RimWorld

RimWorld

517 ratings
Amplified Mobility Platform
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Mod, 1.5, 1.6
File Size
Posted
Updated
1.074 MB
22 Oct, 2024 @ 12:12am
18 Aug @ 5:23am
11 Change Notes ( view )

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Amplified Mobility Platform

In 1 collection by AOBA
Exosuit Framework mod
10 items
Description


the remaked version of Amplified Mobility Platform mod, added the AMP suit in the movie Avatar into rimworld

The Mitsubishi MK-6 Amplified Mobility Platform (or "AMP" suit) is a distant descendant of the first military exoskeletons used on Earth in the mid-21st century__Avatar Wiki

Contents
2 Research in mid-game, can unlock crafting of AMP suit and it's equipments
5 AMP weapons from Avatar the movie and the game Avatar: Frontiers of Pandora.
(note: heavy flamer require Anomaly DLC)
CE Compability

This is a playable example about how exosuits in ESF works and how to do it in xml.



If you find any problems or have any ideas while playing, you can give feedback to the Discord group
[discord.gg]
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Popular Discussions View All (1)
26
12 Aug @ 3:14pm
Bugs and Errors
TheRedPriest
156 Comments
priceman921 20 Aug @ 12:28pm 
@AOBA Same problem as @Toney
Toney 20 Aug @ 8:33am 
My AMP is just invisible, in and out of the dock
C0lin2000 19 Aug @ 2:31pm 
@Aoba panws cant take ammonutin out of the shelf infentory is full CE
Richard La Ruina 18 Aug @ 3:44pm 
@AOBA mech's texture is visible now, but when not equipped (when sitting in his dock), there's still that skull, just a heads up. Thank you so much for fixing the main issue <3
AOBA  [author] 18 Aug @ 5:00am 
have some xml node that forgot to change here x should work now
Max 17 Aug @ 6:21am 
@AOBA Did you think of adding vac resistance to AMP?
Ratha 17 Aug @ 3:40am 
same problem as @Eater :/
Richard La Ruina 17 Aug @ 3:36am 
@AOBA I still have the same issue as @Eater
AOBA  [author] 17 Aug @ 12:39am 
@Eater Fixed in latest update.
Eater 16 Aug @ 10:02pm 
the mech suit textures are missing and replaced with a wooden skull while in the gantry. equipping the suit makes your pawn go invisible, while the weapons and their custom firing animations still work and make sounds. I found the textures of the mod intact in their files, but a couple had red backgrounds (idk anything about textures sowwy). it would be wonderful if you could fix this issue, but I can understand how passion projects like this take time, and it's barely been a week since you responded. my first time playing with the exosuits were a blast, even if I was invisible. hopefully you can sort things out. by far one of the best, most fun to play mods out there.

-Love, George Floyd