RimWorld

RimWorld

NANAME Floors
Showing 1-10 of 21 entries
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Update: 6 Sep @ 1:08am
by LS

Fixed an issue where the Naname version of a floor that could be constructed with a specific ideology could not be built.

Update: 28 Aug @ 3:18pm
by LS

Fixed a broken patch due to RW update.

Update: 25 Aug @ 9:16pm
by LS

Added null check for Saving/Loading blended terrains.
Reference update.

Update: 25 Aug @ 9:04pm
by LS

[Auto-generated text]: Update on 8/26/2025 1:04:20 PM.

Update: 28 Jun @ 4:55am
by LS

Fix floor paint patch

Update: 24 Jun @ 10:26am
by LS

The basic information of the blended terrain has been changed back to that of the cover terrain.
Resolve problem with the floor paint.

Update: 24 Jun @ 1:49am
by LS

Fixed visual bug.
More aggressive mipmap bias.

Update: 23 Jun @ 7:11am
by LS

The terrain blending method has been revised to accommodate cases where the base terrain and cover terrain have different shaders. Blend versions of all terrain shaders in vanilla are now available, resulting in a more natural appearance than before.
Also, unless texture compression is turned off, flickering of pixels at the edges of tiles has been almost completely eliminated.

Update: 22 Jun @ 10:12am
by LS

[Auto-generated text]: Update on 6/23/2025 2:12:40 AM.

Update: 22 Jun @ 6:56am
by LS

Updated to 1.6