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@JackalStorm
Yes
@Regged Veins
Not possible from what i know, and AI picking multiclass options is intended.
Not sure how viable/possible, but have you considered using a system similar to the extra skills/abilities from the ogre training camp to unlock multiclassing? That might be a way to avoid all randomly generated heroes taking multiclass options and/or limit multiclassing by imperium/ogre camp spawns.
Ah okay, no problem!
@Furin
It's of no problem, I don't care. Others have posted their exploits here, even.
Here is how it works: You recruit the class you want. It comes with an 'unwanted' multiclass. You suicide the hero into a near monster den/bandit camp. In the very same turn (that mook croaked) you shuffle until you get the class you want again. Recruit. The hero should be JUST the class and not multiclassed.
I think it is because the game needs at least one turn to multiclass a freshly created hero.
Hope it's okay to post it here, don't want to cause any trouble, just sharing the mechanic.
Hey, thanks for the response. I understand the technical limitations and also wanting to maintain the permanent multiclass status. I'm just saying, as a very nitpicky person who likes to customize every aspect of my heroes...the mod as it currently functions just doesn't work for me . No ill will, no raging against the machine, it just doesn't work the way that I would want it to. I do use a number of your other mods, still.
Elementalists
>The Summon abilities have been set to not have their ranges modified
Hello, still 0 range, resubscribe tried to