Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

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Expanded Pantheons
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Tags: mod, graphical
File Size
Posted
Updated
41.738 MB
12 Oct, 2024 @ 9:43am
17 Aug @ 1:06am
15 Change Notes ( view )

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Expanded Pantheons

In 2 collections by Amulet of Kings
Bibliotheca Historica: Gods, Kings and Heroes
4 items
Bibliotheca Historica: Dioses, Reyes y Héroes
9 items
Description
This mod adds 28 new deities to the game, raising the total number to 63. Each god has custom buildings and effects inspired by their attributes. The mod also tweaks the cult centre regions and discovery realms of the vanilla gods, so that they are more historically faithful.

This is a save-game and startpos-compatible standalone mod. Cult centre temples have been left out of the mod because they require startpos-editing. If you would like to have access to this feature, subscribe to the sister mod Expanded Family Trees and load this mod on top of it.

New gods
Aegean pantheon
  • Hera
  • Athena
  • Artemis
  • Hephaestus
  • Hermes
  • Demeter
  • Hestia
  • Dionysus
  • Hades

Egyptian pantheon
  • Nephthys
  • Hathor
  • Maat
  • Bastet
  • Sekhmet
  • Sobek

Hittite pantheon
  • Telipinu
  • Inara
  • Hannahanna

Canaanite pantheon
  • Anat
  • Astarte
  • Mot
  • Yahweh

Mesopotamian pantheon
  • Ellil
  • Anu
  • Ea
  • Sin
  • Shamash

Sea peoples
  • Mysterious deity (optional)

Special Sea Peoples' deity
The mod adds a new deity to the Sea Peoples' pantheon. While this god and its equivalents in other cultures existed historically, they were not actively worshipped. For this reason, I have left this god as an optional deity, which can be enabled/disabled in the campaign customization settings when creating a new campaign. Unlike other Sea Peoples' deities, this god can be worshipped by any faction. However, you will have to wait until a certain event occurs to discover him.

Compatibility
This mod is save-game and startpos-compatible. It should be compatible with most mods that do not edit the following scripts: phar_local_deities.lua, phar_modular_difficulty_config.lua and frontend_prelude.lua scripts.

Bibliotheca Historica
This mod is part of the Bibliotheca Historica: Gods, Kings and Heroes collection. I strongly recommend to use this mod together with Expanded Family Trees mod, which adds more than 110 characters to 23 different factions.

Translations

Special thanks
I would like to thank Creative Assembly Sofia for developing Total War Saga: Troy and Total War: Pharaoh, they are one of my favourite games in the franchise. I would also like to thank Jeff Dahl[en.wikipedia.org] and Eternal Space[commons.wikimedia.org] for their god portraits.

If you want to contribute anything to this mod in any way, feel free to contact me through Steam or Discord (Amulet of Kings#1284). I would especially be interested in having custom 2D portraits of the gods that match the vanilla style.
Popular Discussions View All (1)
0
25 Aug @ 7:15am
Typhon
Firral
146 Comments
Amulet of Kings  [author] 24 Aug @ 11:35pm 
No problem, I like discussing historical and religious topics. Maybe next time we can use the discussions tab (it's located at the top of the page) not to flood the comments section.

- The realms I chose for Aphrodite are: Yamhad and Achaea, because they contain Cyprus and Cythera, respectively. Aphrodite is strongly connected to these islands, some of her epithets include Cypris, Cytheria.

- For Astarte I also chose the realms based on her cult centers: Retjenu (Emar), Yamhad (Ugarit and Ebla), Fenkhu (Sidon and Tyre) and Assur (Mari).

Basically I chose the realms for each god based on their main worship centers (cities), but this doesn't necessarily mean that they were worshipped over all the realm. Realms are an ingame mechanic to group settlements, sometimes the grouping doesn't agree with historical evidence, so settlements from different cultures may belong to the same realm.
Firral 24 Aug @ 10:54pm 
Hi. I hope I'm not being too much of a pedant? I'll understand if I'm boring you)))

Another question: The goddesses Astarte, Ishtar, Aphrodite, Shaushka, and Hathor are transformations of a single image of a female goddess among different peoples (with subsequent mutual influence and borrowing of images from each other), tracing back to a more ancient mother goddess.
Therefore, in the game, it would be logical for only one of these goddesses to be worshipped in a given territory. But in the mod, there are overlaps:
- Aphrodite and Astarte are present in "canaanite_yamhad_realm" (Aphrodite is not Canaanite).
- Astarte and Ishtar are present in "mesopotamia_mat_assur_realm" (Astarte is not Mesopotamian).
Firral 24 Aug @ 6:12am 
I'm also not an expert in the history of the Near East, more of an enthusiast. For my work, I've been living for several years now in the very areas where the Hittites lived, and over time I've become more interested in them. I have my own submod about the historical names of cities and regions in Anatolia (in the game, they are very heavily distorted). Perhaps I will translate it into English and/or offer it to other modders to include in their (historical) mods. In any case, your mod was sorely missing from the game, as having only about 5 gods for Bronze Age cultures, whose pantheons actually included several dozen, is very few and doesn't capture the reality. And reality is always more interesting and captivating.
Amulet of Kings  [author] 24 Aug @ 5:39am 
Thanks for the info, I'm not an expert on Middle Eastern deities. I knew that she was identified with Ishtar, but many Hittite, Mesopotamian, Canaanite, Egyptian... deities are identified with each other. One of the reasons why I chose Nineveh as her cult center is that she was the highest ranked goddess in the Hurrian pantheon. I think that the adoption of Nineveh on Hittite pantheon occurred due to Hurrian influence.
Firral 24 Aug @ 5:05am 
Moreover, Nineveh already has its own unique building - the House of Exorcists. Having the Great Temple of Shaushka as well makes the city overloaded with unique buildings (given the standard 4 slots).
Firral 24 Aug @ 4:38am 
Although no direct archaeological remains of the temple in Lavazantia have been found yet, its existence is confirmed by Hittite cuneiform texts and references in religious documents.
Firral 24 Aug @ 4:37am 
The temple Lavazantia gained particular significance during the reign of the Hittite king Hattusili III (13th century BCE), who married Puduhepa — the daughter of the high priest of Shawushi from Lavazantia. This marriage helped integrate the cult of Shawushi into the official religion of the Hittite Empire.
Firral 24 Aug @ 4:36am 
Yes, Nineveh was one of the centers. But that was due to Hurrian influence, not Hittite. And there, by the 13th century BCE, she was already associated with Ishtar (essentially, they are the same goddess). Lawazantiya was specifically the center where Shaushka was worshipped by the Hittites. This doesn't break the game's logic (a Hittite goddess in Mesopotamia, two similar goddesses Ishtar and Shaushka in the same region, etc.).
Amulet of Kings  [author] 24 Aug @ 4:25am 
She was worshipped in Nineveh, as well as the cities of Lawazantiya, Hattarina and Tameninga. As far as I know, Nineveh is the city that she is most associated with, that's why I chose it as her cult center.
Firral 24 Aug @ 3:59am 
Hello, I have a question about the mod's content. Goddess Shaushka is in Ninive, but historically her temple was in the region of Kizzuwatna, in the city of Lawazantiya. If we're talking about the game, the closest suitable city is Kyinda. It's just very strange that a Hittite goddess is located far away in Mesopotamia.