tModLoader

tModLoader

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Capture Disc Class
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Mod Features: New Content
Mod Side: Both
tModLoader Version: 1.4.4
File Size
Posted
Updated
1.671 MB
17 Aug, 2024 @ 12:55pm
26 Sep @ 6:40am
11 Change Notes ( view )

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Capture Disc Class

In 2 collections by BlockCrusader
BlockCrusader's Mods
32 items
The Capture Class Collection
3 items
Description
Capture Disc Class

Capture Disc Class is a small content mod which - as the name implies - introduces a new class; the Capture Class, which is inspired by the Pokemon Ranger series

Despite the name, this class does NOT let you catch and use enemies. Rather, you damage enemies by 'capturing' them inside drawn shapes.
With Capture Discs, you have strong crowd control and can attack anywhere on screen, but your DPS is directly dependent on how fast you can (furiously) draw circles around your adversaries.

Similarly to The Clicker Class mod, this class itself was made for fun and isn't meant to be taken entirley seriously, but still requires effort to get the most out of it in combat.
Please be careful to not strain yourself too much when playing! Believe it or not, but it can be physically exhausting on your arm to rapidly move the mouse around (To circle stuff) for an extended period of time!

The Capture Class includes the following content:
  • 60 new weapons; the Capture Discs
  • 6 new armor sets, and Capture headpieces for Hallowed and Chlorophyte armor
  • 10 new accessories (+15 including all Colored Emitter variants)
  • 12 new prefixes for Capture Discs (Capture Discs can also receive universal and common prefixes)
  • and more!

Multiplayer
Please note that the Capture Class can function in multiplayer, but has syncing issues and thus is subject to heavy amounts of visual de-sync. Discs and their trails will likely appear strange and jittery for players other than the disc's user, but otherwise should work ok.

Open Source
  • This mod is open-source under the GNU GPLv3 license. In short, you’re allowed to view and utilize code from the source if you’d like, but if you want to publish any work you did with it, that project will have to use the same license (GNU GPLv3). The mod's LICENSE file contains the full details of terms and conditions, etc.
  • You can access the source-code using tML's extract function (Found in-game on the mod's More Info page in your Mods List).

Localization
This mod inherently supports the English language, though I am unable to provide any other languages since that's the only one I'm fluent in. However, localization contributions on GitHub are welcomed and appreciated. Below is a list of supported languages so far:
  • English (Base)
  • Simplified Chinese (Contributed by shrinkviolet77)
  • Russian (Contributed by Arick)
If you desire to contribute localization, please make a PR in the GitHub repository for my mods' .tmod files[github.com].

Add-ons
This mod has offical add-on(s) that you can optionally use alongside it for an enhanced/expanded experience; see below for link(s).
Originally posted by tModLoader CaptureDiscClass:
Developed By BlockCrusader
Popular Discussions View All (1)
10
22 Apr @ 11:43am
PINNED: Capture Class: How to Play (Offical guide)
BlockCrusader
103 Comments
Arick 26 Sep @ 8:47am 
Thanks for adding the translation! I'll be translating a couple more mods later, and you'll find about this out when the Russifier is updated.
BlockCrusader  [author] 26 Sep @ 5:52am 
@Arick, sorry for the raido silence. I saw the link to your mod, I plan to add the existing translations to my mods today.
Arick 25 Sep @ 7:31pm 
@BlockCrusader
Arick 25 Sep @ 7:17pm 
When can you add the translation?
Arick 25 Sep @ 7:10am 
Done, here's the mod - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3574499111 . You can extract the files and get the translation files to implement it in your mods. As I said, I left a file there with various notes. I'll translate the rest of the mods a little later.
Arick 24 Sep @ 11:18am 
Yes, that's more convenient. Then I'll create a separate mod containing several translations of your mods (more will be added over time). I'll send it to you later, and you can incorporate the translation into the original mod. I might update the translation occasionally, fix errors, and so on. I'll leave you a file in which I'll mark what exactly has been changed. Good Luck, Thank you for your cooperation.
BlockCrusader  [author] 24 Sep @ 11:07am 
@Arick, I don't really use any social media... At this point I think it'd be best to just publish the translation as its own add-on/patch mod.
If you'd still like the localization integrated into the base mod, let me know and send a link to the mod(s) you publish and I'll download the localization and add them to my mods.
Arick 24 Sep @ 10:38am 
The forum doesn't work in Russia. Maybe I can share it on a social network? Telegram, for example? Sorry for the inconvenience.
BlockCrusader  [author] 24 Sep @ 10:08am 
@Arick, as an alternative I guess you could attach the file(s) to a comment on my TCF thread, found here [forums.terraria.org]. Looks like you'll have to upload them as .txt files though. Just change the file suffix before you attach them and once I have them I can swap the suffix back to hjson.
Arick 24 Sep @ 9:53am 
Can I just contact you personally and send you the translation files a little later? I'm having problems with GitHub. I can share them on social media, upload them to Google Drive, or create a mod from which you can extract the localization file—anything, just not GitHub.