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The problem with missing heads can be solved by opening '/steamapps/workshop/content/294100/3352895704/1.6/Defs/AMP_MechBase.xml' with a text editor, find "<headHideFor>" and comment out or remove "<li>2</li>". This will show the head when facing south (towards the camera).
You can do the same for the other directions (0 = north, 1 = east, 3 = west) but the head will stick out the side/back of the mech and it looks quite silly in my opinion.
I will delete this comment when an offical fix is pushed.
I encountered the same problem. My solution was to open the \1.6\CE\Patches\Patch.xml file in the mod folder. Then, under <CarryBulk>325</CarryBulk>, open a new line. Enter <CarryWeight>数值</CarryWeight> (remember to keep the indentation) and restart the game.
Also enemies don't attack pawns in the suit, anyone having something similar?
-Love, George Floyd
While the suit wouldn't be very suited for space on account of them not having any retro thrust to stop 1.7 ton suit fast enough to be maneuverable, it would be able to keep the occupant alive
doesn't the framework allow a full armor cover to your pawn so they don't get owned by a lucky headshot?
Some idiot filed a DMCA copyright complaint on your Exosuit Framework mod.
You should get in touch with some people from STEAM regarding this.
the AMP base module (core) can't go in the gantry even when xml modified
AMP_MechBase.xml
Line 219 to 223:
<headHideFor>
<li>0</li>
<!--<li>1</li>-->
<!--<li>2</li>-->
<!--<li>3</li>-->
or remove lines 221 to 223.
here are the workarounds I found so far, just past them in as mentioned below (because my file is modified make sure that line content looks similar before pasting - I cannot guarantee that after modifications someting not moved a line or two)
1. VFE Pirates failed patches:
AMP_MechBase.xml
Line 195: <li MayRequire="oskarpotocki.vanillafactionsexpanded.core" Class="VEF.Apparels.ApparelExtension">
PatchHeavyWeapon.xml
Replace all occurences of HeavyWeapons.HeavyWeapon to VEF.Weapons.HeavyWeapon
2. AMP Core not rendering in gantry or on pawn (invisible):
AMP_MechBase.xml
Line 126: <ThingDef ParentName="ModuleApparelCore">
So far this will render AMP but not pawn head.