RimWorld

RimWorld

552 ratings
Amplified Mobility Platform
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Mod, 1.5, 1.6
File Size
Posted
Updated
1.074 MB
22 Oct, 2024 @ 12:12am
18 Aug @ 5:23am
11 Change Notes ( view )

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Amplified Mobility Platform

In 1 collection by AOBA
Exosuit Framework mod
11 items
Description


the remaked version of Amplified Mobility Platform mod, added the AMP suit in the movie Avatar into rimworld

The Mitsubishi MK-6 Amplified Mobility Platform (or "AMP" suit) is a distant descendant of the first military exoskeletons used on Earth in the mid-21st century__Avatar Wiki

Contents
2 Research in mid-game, can unlock crafting of AMP suit and it's equipments
5 AMP weapons from Avatar the movie and the game Avatar: Frontiers of Pandora.
(note: heavy flamer require Anomaly DLC)
CE Compability

This is a playable example about how exosuits in ESF works and how to do it in xml.



If you find any problems or have any ideas while playing, you can give feedback to the Discord group
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Popular Discussions View All (1)
26
12 Aug @ 3:14pm
Bugs and Errors
TheRedPriest
175 Comments
Rheinlander87 5 Oct @ 2:00am 
Not working for me. Cant find any cores. No propper explenation for what you need besides this mod and the framework. Thumbs down.
Funzy 4 Oct @ 9:49am 
Aye, i made it work, quick note, vacsuits will be taken off, and when you unequip the armor, it will despawn idk why
Funzy 4 Oct @ 9:40am 
i also made the amp module, but no clue how to unbox it or wtv
Funzy 4 Oct @ 9:24am 
i dont get how i get a core, like where do i make it/?
maniac23 3 Oct @ 10:03pm 
thats a pain, with how heavy the ammo is as they can only carry 30 rounds at a time making them have to hop in and out constantly
Chigagad 3 Oct @ 7:51am 
@maniac23 your pawn needs to carry it in their inventory. Picking it up while already wearing the suit is not possible without fixing the carry weight/bulk in the mod settings, so you'll have to make them carry the ammo before entering the suit.
maniac23 3 Oct @ 2:05am 
How do you load ammo into the mech when using CE?
Chigagad 22 Sep @ 3:40am 
So if anyone reads this: I solved the vacsuit problem with the "Vacsuit Middle Slot" mod.

The problem with missing heads can be solved by opening '/steamapps/workshop/content/294100/3352895704/1.6/Defs/AMP_MechBase.xml' with a text editor, find "<headHideFor>" and comment out or remove "<li>2</li>". This will show the head when facing south (towards the camera).
You can do the same for the other directions (0 = north, 1 = east, 3 = west) but the head will stick out the side/back of the mech and it looks quite silly in my opinion.

I will delete this comment when an offical fix is pushed.
Chigagad 21 Sep @ 1:48pm 
I have a problem with this mod: Whenever a pawn gets into the suit, they will drop whatever apparel they were wearing on their torso slot. So wearing a vacsuit inside this exosuit is not possible. Any fix?
(Un)Fortunate Son 18 Sep @ 11:12pm 
I have it researched but I cannot build it?