Rain World

Rain World

Screen Lady's Diverse Spawns
163 Comments
gabihung 19 Oct @ 6:20pm 
thanks:steamhappy::steamhappy:
Screen Lady  [author] 19 Oct @ 2:38pm 
For your question Gabi, the Farm Arrays Loach only appears for Artificer, Spearmaster, Gourmand, and Saint. It only sticks in a certain room though to avoid eating all the Deer too much. You might not see it depending on if it decides to walk on-screen or not.
Tooth and Claw 19 Oct @ 2:18pm 
peach lizards hunt like yellow lizards, by the way
gabihung 19 Oct @ 12:37pm 
With which slugcat does the special loach appear in farm array?
Screen Lady  [author] 19 Oct @ 12:48am 
Well I pushed an update out today that does a few things, as per usual people can read the change notes to know what is new or different.

I'm pretty satisfied with where the mod is at the moment and probably won't touch it for a while unless I get any ideas, so for now my attention is going to be diverted back into the Semi-Sentient Rot mod.
MegaTHEshkaF 18 Oct @ 2:54pm 
Oh, okay. Well, if it's original, I think it should stay that way. It's not like the new spawns make it any worse anyway — peach lizards even help by catching some of them.
Screen Lady  [author] 18 Oct @ 1:43pm 
I don't believe I have, Spearmasters campaign usually has an insane amount of creatures anyways.
Assuming you mean the big pit right before the Waterfront gate, the Downpour map says there are around 7 Centipedes that spawn there. (excluding the Red Centipede)

I try my best not to touch existing spawns too much, but considering how many other new creatures I added to Subterranean I could look into removing a small handful of those Centipedes to make it more manageable? I need to make a patch to fix some creature room preferences anyhow.
MegaTHEshkaF 18 Oct @ 9:36am 
GOAT mod, great job! Though I have to ask — did you change centipede spawn rate? In the Spearmaster campaign there can be 6-10 big centipedes in one room. Subterranean → Waterfront route is a nightmare :rwlizard:
Screen Lady  [author] 15 Oct @ 8:49am 
It will remove any creatures currently in dens, including tames or slugpups.
You should remove the file once you have visited every effected region at least once with the mod uninstalled.

This isn't just something that happens with my mod, it happens with pretty much any mod that changes world spawns majorly.
Screen Lady  [author] 14 Oct @ 8:36pm 
World spawns are determined when a region is loaded. If you want to reset them, then you can go to Rain World\RainWorld_Data\StreamingAssets and create a .txt file named setup , write clean spawns:1 inside of it and save the file. This should reset each region you visit and get rid of the spawns as long as the mod is no longer installed (if the spawns are lingering after uninstalling.)
Screen Lady  [author] 13 Oct @ 7:58pm 
Yep. There is also a Golden Red Lizard in Metropolis for Artificer.
Noodl 13 Oct @ 7:48pm 
ah it is, awesome
Noodl 13 Oct @ 7:44pm 
ay i found a golden cyan lizard
this is the only creature randomizer i have so uhhhhh
is this from this mod?
Screen Lady  [author] 11 Oct @ 11:46am 
I'll look into it when I have time.
purrpetualentropy 11 Oct @ 9:48am 
FYI, this mod accidentally deletes the existing room attraction for rooms, which allows vultures and leviathans to enter Moon's chamber (side effect of how MERGE works in properties files). I believe something like the following should work?:

[FINDLINE]Room_Attr: SL_AI:
[ADDAFTER_1] PeachLizard-Avoid,Barnacle-Forbidden,Tardigrade-Forbidden,
Noodl 8 Oct @ 9:21am 
hell yeah mud pits we all love mud pits
rain world ancient 7 Oct @ 1:23pm 
damn it would be really cool to have them somehwere
Screen Lady  [author] 6 Oct @ 8:33pm 
For balance reasons due to them disrupting the flow of the base regions, they don't. Sorry.
Just about everything else is here though. Except for King Scavs.
rain world ancient 6 Oct @ 3:44pm 
do locusts spawn somewhere in the world?
Looks To The Moon 4 Oct @ 11:26am 
@Screen Lady, ah. Thx for the info!! :)
Screen Lady  [author] 4 Oct @ 10:20am 
It fixes some freezes with Watcher creatures that don't have arena score values. I have yet to test if it is still required with the v1.11.1 version of the DLC however.

You can run the mod in-game without it and it won't force you! But your ending score tally screen might crash without it.
Looks To The Moon 4 Oct @ 10:03am 
Also why is score galore a required item?
Looks To The Moon 4 Oct @ 10:01am 
great mod! one of my essentials!!
Screen Lady  [author] 2 Oct @ 2:22pm 
Or if you want to check a room that is closer for a fresh save, HI_B13 should have one jammed into a den too.
Screen Lady  [author] 2 Oct @ 2:20pm 
The 1.5 creatures are found in certain areas of regions, they aren't as abundant as things like Pink Lizards.

I recommend checking the pinned forums to find what regions they exist in! Try checking a room like SB_GOR01 for example, there should be a Moth Grub at the far left corner. If it is there, things are working.

If you still don't see anything, try putting the mod in a higher load priority and see if that helps?
The Watcher 2 Oct @ 2:13pm 
hello! i've started a new save file with the update, and no 1.5 creatures are spawning. the graffiti bombs work fine though?
Screen Lady  [author] 28 Sep @ 9:46pm 
Most of the new Watcher v1.5 creatures should be added to the base game areas now.

If you are having issues getting the new creatures to appear in existing save files, then try refreshing your region with the cleanspawns trick.
Bug 31 Aug @ 1:32pm 
Oh! Thank you very much!
Screen Lady  [author] 31 Aug @ 9:11am 
Moths will only attack you if you go near their food or have a really low reputation with them from attacking them over and over again, they are otherwise neutral.
But you can use the Keep That Away From Me mod to blacklist them if they feel problematic for you.
Bug 30 Aug @ 6:53pm 
Is there an option to disable certain creatures? Moths keep picking me up and making me die of fall damage, and if i fight back they suck my brains out.
PrismTheRainWing 30 Aug @ 11:44am 
Im getting it :>
PrismTheRainWing 30 Aug @ 11:44am 
Imagine if I get this just to make my Artificer expedition even more hellish (WHY DO I HAVE TO KILL 15 VULTURES AND WHITE LIZARDS??)
Screen Lady  [author] 14 Aug @ 3:48pm 
Mod has been updated, half of the recent update has been split into a side-mod that will grow in scope when I have the time to work on it.
The Steam description for this mod has been changed accordingly to inform people about it.

It is an optional dependency.
modthesillyguy 1 Aug @ 12:45pm 
update on my journey:
my kids are now glowing,
they ate his braincells.
Screen Lady  [author] 1 Aug @ 12:42pm 
That would be part of the most recent update I pushed out! Most areas with rot in campaigns now have the sentient spores to some degree, to try and explain the sudden Watcher-exclusive rot lizards being added to the base game regions.

It doesn't actually spread and infect like Watcher Rot does, so your tamed lizards are safe. It's mostly an aesthetic change.
(besides some previously unrotted lizards now being rotted depending on your campaign choice.)
modthesillyguy 1 Aug @ 12:36pm 
playing riv on my second file rn, I encountered some rotted lizards at the wall, there's particles at the wall too, as well as the popcorn plant at fp being infected, makes sense since he's in a tough spot rn.
backroomsfunni 31 Jul @ 1:46pm 
no it was a joke, also they remade the parasite and now its like a blob thing

oddly enough parasitizing a moth makes it not like you very much
Screen Lady  [author] 31 Jul @ 10:06am 
This mod doesn't really touch AI in any way, so that's out of my control. It's probably due to whatever code the creator is using on the Parasite, maybe the Spider legs it use has the Moths recognize it as a Spider?
Their hunt value for that is 0.4 so it's possible.
backroomsfunni 31 Jul @ 6:58am 
the moths love harassing the parasite from not slugcats playables
Spontaneite 31 Jul @ 4:52am 
thank you!! would love to see more rat <3 and will search for some more
Screen Lady  [author] 30 Jul @ 11:35am 
The Rats like to stay in very cramped pipeworks and dark areas! You will mostly find them around VS_F02, VS_E02, VS_D04, ect. if you are in Pipeyard.

For areas like Chimney Canopy, they are basically exclusive to The Gutter sub region.

I believe in Garbage Wastes they are towards the Shaded Citadel gate, and for Metropolis they are in the tight pipeworks of the House of Braids.
I can see about adding more Rats to Garbage Wastes in general though.
Spontaneite 30 Jul @ 6:02am 
Are there specific places I should be looking for rats? I've been around rather a lot of garbo and didn't see a single one, and spent a decent amount of time in pipeyards too, without seeing any. Rats beloved. I would love to see more Rat
Spontaneite 21 Jul @ 3:16pm 
they really said whale party at broadcast tower lmao
Screen Lady  [author] 21 Jul @ 3:13pm 
Oh dear, that's odd that all three spawned in the same room. They don't have a "specific" room they spawn in, as they are offscreen dens. It sounds like they all just really wanted to flock there for some reason, usually they all spread out across the region in different rooms.
I'll look into seeing why they wanted to crowd there.
Spontaneite 21 Jul @ 3:11pm 
regarding sky islands comment below: rivulet campaign btw
Spontaneite 21 Jul @ 3:10pm 
suggesting a revision to the three whale spawns on the room immediately beneath the broadcast tower pearl in sky islands. i had all three spawn in there at once and get stuck in the poles you have to jump between to get to the upwards pipe, making traversal impossible and also causing dramatic screen shakes. it was very funny but maybe too buggy for optimal balancing
Screen Lady  [author] 20 Jul @ 1:09pm 
Noted then. I moved two issues to a new tab in the description and added this as a warning for it.
Spontaneite 20 Jul @ 1:03pm 
It's not just Emerald Tweaks, is the thing! It seems to be any mod that affects barnacle shell code, and I know of at least three of those, so might be worth telling players to beware barnacle mods for now. I'm still using Emerald myself, just with barnacle spawns disabled until their bug is fixed.
Screen Lady  [author] 20 Jul @ 12:42pm 
I may add mods such as Emeralds Tweaks to an incompatible section just due to the barnacles bug it causes, but at the end of the day its more of a Watcher conflict than anything on my end. I'll note it down until its fixed however.
Spontaneite 20 Jul @ 8:29am 
Really enjoying playing with your mod so far, thank you ^^ this is the only mod I've found that just very simply adds a train lizard somewhere without overwhelming anything else, AND all the watcher creatures?? yes please!!