Barotrauma

Barotrauma

Not enough ratings
Raider
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
3.609 MB
6 Jul, 2024 @ 12:18am
8 Aug, 2024 @ 4:15pm
24 Change Notes ( view )

Subscribe to download
Raider

In 2 collections by AzureFish
魚的快樂MOD集
19 items
魚的惡夢
22 items
Description
Story
When a huge scientific research fleet headed by Winterhalter was exploring alien ruins,
suddenly attacked by an unknown ship.
After a fierce battle the fleet captured the ship,
confirmed to be "Rastoc" who has been missing for several months.
All the original crew members disappeared, and the internal structure became strange.
The fleet took a fancy to its combat power and decided to repair and recruit it.
And changed the name of the ship to distinguish it from the original "Rastoc".

The attack and damage control capabilities of the "Raider" have been enhanced by alien modifications.
Enough to fight against difficult modules such as BaroTraumatic and T.S.M. or EuropaWar.
Because the artillery is highly automated and the cabin structure is simple,
it does not require many crew members.


Specifications
The extremely explosive gun array and high maneuverability give the ship a strong advantage in short-term combat.
Due to the special design of the drainage system,
minor damage to the hull will not affect navigation,
and heavier damage can be repaired quickly.
But as the battle time is prolonged, the defects will be exposed:
the gun energy recovery is slow, the hull is relatively fragile,
and extremely serious damage will cause the ship to sink faster.


Class: Scout, Tier 3
Price: 32,000 mk
Recommended crew: 1 - 4
Dimensions: 51m x 14m
Cargo capacity: 24 crates
Maximum reactor output: 5000kw (Vanilla standard)
Reactor fuel consumption rate: 0.2 (Vanilla standard)
Max horizontal speed: 27 km/h
Max descent speed: +25 km/h,-19 km/h

Armament
1 heavy hybrid gun (can switch between twin turret flak cannon and railgun modes)(replaceable)
1 twin turret double coilgun (replaceable)
1 quadruple turrets chaingun (replaceable)
1 depth charge launcher
3 pulse lasers (replaceable)
5 discharge coils

Features
•Reversing the situation of the war at the cost of consuming a lot of electricity.
Excessive use will cause the ship to be temporarily paralyzed due to a power outage!


button[emergency]: Electrically shocks a large area around the ship for 10 seconds
Consumes about 35% of energy, and greatly increase the sailing speed.

button[weapons]: The power of the three cannons directly controlled by the crew is greatly increased for 10 seconds.
Consumes about 35% of energy, and the artillery becomes automated.

If a bug occurs and causes power loss,
please manually turn off the relay component in the red circle.

•Escort drone:Killing
Provide lighting, oxygen supplement, coffer,
switchable follow + auto-gun function,
the crew can even move around in the sea by holding on to the tentacles,
Improve the efficiency and safety of exploring caves.


•Switchable automatic discharge coil
The ship's coil protects the blind spots of the artillery and has the function of avoiding accidental injury to personnel.
It will not trigger when there are crew members within the enemy detection range.
Therefore, it is recommended to turn it on at ordinary times and turn it off only when facing enemies where electric shock is ineffective.


• Silent running mode
Default is off.
After turning on, reduce engine thrust to 20%,
turn off the reactor & oxygen generator.
Something else is supplying the bare minimum power at this point...


• Send an alert and location when an enemy invades the ship


• In-ship weapons to repel intruders inside the ship
Click the button in the red circle on the upper left side of the entrance to start.
Electrically shock the entrance of the ship in the red circle in the center for 3 seconds.
Suitable for resisting enemies from outposts from invading the ship.


• Anti-Thalamus Water Pump
When the Thalamus appears, press the Alien button next to the pump.
The water in the ballast tank will drain instantly, regardless of whether there is power on the ship.
The pump will then automatically shut down and a red light will come on.
Please use the plasma cutter in the supply cabinet next to the pump to kill the Thalamus.
(Or any other method you like, but fire is not recommended)
Press the Alien button again, the pump will return to normal and the red light will go out.


• Shipwreck Salvage Function
If you have the following MOD installed, you can salvage a shipwreck
Movable and Sellable Wrecks
If you have the following MOD installed, you can salvage a pirate ship
Sellable Pirates

When there is a sunken ship that needs to be salvaged,
Press the docking switch located in the captain's cabin (red circle in the picture below),
The docking hatch on the bottom of the ship can be activated,
At this time, the switch will light green.

Then move the lifting equipment on the bottom of the ship closer to the sunken ship,

If the distance is close enough, it will automatically adsorb to complete the docking.
At this time, the ship's bottom light changed from orange to green.


• Automatically controlled reactor + battery powered
It will automatically control as soon as the power is turned on.
Because there is a battery as a buffer,
it will never be damaged due to overload.

•Switchable off-ship wide-area lighting
Default is off.

• Friendly to robot crews
After a long period of extensive testing and debugging,
ensure robot crew members can work stably.
But when the ship suffered a devastating blow and lost all its hull,
It's still possible to get stuck in weird places,
assigning him to do something else usually returns him to normal.

• All lines on this ship are locked and cannot be changed
To avoid being unable to restore the original state after modification and affecting the function of the ship,
Only the junction box next to the fabricator and oxygen concentrator is not locked.
If you want to install other equipment yourself,
you can connect the power supply here.



Credits
Thank you to the following authors, whose works were used in the design of "Raider":
Ahpi - Rastoc(The prototype of this ship,special thanks!!!!)
Luka - Luka 的溫度 Reactor_Controller
自由の代償 - RUSTING STEEL
Zyleand - Zyleand Shipyard Drone Collection
Psyduck - Decotrauma - Engine Edition
3 Comments
Mr. Bob 9 Jul, 2024 @ 8:31pm 
I see. Will have to try the sub first.

Edit: Wow. This is a good sub
AzureFish  [author] 8 Jul, 2024 @ 3:23pm 
@Mr. Bob when you press the button, there will be a wall immediately separating you from the bomb, don't worry :steamhappy:
Mr. Bob 7 Jul, 2024 @ 10:55pm 
Just curious, IF ballast flora IS present and we press the button that is NEAR the ballast bombs... would we die to the placement of the button very near to the ballast bombs? (suggestion: put it above the hatch where the ballas resides