkpoint_2
Mod ID: SZ_Checkpoint_3
Mod ID: SZ_Checkpoint_4
Mod ID: SZ_Checkpoint_5
Mod ID: SZ_Checkpoint_6
Mod ID: SZ_Checkpoint_7
Mod ID: SZ_Checkpoint_8
Mod ID: SZ_EVAC_Louisville
Mod ID: SZ_EVAC_Muldraugh
Mod ID: SZ_MarchRidge_Research
Mod ID: SZ_Muldraugh_Blockade
Mod ID: SZ_Muldraugh_Crossing_Blockade
Mod ID: SZ_Rosewood_Fossoil_Blockade
Mod ID: SZ_Rosewood_Prison
Mod ID: SZ_TheMall_Resistance
Mod ID: SZ_Westpoint_Bridge_out
Map Folder: SecretZ_Core
Map Folder: SecretZ_Core_v2
Map Folder: SecretZ_Core_v2_5
Map Folder: SZ_Battlefield_Louisville_Airfield
Map Folder: SZ_Battlefield_Louisville_Hospital
Map Folder: SZ_Battlefield_Louisville_Stadium
Map Folder: SZ_Camp_Deerhead
Map Folder: SZ_Checkpoint_1
Map Folder: SZ_Checkpoint_2
Map Folder: SZ_Checkpoint_3
Map Folder: SZ_Checkpoint_4
Map Folder: SZ_Checkpoint_5
Map Folder: SZ_Checkpoint_6
Map Folder: SZ_Checkpoint_7
Map Folder: SZ_Checkpoint_8
Map Folder: SZ_EVAC_Louisville
Map Folder: SZ_EVAC_Muldraugh
Map Folder: SZ_MarchRidge_Research
Map Folder: SZ_Muldraugh_Blockade
Map Folder: SZ_Muldraugh_Crossing_Blockade
Map Folder: SZ_Rosewood_Fossoil_Blockade
Map Folder: SZ_Rosewood_Prison
Map Folder: SZ_TheMall_Resistance
Map Folder: SZ_Westpoint_Bridge_out
Popular Discussions View All (6)
35
27 Feb @ 11:21am
Issues and map compatibility
Chakal16
3
18 Aug, 2024 @ 10:17pm
Cant get the Checkpoints working in MP but works fine in SP ?
Lemon
3
22 Sep, 2023 @ 10:22pm
Map Mod load order
Bauhinia_K
544 Comments
FeeNiX 27 Aug @ 11:10am 
@Chakal16 This is the restore utilities mod. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2986067947&searchtext=restore+utilities Is this the same as the get the power mod you referenced before?
FeeNiX 27 Aug @ 11:03am 
There is an alpha/beta being worked on under a different project look at the author's workshop
ChZy^ 26 Aug @ 2:46pm 
B42 when?
Atomic Man 24 Aug @ 5:06pm 
@Francisconov hi soooo I found a blue keycard in a zombie wearing scientific coat and aslo a later yellow in the EVAC muldraugh idk look like for my finding those card can only find in zombie IDK hope it help.....:spiffo:
Francisconov 21 Aug @ 9:32pm 
im at the heart of L4 in the LV Bunker but i haven't found the blue keycard (for L4 doors) anyone know where does it spawns?
FeeNiX 20 Aug @ 5:34pm 
This is the mod I was referring to. I thought I saw a cell collision somewhere. Now I'm less certain?
Atomic Man 20 Aug @ 12:41pm 
2 - part

4°For the zombie population level is : High
5°Where can I find the folder to locate the file with the crash logs?i can't find it :(
6°I also forgot to mention that once my game crashes and I rejoin the session, I can walk around the checkpoint without any problem. Anyway, I've only crashed so far in: muldraught checkpoint roadblock(From Secret Z,your first map mod ) and muldraught EVAC.

and also sorry my English is really crappy :(
Atomic Man 20 Aug @ 12:41pm 
1 - part

@Chakal16 Yep i talk about the place.... uh So where to start

1° i play single player
2° Yeah i have bad perfomence 33 - 40 Fps(idk how to improve, I have a good PC)
3° so for the kind of crashing it's when the checkpoint, for example the Muldraugh checkpoint, or muldraugh evacuation when I get too close the game crashes and for And from the last backup, the places I visited according to the map disappear (I mean, they are considered as never visited), so there is a gap between Muldraugh and the checkpoint like this and also all the zombies disappear Is there supposed to be a lot of zombies in the Muldraugh checkpoint roadblock ???
Chakal16  [author] 17 Aug @ 2:21am 
@Atomic Man hey there, well i guess you are talking about "the place", that place is heavy on performance due the size and number of zeds, plus all the additional code related to it, but shouldn't crash, played it on multiplayer with a lot of ppl several times without a single crash. What kind of crash is? what's the zombie population config? any other mod which could be conflicting, if there is any crash log would be helpful :steamthumbsup:

@FeeNiX what's that mod? is like Save our station, or the one to restore power? if you can link it i can check it out :steamthumbsup:

@Krieg @Vampyr right now i'm working on b42 stuff for the map, which is a heavy amount of work, dunno when i'll be able to look into making the Building Menu, but i'll check it :steamthumbsup:

@PePeJa you can add spawnpoints directly from the server config where you can add spawnpoint by coordinates :steamthumbsup:
Atomic Man 16 Aug @ 3:36am 
Hey man is that normal that wen't i go to you super cool map .my game is crashing i was so prode of myself to make it over here :(