Age of Wonders 4

Age of Wonders 4

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Age of Heroes (Subclass Mod) - Vectra Edition
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3.859 MB
30 Aug, 2024 @ 1:08pm
11 Aug @ 1:16pm
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Age of Heroes (Subclass Mod) - Vectra Edition

In 2 collections by Lord Vectra
Substantial Gameplay Improvement Mods
26 items
Lord Vectra's Mods
36 items
Description
DISCLAIMER: This exists *with* the vanilla classes and this is compatible with any other class mod out there.

This is an updated version of Age of Heroes mod. To start off:
1. Dragon's Disciple is WIP. It will be an add-on mod to avoid making this mod require Dragon Dawn DLC.
2. Gambler is no longer a class, as I found it too problematic to try to impliment and balance
3. Spiritualist and Necromancer have been combined into one class called Spirit Walker
4. Ranger has been dissected and parts of it given to Druid and other parts to Rogue as subclasses
>Reason: Less Main Class Bloat and it had a lack of real identity due to Rogue and Druid existing
5. Druid moved from Battle Magic to Support
6. Storm Lord renamed to Storm Mage
7. Each class can only be picked once across all your heroes. If you hire a hero who has a class you already have, the game will remove them on-hire and refund them the skill points
>Reason: Some of these classes feel like must-haves (i.e. Antipaladin and Dark Culture). To give myself a bit more creative freedom, design space, and to make it easier for players to experiment with other classes, I made this restriction.
8. Each class has 7 levels instead of the previous 10.
>Reason: This is to give me more design space, creative freedom, and less overlap to create something both balanced and fun. Also reduces the likelihood of adding in skills that only act as filler.

Bug Fixes
1. All descriptions now properly have hyperlinks
2. Non-Repeating effects have been added where they should
3. All army stack passives do not work on heroes though some MAY affect the unit who has the skill (this is probably intended originally and not a bug, but I'm listing it as one anyways)

Subclasses
Once you pick the second class ability, if the class has a subclass, you will be granted a choice of two skills once you get to your 3rd class ability. Abilities thereafter will be based on the subclass.

The Classes
Class List[docs.google.com]
As of update of 11/30/24, you no longer need to refer back to this doc. The skills of a class are listed when you select the first class skill prior to confirming (look at screenshots)

Bugs
If you have Eldritch Realms DLC, some spells will pop up on the tooltip when you select Spirit Walker 4. Unless you are an Eldritch Sovereign, they can be ignored (coding limitation)

In rare cases, should a hero appear to not have the skill tree, it will be applied next turn (so basically have to wait the following turn).

WIP
Dragon Disciple - Will be an add-on mod of which it will be it's own base class. Will require Dragon's Dawn DLC
Fey Witch - Will be an add-on mod of which it will be it's own subclass of the Druid class. Will require Primal Fury DLC
Storm Lord - Will be an add-on mod if which it will be in it's own subclass of the Storm Mage class. Will require Primal Fury DLC
There MAY be a main class and/or subclass for Eldritch Realms, but I have not thought that far ahead yet

Other
Did you know steam has a follower mechanic where you can follow modders? I didn't either. You can go here and follow me if you want to be up-to-date on any future tome mods I make (or any mod I make in general): Wanna follow?

Support/Commissions
If you want to support me, you can donate here: Wanna Donate?[ko-fi.com]
If you want to commission a tome, go here: Wanna Commission?[ko-fi.com]
Popular Discussions View All (3)
6
6 Sep @ 12:53am
Bug report
Ecgbert
1
15 Oct, 2024 @ 5:34am
GoG Version?
(Merchant) B1tF0x
1
30 Sep, 2024 @ 12:25pm
Ranged attack class?
AI-Man
199 Comments
originaljuke 21 Aug @ 12:27pm 
yeah I figured it was an edge case. it was 135 turns in, no issues before that. maybe one of those things that will never happen again. Just weird, and far beyond any minor trouble shooting skills I possess.
Lord Vectra  [author] 19 Aug @ 10:10pm 
I cant do anything with that. I havent ran into it myself.
originaljuke 19 Aug @ 2:30pm 
Regretfully, I reached a point in a game today where my game crashed on the same turn every time. After uninstalling the mods I use one by one, I determined that the game continued once I uninstalled this mod. The game continued to play after reinstalling all other mods save this one. When this one was reinstalled the game continued to crash.

I wish I had helpful information to share about this. Most of my mods involve a few extra tomes and some extra map flavor. The two mods I have that may interact are Kaige's additional classes and a mod called Tome Hero Skills, that allows points to be distributed for hero skills based on unlocked tomes.

The only other piece I can offer is that during my crashing turn I did nothing hero skills. I'm guessing an AI opponent was doing something with skill points that messed up the game. I hope this is helpful. I truly do enjoy this mod for the massive amounts of additional flavor and for me at last RP it provides.
Lord Vectra  [author] 12 Aug @ 6:30pm 
No, this mod works just fine with the update.
Vincent 12 Aug @ 6:20pm 
looks like the game yet again has heavy changes to classes with the latest DLC/patch.

i assume would have to hold off on this mod for a bit to update with the new changes
Lord Vectra  [author] 11 Aug @ 1:17pm 
@Uthred
Thanks for the report. I just pushed out an update and is now fixed.
Uthred son of Uthred 10 Aug @ 8:42am 
Enemy AI will always choose druid, assassin or stalker at all times. Hope you will be able to fix it in a update. Thanks for this great mod!
Lord Vectra  [author] 5 Aug @ 11:13am 
UPDATE(8/5/25)
Geomancer bug has been fixed as well as the bug where everyone was picking Druid/Rogue.
Lord Vectra  [author] 8 Jun @ 5:03am 
Yes, its a bug at the moment. It seems the AI has been changed from an update.
Vincent 8 Jun @ 3:32am 
@Lord Vectra

i got confused with how this works, but its like the red crossed swords icons showing the heroes classes, when you hire a hero.

it never changes they are always a druid of some kind, and assasin or stalker, but since its free reset skills on hire then i just change them to whatever anyways so it dont matter