Hearts of Iron IV

Hearts of Iron IV

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NSB Tank Overhaul
   
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File Size
Posted
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5.174 MB
1 Jul, 2024 @ 5:29am
9 Sep @ 9:05am
21 Change Notes ( view )
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NSB Tank Overhaul

In 2 collections by Fabilie
[Rt56] Overhaul Mod Collection
5 items
Overhaul Mods
4 items
Description
Welcome All!

Welcome to the NSB Tank Overhaul Mod, an easy way of adding flavor and freshness to playing with Tanks! This Mod expands the existing Tank Designer with new modules, slots and weaponry. It does this while also retaining the simplicity of the vanilla designer, allowing for fluent and enjoyable gameplay.




Links

In-Depth Designer Addon (still in testing phase)

The Road to 56 compatch
Better Mechanics: Resource Wars compatible Version - might not be updated as frequently

BBA Aircraft Overhaul Mod
MTG Navy Overhaul Mod

Also, check out this awesome compatibility mod made by MT7 for both the Tank and Aircraft Overhaul mods, so you can customize both your land and air vehicles to your heart's content in a single game.

Overhaul Mod Compatch for all three mods



Are you tired of building perfect medium tank divisions every game? Would you like to more accurately recreate Tanks and Armored Divisions of the Second World War or simply see what new designs of yours prosper - and which fail? This Mod tries to bring you those experiences and more. It is meant mainly for Singleplayer, mainly because of balance concerns, but can be fun in Multiplayer as well.

Research Tree
The new research tree introduces a weapon tree, including different ammunition types for tank cannons. There are new modules such as Open-Top Turrets, upgraded Engines and Armor Types as well as Late-Game upgrades to add more flavor for different Tank Types.

Designer



The Designer got an upgrade as well. There is a dedicated slot for Radios as well as two new Special Module Slots, allowing for more customization. Additionally, a slot for Additional Armaments (Turret mounted MGs or similar weapons) and one for Primary Ammunition Type (Kinetic rounds for cannons - chemical rounds for howitzers) have been added.

New Resource



A Resource to represent a nations capacity of actually producing vehicles in the tens of tons has been added: The Heavy Manufacture. Every Nation starts with at least a bit of this Resource and more can be gained by building Tank Manufacture Facilities (per decision).



All Tanks need this new resource to be produced.

Custom Module Names

Country-specific Localisation has been added for Germany and the Soviet Union. Historical Cannon and Ammunition Names are now displayed. This will be expanded upon in the future.

Armored Car and Mechanized Changes

Armored Cars and Mechanized each get a Anti Air and Tank Destroyer variant which can be used instead of the regular support companies.




An experimental Designer for both equipment types has been added as well, this must be enabled in the Game Rules.




...And much more!

A lot of rebalancing and other smaller changes have been made. Most of these can be easily found by simply playing the game. If you have made it this far reading and want to try this mod, please enjoy yourselves and happy map colouring!

Any kind of feedback, both positive and negative, would be greatly appreciated. Please leave your opinions in the Comments and Discussions, as well as sharing the Mod if it is to your liking. If you are interested in future developments of this and my other mods, join the Community Discord.[discord.gg]
Popular Discussions View All (3)
11
1
21 Jun @ 6:12pm
PINNED: Feedback Corner
Fabilie
6
20 Jun @ 10:47pm
PINNED: Feedback Corner - Bugs
Fabilie
0
1 Jul, 2024 @ 5:32am
PINNED: Feedback Corner - Meta & Balance
Fabilie
52 Comments
nuggetwarrior 11 Oct @ 5:38am 
@Fabilie Thanks dude
Fabilie  [author] 10 Oct @ 2:34am 
There is a compatibility patch with this mod and BBA Aircraft Overhaul
nuggetwarrior 9 Oct @ 9:28pm 
Is this compatible with the Vanilla Navy Rework?
Radioactive_rat_007 18 Sep @ 11:47pm 
Absolutely love this mod. I always felt like the designer was lacking a bit, and some mods like Black Ice come with too much in one way or another that over complicate the whole thing. Now I feel like there's something missing when disabling this mod. It makes tanks feel fun to design, and you can make some pretty powerful vehicles with this without it feeling like mindless micro added to the game.

That being said I've noticed a significant bug or design oversight. All light tanks at the start of the game start with the radio module in the wrong slot, rendering the initial tank unusable even if already being produced. While it is easy to fix in game, just by earning xp and changing the module while playing, I can't say the AI is so keen to do so. I've also noticed that the AI won't really opt to build any light tanks, and aims only for mediums. But I haven't done enough testing to see if that's just the ai or related to this mod. Either way, still very happy with this!
khrizantema 16 Sep @ 2:33pm 
this and vanilla navy rework will sufficiently feed my autism i think
Dumb9 15 Aug @ 10:01am 
Can you Make this compatible with Kaiserreich somehow? Because as of right now whenever you try to play with both mods active it messes with the focus tree of some nations like germany.
Sgt.Ostfront 8 Aug @ 3:31pm 
Need real gun name !! :3
Blyatnik 22 Jul @ 5:23pm 
For whatever reason the guns and ammunition don't show up in the research tab. first I noticed this in Kaiserreich, which doesn't change the base tech tree I think, but it is also there when I load up only that mod on vanilla. Not only that, adding the plane and boat overhauls don't fix it, and they have the modules still.
WestBlocc 16 Jul @ 4:39am 
Thx for this cool mod, but there is a R56 submod bug, that overrides the mobile warfare tech tree with generic stuff.
Rei 27 Jun @ 5:16pm 
@Fabilie VERY VERY thanks! always thanks for your nice mods!

just suggestion more upgrade for tanks... module like night vision, special project, more mecha.. but its very hard to cording and spend much time.

I hope you can further develop this great mode when you have time!