tModLoader

tModLoader

Capture Disc Class
103 Comments
Arick 26 Sep @ 8:47am 
Thanks for adding the translation! I'll be translating a couple more mods later, and you'll find about this out when the Russifier is updated.
BlockCrusader  [author] 26 Sep @ 5:52am 
@Arick, sorry for the raido silence. I saw the link to your mod, I plan to add the existing translations to my mods today.
Arick 25 Sep @ 7:31pm 
@BlockCrusader
Arick 25 Sep @ 7:17pm 
When can you add the translation?
Arick 25 Sep @ 7:10am 
Done, here's the mod - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3574499111 . You can extract the files and get the translation files to implement it in your mods. As I said, I left a file there with various notes. I'll translate the rest of the mods a little later.
Arick 24 Sep @ 11:18am 
Yes, that's more convenient. Then I'll create a separate mod containing several translations of your mods (more will be added over time). I'll send it to you later, and you can incorporate the translation into the original mod. I might update the translation occasionally, fix errors, and so on. I'll leave you a file in which I'll mark what exactly has been changed. Good Luck, Thank you for your cooperation.
BlockCrusader  [author] 24 Sep @ 11:07am 
@Arick, I don't really use any social media... At this point I think it'd be best to just publish the translation as its own add-on/patch mod.
If you'd still like the localization integrated into the base mod, let me know and send a link to the mod(s) you publish and I'll download the localization and add them to my mods.
Arick 24 Sep @ 10:38am 
The forum doesn't work in Russia. Maybe I can share it on a social network? Telegram, for example? Sorry for the inconvenience.
BlockCrusader  [author] 24 Sep @ 10:08am 
@Arick, as an alternative I guess you could attach the file(s) to a comment on my TCF thread, found here [forums.terraria.org]. Looks like you'll have to upload them as .txt files though. Just change the file suffix before you attach them and once I have them I can swap the suffix back to hjson.
Arick 24 Sep @ 9:53am 
Can I just contact you personally and send you the translation files a little later? I'm having problems with GitHub. I can share them on social media, upload them to Google Drive, or create a mod from which you can extract the localization file—anything, just not GitHub.
BlockCrusader  [author] 24 Sep @ 8:43am 
@Arick, I'd be happy to integrate your localization(s) into my mods. I'm using this GitHub repository [github.com] to manage localization contributions. Please make a Pull Request there with your localization files as you complete them (or all of them at once, either works) :steamthumbsup:
Arick 24 Sep @ 8:35am 
Forgot. Translation into Russian
Arick 24 Sep @ 8:32am 
Hello. We're a small team of translators looking to translate some of your mods. We'd like to ask in advance if you could integrate this translation into the original mod, or if we should create a Dependent Patch Mod?
LibreOffice Calc 12 Sep @ 2:30pm 
I meant the numbers that pop up when you hit enemies. Turns out the friend I'm playing with wanted to try "Runeterrean accesories". This mod changes the color of damage numbers like in LoL and apparently completely hides them if it doesn't know what damage type it is lmao
Thankfully, there's an option to toggle that off. This works perfectly fine so far!

Great mod, my wrist is loving it! :mhwgood:
BlockCrusader  [author] 12 Sep @ 12:31pm 
@LibreOffice Calc, no that's definitely not normal. It could be some sort of mod conflict, as this mod makes some changes to tooltips for Capture Disc items so that they display a trail length stat.
And yes, Capture Discs can crit.
LibreOffice Calc 12 Sep @ 11:10am 
Is it normal if I don't see any capture disc's damage numbers?
Also, can they critically strike?
meihed 24 Aug @ 7:03am 
Oh god, to be honest, I really hate this "graveyard" faction. If it wasn't already there for Thorium, I wouldn't bother creating it at all.Anyway, thank you for your reminder.
BlockCrusader  [author] 24 Aug @ 6:49am 
@meihed, the How to Play guide already covers how to obtain many of the more important items (Including Art Attack & Ruby Star), so a making guide for every single item feels like more effort than it's worth considering how tedious it would be to create (Speaking from experience, having done this for another mod already).

Since you mentioned them; Art Attack can be bought from the Painter while in a graveyard. If thrown into Shimmer it'll transform into the Ruby Star.
meihed 24 Aug @ 3:15am 
Could you please add an item acquisition list? For example, who and when did it get sold? I can't figure out how to obtain some of the accessories. I still haven't found the Ruby Star and Art Creation items, and they aren't available in the Synthesis section either.
GoldenPyrite 15 Jul @ 4:29pm 
was wondering if a config option/ addon could be made to merge this class with clicker class? i think it would be cool to have both weapons be part of the same class type to provide more variety during combat. love your mods! (especially the compatibility configs lol)
BlockCrusader  [author] 15 Jul @ 12:53pm 
@Nahuelwg, yeah that's an unfortunate side-effect of how Capture Discs are used :steamsad:
Be careful and remember to take breaks!
Additionally, if you don't want to have to circle things as fast, there are some settings in the mod's config that can help with that.
Nahuelwg 15 Jul @ 12:14pm 
my arm hurts
BlockCrusader  [author] 10 Jul @ 5:40am 
@lolboy4, thanks for the feedback! I'm glad you enjoyed the mod.

The Alloy set bonus description is definitely a bug, I must've forgot to give the Alloy Mask its own set bonus description when it was added.

As for charged discs, when I get the time I can look into making discs' charged and uncharged states more distinct.
At the moment there's a dust and sound effect when a Disc loses its charge, similar to when it gains charge, though the dust is smaller which is probably why it's hard to notice. Trail colors also differ slightly based on the charge status (Charged trails tend to be brighter, but again, this is hard to notice).
lolboy4 9 Jul @ 10:45pm 
Just finished a full playthrough with this, had a pretty good time! I only noticed a couple slight issues: The descriptions for the alloy armor's set bonuses are both the same (the effects themselves seem to work properly), and I found it hard to tell when I had to recharge discs that can be charged.
meo dep chai 23 Jun @ 2:12am 
yeah my problem is I just drew the circles too small, it's balanced, thank u
BlockCrusader  [author] 22 Jun @ 5:23am 
@meo dep chai, Capture Discs actually do already have whip-style damage fall off. Since their DPS is dependent on how fast you can circle things, it's really hard to bring out the most in them.

However, you can buff them for yourself in the mod's config. Among other options, there's a slider for adjusting the damage of all Capture Discs.
meo dep chai 21 Jun @ 8:42pm 
Very cool mod with unique ideas but i think u should buff the single target dmg and make aoe spread like the whips cause exploring overall is just a slog to get through, but overall , good job man hope we can see more from u
BlockCrusader  [author] 2 Jun @ 6:09am 
@FairyExorcist23, no. Also, it's balanced around vanilla, unlike calamity.
The Post-Game Add-On does add support though
FairyExorcist23 1 Jun @ 11:20pm 
does this go into calamity???
DarkDream 1 Jun @ 7:17am 
Tag class pls
2iq 23 Apr @ 4:06am 
I complete this mod, I also crafted Vertexus, collected all armor sets, killed all bosses and events, also collected absolutely every disc.
Thank you for such a cool mod, good luck to you!
2iq 15 Apr @ 10:23am 
Yeah, nice mod bro!
Fusedneb 11 Apr @ 4:49pm 
lets gooo i love the mod compat stuff
nameless 8 Apr @ 6:10pm 
i love this class
BlockCrusader  [author] 20 Feb @ 6:19am 
@Marcelo, no. It's balanced around vanilla.
BlockCrusader  [author] 20 Feb @ 6:19am 
@❀♥.°Rocio°.♥❀, there are some settings in the config that can help alleviate the need to rapidly move the mouse around;

- I'd most recommend the 'Capture Damage scales with circling time' setting. This makes it so damage dealt with discs scales based on how long the shape took to complete, up to x3. Using this makes discs' DPS much less dependent on circling speed.

- The Disc Auto-Deploy feature, toggled via. hotkey (you need to set it first in the controls settings) removes the need to hold the mouse button down while circling.

- There are also configurable multipliers for Disc damage and use speed. The former is self explanatory; higher damage means you can get better DPS without needing to circle as fast. Boosting use speed makes it so that Discs follow your cursor more sharply, improving their handling.
Marcelo 19 Feb @ 7:17pm 
does this mod scales with calamity?
❀♥.°Rocio°.♥❀ 19 Feb @ 12:20pm 
The idea of the mod is really amazing, but i think the fact you have to move the mouse extra fastar is a huge problem, not only the fact you can damage the mouse, the hand it self too. I know you tell an advertising about it, but you should consider to make and extra option with this class.

Like spining automatically the weapon, and make them more fase with some mini-game which dosen't involve to hurt your hand or the mouse it self. One example jike some feature from the bard class of thorium if u see them, some weapons you have to make a right click to make a extra damage with the weapon. I liked the mod but not comfy the idea to move faster the mouse....
AwesomeSavage777 5 Feb @ 12:56pm 
That feature seems really buggy, maybe you should find another way to have it implemented, or just outright remove it.
AwesomeSavage777 5 Feb @ 12:55pm 
Yep, you were right, it was the auto deploy feature.
AwesomeSavage777 5 Feb @ 12:51pm 
I think the auto deploy feature is the issue, because I could not interact with the UI while using the disc, but I don't remember pressing the number keys. I will try that and turn off the feature as I said before.
AwesomeSavage777 5 Feb @ 12:49pm 
It looks like the discs just refuse to stop being used, it is not a problem with magic storage. Also, I will turn off that feature, and see if that fixes the issue.
BlockCrusader  [author] 2 Feb @ 5:08pm 
@AwesomeSavage777, I wasn't able to replicate this issue one my end, however, it might've just been the Disc Auto-Deploy feature. Are you familiar with it?

When activated (via. hotkey, you can set it the controls section of the game's settings), it causes you to automatically use Capture Discs whenever you select them in your hotbar. If you set the hotkey you can toggle Auto-Deploy at will.
To stop using a Disc with Auto-Deploy, you can disable Auto-Deploy via. hotkey, or swap to a different hotbar slot via. the number keys (Scrolling doesn't work since you count as mid-animation).
AwesomeSavage777 2 Feb @ 4:23pm 
When I took one of the disks from this mod out of my magic storage and tried to use it to see what it did, it softlocked my game, and I was unable to stop using it. It was the icing disk or something like that.
Fusedneb 20 Jan @ 4:09pm 
fair awesomesauce tho
BlockCrusader  [author] 20 Jan @ 2:45pm 
@Fusedneb, there's already kinda a fossil disc; Sandstone chests in the Underground Desert may now contain a new disc called the Static Scarab.

I feel like there's a sufficient amount of accessories already. It has more unique class-specific accessories than Ranger and a similar count to Mage.
Between the Crystal Star, Aura Emitter, and Dynamo Core's upgrades, you've got around 3 good accessory choices for your final build, and in my experience you usually only have 2-3 slots left over after mobility and defensive accessories depending on world difficulty and how aggressive you are with your build.

My Artificer class was designed to be a designated jack-of-all trades playstyle, so it should provide that kind of content. Now that I'm thinking about it, though, it would be cool if Artificer armor could provide small bonuses to Capture Disc trail length and/or speed.
Artificer is the next mod I intend to update, so I'll look into such a feature for said update.
Fusedneb 20 Jan @ 2:26pm 
I love the new update so far! the only things id ask for as suggestions is a fossil disc and maybe 1 or 2 extra accessories lol. Ive been playing the update on a new save so i havent tried some of the newer items but ill definitely comment later on (Side note I initially wanted to do ftw but the damned seed loaded incorrectly) Also on the prior topic of extra stuff Ive found that combining capture armor with classless gear really helps survivability and it makes me kind want some kind of multiclass content especially with ur other classes :D
BlockCrusader  [author] 18 Jan @ 12:28pm 
Yea it came quite a bit sooner than I indicated back in December. Back then I had planned to do things in a different order but I guess I forgot about those plans by 2025 and re-ordered stuff lol.
Fusedneb 18 Jan @ 12:20pm 
CAPTURE DISC UPDATE :d
BlockCrusader  [author] 18 Jan @ 11:32am 
Just released a major update; v1.1!
20 new Capture Discs have been added, increasing the total amount by 50%; to 60!
A little variety to armor choices has also been added; with a new lategame armor set, plus an alternate headpiece for the Exotic and Alloy sets.
Enjoy!