RimWorld

RimWorld

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Exosuit Framework
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Mod, 1.5, 1.6
File Size
Posted
Updated
1.776 MB
22 Oct, 2024 @ 12:10am
18 Aug @ 5:24am
25 Change Notes ( view )

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Exosuit Framework

In 1 collection by AOBA
Exosuit Framework mod
10 items
Description
An interactive framework for Exosuits
this is a framework mod that allows modder to make their own customizable exosuit with a wide modifiability/cross-mod content compatibility and repair/maintenance hanger systems.

So what is Exosuit?
In-game Exosuits are a type of heavy power armor that requires assistance from the building to put on or take off.
they work like apparel but it will override some of the pawn's stat. has pros on its hitpoint system to avoid the pilot getting sniped by base game RNG when it is well-maintained and cons on they will trap its pilot once disabled so you have to rescue your pilot from wreckage.

A reasonable size of Exosuit is around 2~4 meters tall, limited by the size of rimworld passability.
for popular culture reference such as :
- The Power Loader from Aliens (1986)
- The MADOX-01 from Metal Skin Panic(1987)
- The Amplified Mobility Platform from Avatar(2009)
- The Exoframes from Obsolete(2019)

Of course, it is suggested for a reasonable gameplay. Modders can do whatever size as they wanted.

Exosuit Hanger & Module management
To get an operational exosuit, you must get a Core module and build a hanger with a gantry bay. open the tab and assemble modules. after that, choose your pilot to pilot your exosuits and keep an eye on their status, making sure they are stable and reliable.

Be aware, a pilot wearing exosuit is not able to be arrested or imprisoned, so a mental break or berserk pilot will easily wipe out an entire colony if you lacking counter weapon to disable the mad pilot.

Customizability
While assembling the exosuit, decided by Modders, the exosuit has a range of customizability from extra functionality like jump pack, and cargo rack. or even an integrated heavy weapon.


Durability System & Off-gear maintenance
Exosuit has its hitpoint system and will protect the pilot from getting injured, the amount of hitpoint is decided by the loaded module and its qualities, hitpoints can only be restored by repairing it after docking on a gantry bay.

Maybe its a good idea to leave some modules for backup as a precaution of urgent battle.

NPC Exosuit & Looting from disabled Exosuit
I guess this is the part players will care about, and YES, the NPC factions can spawn pawns with exosuit, as long as they have related pawnKindDef with a modExtension applied.

Spawned NPC Exosuit pilots will use the durability system the same as yours, they will also not be able to be directly imprisoned. to capture the pilot you can command your pawn to disassemble a downed exosuit to cut open its shell, during this process you might recover some of its modules or some metal scraps.

Check out the content Mods
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3352922615

FAQ

Known Incompatible
A: Simple Sidearms,integrated weapon module will cause sidearm missing. currently no way to fix.

how to paint the color
A: the color system not yet made, but you can use mod like charactor editor to change its color, it will be save in module.

Is it...
A: Yes it is, but for content mod that depends on Modders.

Why my exosuit pilot keep docking their exosuit when undrafted.
A: this is an intended feature that they will follow the schedule to automatically get on / off by assigning them a gantry bay and a Pilot time table

This Framework can be better if...
A: We have a github repo here, and anyone is welcome to improve upon this somewhat rough framework :3
https://github.com/AobaKuma/MechsuitFramework

Is Exosuit Vehicle?
A: Sadly nope, Exosuit is more a special apparel(that doesn't show in-game) than a pawn or something else, this also means it will pass through a 1 cell tile door.

Why I can't arrest a downed Exosuit ?
A: It is intended. you can't arrest a pawn wearing exosuit from whatever faction it belonging to, but you can force them to get out by dissembling the exosuit or taking them to a bay while they are downed.



If you find any problems or have any ideas while playing, you can give feedback to the Discord group
[discord.gg]
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Popular Discussions View All (8)
79
18 Aug @ 9:35am
Bugs/Glitches
A V.O.I.D Representative
21
20 Jan @ 2:07am
core module
audreyvassal05
18
1
14 Jul @ 11:59pm
PINNED: How to operate your Exosuit? (guide)
Revavest & Co
587 Comments
Khaos Primalus 6 hours ago 
just ran into this but, the exosuit isn't showing up and my pawn is acting as though they aren't in an exosuit
Red 10 hours ago 
Ok I had an issue so you have to build the shelves connecting to the gantry's click on gantry then when it shows the modules you right click Core. Reminder that i'm pretty sure you need to download the AMP or SCV or Dead Man's Switch to actually be able to craft exosuits.
Kdot 21 hours ago 
Im not understanding this mod or the others u have pinned...where are these core modules?:steamsad:
Joxalot 17 Aug @ 10:32pm 
Update says the gantry repair issue was resolved but I'm still having the same problem of the pawns unable to repair a single point of damage to the assembled frame. Anyone knows of any possible incompatibility/quirk that might be causing this?
Pabbles 17 Aug @ 4:00am 
Maintenance Gantry does not seem to detect connected module shelves that has exosuit modules and attachments stored in them, assigning a pawn and right clicking on the gantry gives the prompt of no core frame, this gantry setup is built inside a gravship, nothing also shows up in the 'Exosuit' button, as the menu shows up empty in the core and 6 smaller squares, clicking on them does nothing.
AOBA  [author] 17 Aug @ 12:38am 
更新(
Mordelón 16 Aug @ 7:48pm 
I really like this mod, great work!
The only issue I have is with the UI size — in some languages the interface overlaps.
It would be great if it could be a bit wider or configurable.
samonir 16 Aug @ 2:09pm 
I don't know why but after I added this mod nothing happened, but after I activated dev mode I found a red log, this is the log
https://gist.github.com/HugsLibRecordKeeper/198aa7a1cddc8e8888f6ff31fe4a0267
Mind Warp 16 Aug @ 9:26am 
I do not believe it is working. Though I have all the buildings needed to construct it. I do not see any way of building the frame in any production method nor security tab.
Shimmer 15 Aug @ 2:56pm 
So, got an odd thing happening, ain't certain what can be the issue currently, but the module shelves shows that nothing can be put on them.

Dunno if it's an issue with any storage mod or not.