Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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Horten's Frontline 3.1
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Multiplayer Map: MP Map
Unit Set (New units): Unit Set
Gamemode (Multiplayer): Gamemode
FX: FX
Sound: Sound
File Size
Posted
Updated
8.902 GB
3 Nov, 2024 @ 2:48am
4 Sep @ 7:32am
43 Change Notes ( view )
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Horten's Frontline 3.1

Description
Horten's Frontline mod aims to add new game mechanics, historically accurate units and QOL improvements from the community - for the community.
Mod is focused on PVP and, to some extent, Conquest. The main gamemodes being Frontlines, Battlezones and Domination.

Can work without DLCs.
If you want to use any resources from Horten's Frontline in your mod, ask Horten first in Discord DM's or via Steam.

Frontlines

This mod, being famous for adding this gamemode before the devs, because of this is very different from vanilla frontlines and provides unique set of doctrines and unit rosters to provide a gameplay that is rewarding players for using a wide variety of units this mod and the base game provide.
Thus, the main differences between vanilla and modded frontlines are:
  • Unique frontlines-only doctrines with 4 tiers of units: see them by clicking here.
  • Remade the unit roster from the ground up with addition of new units.
  • AI being actually good.
  • More CP for both attackers and defenders.
  • 20 maps available for playing with no DLC's with up to 16 players.
  • Dynamic weather option: start in the morning, fight through the night.
  • Fine tuned payback based economy.

Conquest

This mod also adds a lot of content to conquest for every nation!
Such as:
  • Smarter AI: it will use medics and officers, loot weapons and pick targets better.
  • 120+ new historical units.
  • 8-9 minutes preparation time for defence.
  • Officers reduce CP.
  • More distinctive earlywar, midwar and latewar periods.
  • AI is using new airstrikes with new planes, such as rocket airstrikes and strafing runs.
  • AI-only squads, like tank formations or infantry covering tanks.
  • AI will spawn entrenched AT, AA guns and mortars on their flags that are relevant to current war period.
  • AI is using much less crappy units and artillery, focusing on spawning diverse set of useful units.

Battlezones, Domination and Last Stand

This mod provides a high quality rebalance of all stages of war with attention to balance to make PVP and skirmish more enjoyable:
  • Remade doctrines for every faction on every stage of war with attention to balance.
  • Remade unit rosters from the ground up with new units and rebalanced timings.
  • Play on all maps with up to 16 players.
  • AI enhancement for skirmish.

Features
  • Expanded vehicles damage model:
    1. Fuel tanks can now explode when penetrated, probability depends on the type of fuel used by the vehicle and type of shell that inflicted damage.
    2. Transmission is now an important vehicle component, that will immobilize the vehicle if broken.
    3. Smoke dischargers on vehicles when hit by a bullet can now explode, making the vehicle unable to use them.
    4. Remastered shell marks which also appear more often.
    5. Vehicle components playing authentic sounds when damaged.
    6. Ammo supply crates and trucks, as well as fuel trucks are now dangerous with a possibility for big explosion when hit hard enough.
    7. Work In Progress: Manual turret drive switching after power shutdown on certain vehicles.

  • AI tweaks:
    1. WAAAAGH! Infantry will engage in close combat more often.
    2. Infantry is less prone to hide when under suppressing fire.
    3. Infantry can take cover behind trees and fire from corners of the buildings.
    4. When reviving, medic will always go prone to be less exposed to enemy fire.
    5. Vehicles are using coax MG for infantry, switching to HE shells only if no enemy vehicles nearby.
    6. Infantry has now better target priorities: less micro for players now required, making use of grenades and focusing fire on machinegunners.
    7. Squads are more scattered when moving and singlular soldiers are more independent from each other across the squad.

  • Other features:
    1. More realistic and fair weapons damage at range.
    2. New informative hand drawn minimap icons for better awareness in combat.
    3. Mod is adding more historical shells for vehicles and cannons, this includes completely new types like Shrapnel and Canister shot.
    4. Wounded soldiers can play 3 different animations. Go, make a war crime.
    5. In general, infantry and tanks can hear and see further.
    6. More realistic off-road performance of vehicles - halftracks are actually useful now
    7. Minimum and maximum camera zoom values were increased, allowing for better combat awareness.
    8. Reduced crew stun times for medium/small caliber shells, less stunlocks, but big guns still dangerous.

Credits

Developer team:
External help:
  • Mod logo: Trey
  • 3D artist: Malygos
  • Texturing: Georider, [GEM] Rizzler, Focus Da Pocus
  • Coding help: Imperator_Aug, 1Lt. Muhammad, FraЗ0ahg2r, KIRIN STRONG, S'Aarum, TeleRory, Sundiata
  • Historical info help: Nemo Revera
  • Screenshots: Mochal
Used content:
  1. Canister shells script from BITFA mod for MoWAS2.
  2. Jors_3H's Berlin map.
  3. Ivar's Immersive weather pack for frontlines dynamic weather.
  4. Some of the WOE retextures.

Miscellaneous


If you wish to contact the devs, post feedback or bugreports and search for games, you can joining our discord server: Discord [discord.gg]

Like our work? Consider supporting further mod development by checking #devs-donates in discord.
Popular Discussions View All (6)
168
5 Sep @ 10:24am
PINNED: Bugreports
GDI Trooper
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1
12 Jul @ 10:43am
PINNED: Additional
GDI Trooper
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3 Nov, 2024 @ 2:55am
PINNED: FAQ
GDI Trooper
1,295 Comments
Horten  [author] 4 hours ago 
Der_Neusser, then look at the answer I gave you first.
Der_Neusser 5 hours ago 
no just your mod
Horten  [author] 5 hours ago 
Der_Neusser, you should specify if you play with other mods. I don't care then.
Der_Neusser 5 hours ago 
All right, with Aldemar it was a bit more intense because of his boost mod. He tried to turn it off completely but it didn't work.
Horten  [author] 5 hours ago 
Der_Neusser, I'll take a look. On my beta version rn signallers are a rare occasion, I guess this can be called as fixed for next update.
Der_Neusser 5 hours ago 
Well, the last time I played with Finland against Russia, they were already coming in masses, and now I'm playing with Russia against Germany, but I'm just at the beginning, maybe you have to put it somewhere else so that the AI ​​can get to it more difficult, it was also often the case that the radio operators were there with a German sdkfz 251
Horten  [author] 6 hours ago 
Der_Neusser, what nation you are playing against?
Der_Neusser 7 hours ago 
The artillery signaller is very overpowered, either take it out or shorten the range. It cannot be that 3-5 of them come in a defense and have a range of 120 meters.
Horten  [author] 14 hours ago 
Digger, thanks for reporting, should be fixed for next update.
Digger 21 hours ago 
s35/desert missing hull texture, bumb map still there