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ARSENAL - Weapons expansion mod
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Mod Features: New Content
Mod Side: Both
tModLoader Version: 1.4.4
File Size
Posted
Updated
4.392 MB
7 Oct, 2023 @ 5:49pm
25 Apr @ 2:57pm
36 Change Notes ( view )

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ARSENAL - Weapons expansion mod

In 2 collections by BlockCrusader
BlockCrusader's Mods
32 items
The Arsenal Collection
4 items
Description
ARSENAL: Weapons Expansion Mod

Arsenal is a mod made to compliment the vanilla weapons selection by expanding many of the weapon subcategories throughout the different stages of the game.
This mod boasts ~400 new items, which are almost entirely weapons. This gives you tons of options (Almost twice as many!) to choose from across all stages of vanilla progression and makes it more than likely you can stick to a certain subclass of weapon (e.g. shortswords) the entire time!

Arsenal introduces:
  • Roughly 400 new items, the vast majority of which are weapons
  • Vanilla friendly content that seeks to give you a 'vanilla+' experience
  • Expansions of various weapon types across all of vanilla progression
  • Counterparts to the Night's Edge, Terra Blade, Zenith, Terraprisma, and more!
  • Master Mode Weapons; bosses may drop a special weapon in Master Mode
  • And more!

Weapon Count:
Here is a list of how many weapons and items are introduced, organized by type/subclass
  • 8 Battlestaves*
  • 14 Boomerangs
  • 20 Bows/Repeaters (And 5 new arrows)
  • 13 Dart weapons (And 19 new darts)
  • 19 Flails
  • 16 Flamethrowers* (And a new ammo)
  • 13 Guns (And 4 new bullets)
  • 14 Launchers* (And 5 new rockets)
  • 14 Magic Guns
  • 15 Minions
  • 23 Sentries
  • 28 Shortswords*
  • 11 Spears
  • 28 Staves
  • 15 Swords
  • 21 Tomes
  • 27 Whips
  • 14 Yo-yos
  • 6 Misc. Melee weapons
  • 14 Misc. Magic weapons
  • 11 Misc. Ranged weapon
  • 11 Accessories
  • 16 Other Misc. items
*: This weapon type has been expanded across all of vanilla progression

Localization
This mod inherently supports the English language, though I am unable to provide any other languages since that's the only one I'm fluent in. However, localization contributions on GitHub are welcomed and appreciated. Below is a list of supported languages so far:
  • English (Base)
  • Simplified Chinese (Contributed by Urgiv & shrinkviolet77)
If you desire to contribute localization, please make a PR in the GitHub repository for my mods' .tmod files[github.com].

Add-ons
This mod has offical add-on(s) that you can optionally use alongside it for an enhanced/expanded experience; see below for link(s).

Please first read the pinned discussion 'FAQ Thread: Compatibility, Known Issues/Bug Reports, Roadmap & More' if you have any questions!


Originally posted by tModLoader Arsenal_Mod:
Developed By BlockCrusader
Popular Discussions View All (10)
11
16 Jun @ 5:55am
Summoner whip
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21 Jul @ 10:14pm
WE NEED A WIKI
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21 Nov, 2023 @ 6:00am
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471 Comments
BlockCrusader  [author] 18 Aug @ 6:24am 
@BEJL3EBUJL(¬_¬), Terraprisma can now be thrown into shimmer to convert it into new weapons for different classes, Divinity is one of those weapons.
BEJL3EBUJL(¬_¬) 17 Aug @ 11:24pm 
how to get divinity?
BlockCrusader  [author] 17 Aug @ 7:01am 
@valveworshipper, assuming you're referring to Verveine's rework mods;
It should(?) already be compatible with the Spear Rework, which is automatically compatible with any spears marked as a spear in the code (I believe this is the case for most if not all of Arsenal's spears).
As for the Flail Rework, compatibility isn't really feasible.
It's something Verveine would have to do from Flail Rework's end, and Verveine has already made a statement on adding cross-compat, which, if I remember correctly, essentially boils down to "too much work" (which is, mind you, a perfectly valid argument since every modded flail would have to be hard-coded to work).
valveworshipper 17 Aug @ 6:46am 
can we get some compatibility for the flail & spear rework mods?
BlockCrusader  [author] 17 Aug @ 5:56am 
@Vastenence, I'm glad to hear a shortsword-only run works and that you enjoyed it! I'd been meaning to try it myself some time but hadn't gotten around to it. Everything you mentioned seems to line up with my intentions. The shortswords are supposed to have really good DPS for their short range.
Vastenence 17 Aug @ 2:18am 
Hey Block, I recently did a Shortsword only run by roleplaying as Goblin slayer and here are my thoughts in case you want some feedback:

- Carnage absolutely Destroyed BoC. Thousand degree knife also destroy skeletron, struggle quite a lot on WoF but Bone rattler did like crap load of damage (when i got to hit it) and kill hungries enough.
- I farmed 10 Pirate invasions For shinny point, thought it didnt dropped but it did... eventually. Not flashy accessory but i am a sucker for weapon specific accessories.
- Terra shortsword was absolutely beautiful, please keep it.
- Blazing starlight its like Starlight combined with horseman blade for homing, beautiful.
- Dawnbreaker, was kinda underwhelming. The normal zenith shortsword perform better in really close range, though the range attack makes up for it, more of a Crowd control weapon. (master mode exclusive too)

Overall, I really like the class. The shockwaves really makes it viable like spears.
valveworshipper 10 Aug @ 7:28pm 
must be a mod conflict
valveworshipper 10 Aug @ 7:28pm 
I see
BlockCrusader  [author] 10 Aug @ 8:15am 
@valveworshipper, it should be 100%. Also, it's specifically for GFB, not FTW (Since it upgrades the GFB exclusive weapons).
Also, it drops directly from ML, not his Treasure Bag. There's a small chance you might've missed it because of that.

Issues with the Jewel dropping have been reported before - even in the proper conditions - but I'm not sure why it's happening as I've never been able to recreate the bug.
valveworshipper 10 Aug @ 7:52am 
I haven't gotten the jewel of legends yet in a legendary world, what's the drop rate?