Rain World

Rain World

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Screen Lady's Diverse Spawns
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4 Nov, 2024 @ 1:14am
14 Aug @ 3:37pm
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Screen Lady's Diverse Spawns

In 1 collection by Screen Lady
Screen's Rainy Collection
6 items
Description
This mod was made for personal use and private for a year, but I decided I'd make it public in case anyone would like to use it.
Semi-Sentient Rot is an optional dependency that expands on the world-edits this mod adds, but is less lore-friendly. It is not a required install, but will add more Rot-related features tied to the Watcher DLC to this mod.



Adds a ton of brand new world spawns to make nearly every creature in the game discoverable on the map regardless of campaign or lineage, as well as in an attempt to make a hopefully reasonable and more diversified ecosystem.
It also slightly edits some rooms of the Vanilla/Downpour regions as well, such as adding mud pits or Watcher exclusive foods and music triggers.

For more information, read the pinned discussion tab.



HEY THERE SLUGCAT!
Are you tired of true randomizers being too unfair?
Do you want more creature variety, but still want the balance of your respective campaign?
Do you want your save file to have nearly every creature present on your game map?
Do you want to eat Pomegranates and play in puddles of mud with your Slugpups?
Do you want to fight fifty Scavenger Disciples as Artificer?
Do you want to see more Moths beat up Vultures?

Well you are in luck!
Introducing, Screen Lady's Diverse Spawns!

This mod populates more of the DLC creatures across various regions to diversify the ecosystem!
You may see a Miros Vulture in Underhang, a Sky Whale in Sky Islands, a Moth hunting Lizards, or even a rather unfortunate Lizard affected by the local Iterators dumping into Garbage Wastes.
You won't have to worry about a million apex creatures crawling across your maps, this mod takes caution to balance the proportions of predator and prey.



Disclaimer:
- Spoiler creatures from The Watcher will spawn!
- Spawns may not be entirely lore friendly. (Mainly with Rot related things.)
- True apex predators may have rare populations.
- This mod does edit some rooms to add music triggers, foods, or mud pits.
- All screenshots shown on this mod page are possible spawns with this mod installed.

To do:
- Possibly add a more Watcher Music triggers in fitting regions / music deficient areas?
- See if it is possible to make a config file for each creatures spawns?
- Possibly hide a King Scavenger somewhere, if it is feasible.



Known Issues:
- If loading the mod on an existing save, the game may white screen.
This hasn't happened in a while so it's probably fixed.
- Some Watcher creatures don't seem to have score values (???) causing certain character statistic screens to softlock.
Your game still saves, you just need to restart it to get your endings. Using a patched Score Galore fixes this problem entirely.
- Loaches may "freeze" the room if killed by a Monster Kelp or Leviathan.
This is not a true freeze and you can still move through the room, though visual effects, weapons, and creatures might appear frozen. Refreshing the room fixes it entirely.
- Loaches are a little silly and try to eat Leeches despite not being able to eat them.
They're just silly chubby guys.
- While I tried my best not to replace any spawns, there may be a few I missed.
If you think a creature is missing then tell me what room and I will fix it asap!

Mod Incompatabilities:
- If Lizard Customizer is installed alongside this mod, broken Watcher lizards may spawn that freeze the game.
This is an issue with Lizard Customizer interacting with the DLC weirdly atm.
- Mods that add extra rot to GW_E01 will crash the game.
This is because the game cannot handle Rattlers dying to Protolonglegs. Disable any mods that may cause these changes if the issue occurs.
- Mods that affect Barnacles may crash the game.
The most common cause for this is Emerald's Tweaks, however other mods can cause this issue too- most often if they touch the shell breaking code. Disable any mods that may cause these changes if the issue occurs or use Keep That Away From Me to blacklist them until those mods are fixed.
- Mods that edit rooms may conflict with the mod.
The issues here are minimal, but it may result in missing Foods/Mudpits/Music/Creatures depending on which room it is, as some are placed through map spawners rather than dens. But this shouldn't cause any crashes.



LIKE WITH ANY WORLD EDITING MOD, I RECOMMEND STARTING A NEW CAMPAIGN FOR MOST OF THE CHANGES TO APPLY.
Newly added creature spawns may not appear on older save files. If you are noticing this problem, it is recommended to restart the campaign.

If you encounter any issues please tell me what campaign you were on, and what room you were in.
An exception log is also appreciated if possible.
Popular Discussions View All (3)
27
18 Aug @ 10:19am
PINNED: Suggestions
Screen Lady
17
7 Aug @ 1:24am
PINNED: Bug Forum
Screen Lady
136 Comments
fish 31 Aug @ 1:32pm 
Oh! Thank you very much!
Screen Lady  [author] 31 Aug @ 9:11am 
Moths will only attack you if you go near their food or have a really low reputation with them from attacking them over and over again, they are otherwise neutral.
But you can use the Keep That Away From Me mod to blacklist them if they feel problematic for you.
fish 30 Aug @ 6:53pm 
Is there an option to disable certain creatures? Moths keep picking me up and making me die of fall damage, and if i fight back they suck my brains out.
PrismTheRainWing 30 Aug @ 11:44am 
Im getting it :>
PrismTheRainWing 30 Aug @ 11:44am 
Imagine if I get this just to make my Artificer expedition even more hellish (WHY DO I HAVE TO KILL 15 VULTURES AND WHITE LIZARDS??)
Screen Lady  [author] 14 Aug @ 3:48pm 
Mod has been updated, half of the recent update has been split into a side-mod that will grow in scope when I have the time to work on it.
The Steam description for this mod has been changed accordingly to inform people about it.

It is an optional dependency.
modthesillyguy 1 Aug @ 12:45pm 
update on my journey:
my kids are now glowing,
they ate his braincells.
Screen Lady  [author] 1 Aug @ 12:42pm 
That would be part of the most recent update I pushed out! Most areas with rot in campaigns now have the sentient spores to some degree, to try and explain the sudden Watcher-exclusive rot lizards being added to the base game regions.

It doesn't actually spread and infect like Watcher Rot does, so your tamed lizards are safe. It's mostly an aesthetic change.
(besides some previously unrotted lizards now being rotted depending on your campaign choice.)
modthesillyguy 1 Aug @ 12:36pm 
playing riv on my second file rn, I encountered some rotted lizards at the wall, there's particles at the wall too, as well as the popcorn plant at fp being infected, makes sense since he's in a tough spot rn.
backroomsfunni 31 Jul @ 1:46pm 
no it was a joke, also they remade the parasite and now its like a blob thing

oddly enough parasitizing a moth makes it not like you very much