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You'll need to search more thoroughly and make sure to check every container in the zone carefully. It's tough to do under pressure, but that's exactly what makes the mission both challenging and rewarding.
Also, remember to check your journal when necessary to keep track of your quest progress.
You need to select the Insurgent spawn point (from the Insurgent mod) when creating your character. After spawning, open the journal icon (as shown in images) and read the mission task. From there, head north until you find the white circle (also shown in the images). Interact with it to initiate the mission.
Enjoy your time.
Regarding the Secret Bunker near Checkpoint 4, the quest item is inside one of the offices (check the desks and drawers too).
I appreciate your positive feedback, and enjoy your time.
Overall, really enjoying the mod—it’s honestly one of the best I’ve played so far.
Cheers🍻!
As for extraction, the SSR Quest System doesn't support extraction functionality. If you'd like to extract after finishing everything, use the "Wolf Extraction Quest" mod, which is included in the "Collection for Operation Genesis Code" on the module's page. That way, once all missions are done, you can extract through that mod.
By the way, did you try the side quests included with the main quest? There's still plenty more to do.
As for the issues you mentioned, there are none in the "Operation Genesis Code" module itself. The logic was built and tested countless times for flawless functionality. Any problems usually come from other mods / required mods.
I appreciate your positive feedback on the module.
I just hope it blows up so there's a part 2
Take your time, stock up on weapons and ammunition. You'll need thousands of rounds, easily over 4k bullets. Going in unprepared is just certain death.
That's good, you're close to the Complex Laboratory now. The difficulty increases there because it's practically a city-sized building. :)
And 18 propane tanks in one crate? That's insane luck, I've never had that myself. Special areas are ideal for looting weapons, ammunition, and vital military supplies, making the mission more fun and rewarding.
Area with the power plant? You mean “Checkpoint 7”? If yes, have you checked any towers with ladders?
You can still use the videos to learn the layout of the important areas (for example, part 3 shows the structure of the Complex Laboratory).
Summary: Use the mission map to reach the “Important” areas. The videos are only useful for understanding the layout, disregard all SecretZ or unrelated items.
But... it's not about General Ironside alone, it's about all humanity. You're their last hope to stop mankind's extinction.
Also keep in mind, when searching containers, don't just approach them and hover the mouse to the inventory of the container. Better select the container and check its inventory for best results.
That's because the main SSR Quest mod has some limitations, but they never affect your progress, everything works perfectly.
No, there's no possibility of it not spawning, it's a 100% guaranteed spawn. If it were otherwise, there would've been no point in me creating this fantastic quest.
Maybe the loot didn’t spawn? Is that a possibility?
After you understand the map, simply head to the locations marked as "Important". That's where you'll find the special quest items for the "Operation Genesis Code" module. Ignore the items from SecretZ or other mods, as they serve no purpose.
The important keycards from the SecretZ mod are automatically added to your character's inventory when you start a new game. They're only for the Complex Laboratory. (You already have them.)
Quest items for Operation Genesis Code are always inside "Containers", never lying on the ground. Once you find and grab the quest item, your mission will progress.
If you've got more questions, don't hesitate to ask, and enjoy your time.
Perhaps it didn't gain much popularity because the B42 update took all the attention, this mod was released right before it. On top of that, not everyone fully understands how it works. Some might think quests made by an "unknown modder" (that's me) would be buggy or poorly implemented, but in reality, it's quite the opposite, it's perfect. Operation Genesis Code is the most immersive military quest module out there, and it's far superior to all the so-called popular quest mods.
Anyway, I truly appreciate your positive feedback. Only real Legends recognize other Legends, and you're one of them. Enjoy your time.
Like no joke, thanks a lot for making this, but I'm sad it didn't blown up the way it deserves.
Like for istance QoL mods (for repairing lightbars or reconditioning engine or change from cars and having more horse power and so on) but this game actualy keeps running bc of modders that fill those gaps
So i was wondering if you can and if you are able maybe you could work on some little stuff like mods that are incomplete/abandoned for istance, or cool features like adding that radar or sound system that we talked about in the Item GPS DZ12 that lets you see zeds around you
I have the skill to add more features that requires Lua coding, but I'll only do so if the mod gains proper support. As for The Indie Stone, I wouldn't work with them. After more than a decade, the game is still incomplete, delivering content at that pace isn't something I'd engage in.
Besides, I already work in a far more rewarding industry compared to most game development roles. Truth is, unless a project is backed by investors with serious marketing and structured development, it won't see large-scale success. The gaming industry is tough, major studios dominate, and solo or small developers are often just drops in the ocean.
Even if redundant you're amazing, IndieStone should have more ppl like you for real, the game would be so much better
Enjoy your time. Mods should make the game more fun and challenging, not frustrating, always with balance in mind.
Anyway ur amazing for making that fix :)
Just the DZ12 was enough for me but since i always get it already damaged, spawning with repair kits it's even better
Anyhow thank you again bro :)
Start With DZ12 GPS - Custom Trait (itemGPS Required)
Enjoy your time
If you're still encountering issues after correcting the load order, feel free to describe the problem in more detail. I'll help if possible.
I've provided clear installation instructions, and they're simple to follow. The mod is fully functional; I've personally played and tested all quests many times, everything works exactly as intended.
Describe the issue in more detail so I can help you, if possible.