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Rimbound - Novakin Xenotype
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Mod, 1.5, 1.6
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4.621 MB
14 jul, 2024 @ 17:00
18 jul @ 15:32
39 ändringsnotiser ( visa )
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Rimbound - Novakin Xenotype

Beskrivning


This mod added the Novakin xenotype that is included within a series called "Rimbound".



Hover and click images below to open additional details.

[github.com][ko-fi.com][discord.gg]





Search Keyword using [CTRL] + [F] to navigate each section :
Introduction, Content, Genes, Brands, Animal, Compatibility, FAQ, Credits


Welcome to Rimbound, space cowboy!
"I heard yer interested in bounty hunting, may I show ye this poster? This individual has been roaming in the Rim for quite a while."

"That's all for now, happy hunting partner!"
~ Captain Noble
Introduction








Content











Brands







Animal


Compatibility

Combat Extended
Of course! This mod has built-in compatibility patches.

Better Gene Inheritance
compatible with the Custom Xenotype inheritance from the Rimbound - Core framework.

Save Our Ship 2
Novakin will be able to roam in vacuum environment without EVA gear.

Alpha Genes
added Novakin to the Xenotype factions.

Vanilla Factions Expanded - Settlers
added Novakin to the Settler factions.

[NL] Facial Animation
toggle Novakin xenotype off in the Facial Animation mod settings.

FAQ

Q0 : Is this compatible with Comba-
A0 : Scroll back to the first section, fartner.

Q1 : Is this mod safe to add and remove mid-game?
A1 : Sure do! But I don't recommend removing it mid-game, maybe with the right tools you could!

Q2 : Will this mod support the previous version of the game like 1.4?
A2 : Unfortunately no, 1.5 rendering changes made it possible to achieve the visualization we currently have.

Q3 : Where do you find the Novakin, do they also spawn in the vanilla faction?
A3 : You can find them with the bounty quest, they are also commonly found in Pirate factions (Base, Cannibal, Waster) and occasionally in Outlander factions, there's integration patches for other mods that added related factions listed in the Compatibility section!

Q4 : Does the xenotype actually glows, is it performance friendly?
A4 : It's only a visual glow, they did not affect surrounding light at all so the mod did perform quite well.

Q5 : Why is it so overpowered and overcomplicated?
A5 : I tried my best to balance and simplify it, give me feedback regarding those so I can improve in the future!

Q6 : Will you add compatibility towards other mods?
Q6 : Sure, let me know which mod that require cross compatibility by posting in Feedbacks Discussion!

Q7 : Are you planning to add more similar mods, what mod could it be?
A7 : Of course, this mod is the first step towards series mods. W-who knowss, I think you sssshould ask some plantsss around what it could be?

Recommended Mods

Moonlight, to make them glow even brighter!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3261311563

Better Gene Inheritance, to have dynamic inheritance system apart from vanilla.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3046776238

Novakin - Random Metamorph Patches, to spice things up!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3290695007

Tastier Vanilla Clothes, for their tasty looking vanilla apparel retexture.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2808554143

Save Our Ship 2, for the space exploration stuff!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1909914131

Languages

Russian Localization by Lobanych, Silver Infinite
Chinese Localization by Akiu
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3296899039
Ukrainian Localization by Lobanych

Please let me know if someone wants to make their own localization included in this mod!

Credits




Make sure to check out their mods as well by clicking the images!


Combat Extended Community for their supports.
RimWorld Mod Development wizards for their wisdom and guidance.
Vanilla Expanded Team for their amazing framework that further enhances this mod.



Non-thumbnail preview images assets
  • Save Our Ship 2 by Save Our Ship Team
  • Combat Extended Add-on by Combat Extended Team
  • Vanilla Expanded Add-on by Vanilla Expanded Team
  • Tastier Vanilla Clothes by Serina
  • Odz Suits by Odz



Bietol (aka josu or John Su in Steam) for the original race concept.
RimWorld by Ludeon Studios.
Starbound by Chucklefish.


This mod is licensed under Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)[www.creativecommons.org]
Populära diskussioner Visa alla (2)
25
15 jul @ 8:28
KLISTRAD: Feedback or Suggestion
Airo
14
19 jul @ 17:58
KLISTRAD: Bug Reports
Airo
270 kommentarer
hydra 13 sep @ 7:22 
Are you working on another Xenotype mode?
Airo  [skapare] 6 sep @ 0:56 
@Raven Guertena eventually!
This series will implement all races from the original game, including NPCs after some or all of the base races are implemented.
Raven Guertena 31 aug @ 11:12 
ever planning to add the remaining alien races from the game to rimworld?

this could be a very nice crossover mod
Airo  [skapare] 5 aug @ 11:54 
@Hush
Thank you for the kind words!
Toggle... sounds like a good thing to consider, although it sounds strange for a neutroamine production mod to conflict with this mod's recipe since it's quite a simple one produced via Drug Lab or Biofuel Refinery. Is it because of their recipe not accepting the plasmaskin leather?
But yeah, it's been a while since the last reported issue with referencing a non-leather item.
Hush 5 aug @ 8:34 
Thank you for your answer. I am fully aware of the risk, but I will still do so because I am using other mods with added Neutromine production methods, which has already caused some conflicts; On the other hand, Alpha Gene has also added some genes that treat non-leather items as leather products, which seem to work well. Perhaps in future versions, a setting option can be added to switch? By the way, I think this is one of the best single xenotype mods at the workshop. Thank you all for your excellent work.
Airo  [skapare] 5 aug @ 7:03 
@Hush
You can modify the appropriate field value within the Plasma Shell's VE Gene Extension called customLeatherThingDef from RB_Leather_Plasmaskin to Neutroamine. However, it's still not recommended since it may break leather optimization and similar mods by referencing a direct non-leather item, hence the changes within this mod.
Unfortunately, VE Framework is required to change the pawn's leather def so without it the leather will be the same as Baseliner's human leather.
Hush 5 aug @ 0:53 
What should I do if I use the VE framework but don't want plasma skin and instead produce Neutroamine directly like in previous versions or without VE?
Airo  [skapare] 4 aug @ 8:57 
@TheSevenSins
Ooh that sounds interesting! Feel free to do so by joining the Rimbound discord server, then share those in the general channel :steamhappy:
TheSevenSins 4 aug @ 8:49 
A friend of mine sent me the art of the defunct Floran species mod, maybe it could come in handy for you. I also have made my own Floran set of gene that I think work pretty well. I would like to share those with you if they would be useful to you.
Airo  [skapare] 24 jul @ 21:12 
@Porte Patio 76
Yes they are in the latest version, you can see it from one of the list from change notes. I haven't updated the preview images so confusion may occur, sorry for the inconvenience!