RimWorld

RimWorld

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Corpse Cleanup Ritual: Harbinger Feast
   
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Mod, 1.5, 1.6
File Size
Posted
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180.784 KB
19 Apr @ 10:12am
11 Jun @ 9:42am
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Corpse Cleanup Ritual: Harbinger Feast

In 1 collection by Yefreitor
Yefreitor's Maybe-Helpful-for-Performance Mods
3 items
Description


Tired of cleaning up corpses after every battle? Worry no more! This mod adds a psychic ritual that transforms corpses into either twisted meat or bioferrite, depending on ritual quality.

FAQ
Q: The cooldown is too short/long!
A: You can change it in the XML file.

Q: Does it affect all corpses?
A: It only affects corpses outside the roof.
Popular Discussions View All (2)
1
14 Oct @ 5:13am
Someone should make a mod that buffs harbinger trees
rdw
0
22 Apr @ 9:09am
Bug Report Board
LarsSvengard
23 Comments
Silex 23 Aug @ 2:50am 
Hi Yefreitor! Love the mod, it works really well when you're doing a combined Anomaly/Odyssey run, as you don't have room for huge entity farms. (But that doesn't stop my enjoyment of slinging rituals every chance I get.)

Noticed you're planning to revisit this one sometime in the near future. I noticed that right now, the ritual doesn't exclude mechanoid corpses -- seems the trees have a taste for plasteel. :-) Would you consider excluding those next time you patch the mod? It can get a bit OP if you're a War Queen enjoyer and routinely end up with 60something War Urchin corpses after a big raid that all turn into bioferrite.
Evenstaar 13 Aug @ 12:35am 
Meat :3
I/O 31 Jul @ 2:49pm 
Thanks for making this mod! However, I'm getting way too much flesh and bioferrite. Where should I look to adjust their drop rates?
It would also be a great optional feature if they could disappear, like when Fleshbeasts die.:dssmile:
Yefreitor  [author] 29 Jul @ 2:37am 
Thanks for the kind words! I’m planning to revisit this mod sometime soon. I’ll make sure at least bioferrite gets auto-allowed.
juako 29 Jul @ 12:43am 
this mod is great, would it be possible to make it so that the flesh and bioferrite is auto-allowed ? sometimes i forget some corpses on the other side of the map and i have to manually look for random bioferrites. also i think this mod is balanced already, certainly doesnt need a rare shard cost. the ritual cost bioferrite which the chance is low, so most of the times i end up with the same amount as i already had. unless you have like 100 pawn raids for some reason
(B_B) 15 May @ 4:32pm 
Why are they feeling fear towards the shoddy picture I generated just to be funny?

Hey everyone, are there any inconveniences or elements that need improvement regarding the mod's usability? :steamhappy:
sam1373 10 May @ 10:28pm 
I think this would be more balanced if it cost a shard
NuanKi 4 May @ 10:42am 
Added support for this mod in Controlled Rituals , which allows players to modify the duration and cooldown of rituals
Tardo The Ass-Monkey 25 Apr @ 6:50pm 
Wait, so this affected the whole map (excluding bodies under a roof? Or does it only affect a certain radius?
Fikus 23 Apr @ 1:25am 
ohh i forget ! Awesome idea.....i i sued dev mode all the time to add harbinger trees or whatever they are called , around entry to base , but notm to be cheaty i dont gather them) xD so ur idea is kinda more...efficient