Total War: ATTILA

Total War: ATTILA

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Medieval Kingdoms 1212 AD Scripts
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Tags: mod, Campaign
File Size
Posted
Updated
343.637 MB
11 Dec, 2019 @ 6:10pm
25 Jul @ 6:01pm
51 Change Notes ( view )

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Medieval Kingdoms 1212 AD Scripts

Description
MK1212 Scripts Component:
This component contains all the scripts for Medieval Kingdoms 1212 AD, aiming to further enhance the gameplay experience with the addition of new mechanics and quality of life changes. This is a required component for MK1212's campaign.

Special thanks to Causeless, Drunk Flamingo, Marthenil, Hardballer, and various C&C Modding Den discord users for their help!

Main Features:
Annex Vassals: Diplomatically annex vassals who have been subjugated for 10 or more turns.
Buffer States: Release vassal buffer states from conquered territories where your direct control may be tenuous.
Challenges: If you find the campaign too easy or just want to shake things up a bit, challenge campaigns are available when starting a new campaign.
Crusades: Travel far from your homeland to retake the Holy Land, in service of God or perhaps in search of glory and power.
Decisions: Enact decisions that can affect your ruler or your realm.
Frontend Overhaul: The frontend has been overhauled with changes such as a Grand Campaign start date selector (currently only 1212 AD is available), a modified faction selection screen, and increased room for factions in custom battles.
Dynamic Faction Ranks: Any faction in the campaign can grow from a county to an empire.
Holy Roman Empire System: Factions in the Holy Roman Empire are represented in the HRE system, complete with elections, imperial decrees, and reforms.
Increased Building Slots: Increased the number of building slots in settlements from 6 to 10.
Ironman Mode: Play with manual saving disable and unlock custom achievements!
Nicknames: Characters gain nicknames as a consequence of their actions or the traits that they have.
Population: Cities now have population, which directly affects their squalor levels and economy. All non-mercenary units require population of their respective classes to recruit.
Region Trading: Regions can be traded with AI factions, with weighted values based on diplomatic attitude, distance from their borders, and the value of the regions' buildings.
Story Events: Various factions have scripted story events, offering unique challenges for certain factions.
The Pope: Catholic factions may find themselves with a thorn in their side in the form of His Holiness himself. However, those who placate the pope may receive certain boons.
War Weariness: Returning from Age of Charlemagne but modified to suit the needs of MK1212, War Weariness encourages shorter and fewer wars.
World Events: The world itself will not stand idle as you progress through the campaign. Invasions, great plagues, famines, and climate change can all ravage the land.

Coming Soon:
AI & Multiplayer Population System Support
College of Cardinas & Playable Papacy
New Decisions & Story Events
Republic Mechanics

Recommended Mod Load Order
Medieval Kingdoms 1212AD Scripts
Medieval Kingdoms 1212AD - Custom cities beta
Medieval Kingdoms 1212AD Base Pack - Campaign Alpha
Medieval Kingdoms 1212AD Models Pack 1.v2
Medieval Kingdoms 1212AD Models Pack 2
Medieval Kingdoms 1212AD Models Pack 3
Medieval Kingdoms 1212AD Models Pack 4
Medieval Kingdoms 1212AD Models Pack 5
Medieval Kingdoms 1212AD Models Pack 6
Medieval Kingdoms 1212AD Models Pack 7
Medieval Kingdoms 1212AD Models Pack 8
Medieval Kingdoms 1212AD Models Pack 9
Medieval Kingdoms 1212AD Music


Note: This mod currently only supports English unless you also have a translation submod enabled.

View a more detailed FAQ on the main mod workshop page.

MK1212 Scripts Github[github.com]

MK1212 Development Trello[trello.com]

Please let me know of any bugs you encounter!
Popular Discussions View All (174)
9
20 Oct, 2024 @ 12:02pm
Saving is broken
Yf
2
30 Jun @ 7:33pm
Are there any AGENTS in Foreign Factions of MOD 1212 AD?
akkauntgewgler
9
29 Oct, 2024 @ 8:49am
HRE doesn't work anymore?
Luke_Lykos'91
2,126 Comments
fretkaf 10 Sep @ 4:53am 
yeah suddnely im having the same probem, no campaign appearing
ambiorics 8 Sep @ 11:59am 
when will the ildegisids return as a playable faction
GiulioCesare 5 Sep @ 9:52am 
same problem as filip21fb, I inserted the entire attila folder in the exceptions but nothing, it continues to crash every few seconds after activating the 10 slot script
DewliN 3 Sep @ 12:55pm 
Hey, i cant play this game. it running but i cant start any campange or something. only fast game running. Pls help ... XD
Tycherious  [author] 30 Aug @ 3:36am 
@hyungminsuh There should be a way, again like I've mentioned to others it's easier to answer questions on our discord. Thanks!
Tycherious  [author] 30 Aug @ 3:35am 
@Filip21fb Let your virus protector not attack the 1212slots file that will be in your attila folder.
Tycherious  [author] 30 Aug @ 3:34am 
@Trickster You should reach out to me on discord my name is Tycherious there as well, I'd be happy to.
Tycherious  [author] 30 Aug @ 3:33am 
@flashenator You're doing something wrong if you're crashing in seiges unless you're using a potato computer, reach out on discord with submods if you're using them and your load order so we can help you.
Tycherious  [author] 30 Aug @ 3:32am 
@Beachie it works, it may have broken in your case for some reason, are you using submods ?
hyungminsuh 26 Aug @ 4:49pm 
Hi @Tycherious when I play as Epirus, Nicaea, Latin Empire, etc., I CANNOT recruit handgunners at all. Other nations such as HRE, Cilicia, Austria, Spain, it shows the Technology which unlocks handgunners, but not for some nations especially the Greeks. HOW CAN I FIX???? PLZ TELL ME :(