Hearts of Iron IV

Hearts of Iron IV

117 ratings
MTG Navy Overhaul
3
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
110.655 MB
9 Oct, 2024 @ 9:21am
9 Sep @ 5:48am
12 Change Notes ( view )

Subscribe to download
MTG Navy Overhaul

In 2 collections by Fabilie
[Rt56] Overhaul Mod Collection
5 items
Overhaul Mods
4 items
Description
Welcome everyone!

The MTG Navy Overhaul Mod reworks a lot of aspects of Hoi4's naval warfare. At the core of the mod is the new designer that allows far greater customizability for warships. It comes with many new modules and technologies, as well as a completely overhauled doctrine system. For those who are not as familiar with the navy system, the mod features a Handbook that can be accessed while playing which summarizes the most important things and allows easy entrance into the world of Hoi4's navy and this mod.



Links

Addons:
150 Dockyards Addon

Compatibility Patches:
Rt56 Compatch
VNR Version
UTTNH Compatch

My Other Mods:
BBA Aircraft Overhaul Mod
NSB Tank Overhaul Mod

Overhaul Mod Compatch for all three mods

Community:
Discord Server[discord.gg] with the newest developments and upcoming changes.




Designer
The main focus of the mod lies on the designer. It allows the player to choose many more aspects that were vital for ship design in the 1930s and 40s, such as Belt, Deck and Internal Armor, Torpedo Protection, Damage Control Facilities as well as Sensors, Funnel Count and much more.



The weapons and auxiliary equipment are placed directly onto the hull of the ship, allowing for flexible designs and hundreds of different layouts.



Doctrines
The Naval Doctrines have been massively expanded. You can pick and choose whatever you like with almost no limits.



Ship Commissions
Another feature of MTG Navy Overhaul are Ship Commissions, which allow majors to build ships for other nations with varying degrees of compensation. The window is opened from the Production Tab and if a player is controlling a major, they can choose to automatically accept or deny requests from there.



Handbook
A trusty Handbook has been added to the game. It can be used to familiarize yourself with the different roles of ships and nuances of naval combat, as well as offering a quick insight into the things the mod changes from vanilla.
It can be opened near the upper right corner.





...and much more!
Further changes include changed and new Navy Spirits and Technologies, as well as tweaks to Navy Combat and Production.
Capital Ships and Carriers (except for Heavy Cruisers and Escort Carriers) require Heavy Manufacture to be produced.
91 Comments
Jesus 7 hours ago 
mods for building slots break MTG resource for shipbuilidng?
Asberger Aspirator 11 Oct @ 8:17pm 
excited to see more of this mod development
Imperator of Rome 11 Sep @ 8:16pm 
Really annoying how the AI practically spams shipbuilding requests.
The Honorable Chairman Mao 30 Aug @ 9:55pm 
Love the mod, but there seems to be a couple issues. My dockyards don't seem to produce any heavy manufacturing, regardless of trade laws, and the Superheavy Battleship hull has no armor options when designing it after completing the project, leaving it with a cap of 12 armor. Any help/advice would be appreciated.
Fabilie  [author] 12 Aug @ 12:53am 
No, it isn't
Beaver Mafia 11 Aug @ 10:16pm 
Is this Kaiserreich Compatible?
SpanishInquisition 9 Aug @ 6:01am 
Great mod. For the ship commissioning, might I suggest an option to only show/accept requests if the country is in your faction and/or a puppet? If possible, of course. The blanket refusals would work as Germany but the UK would (and did) absolutely build ships for the Dominions, who are both in their faction and puppets at game start. It'd make the system more interactive. If it's too much hassle, no need.
Fabilie  [author] 31 Jul @ 3:23am 
Dockyards provide 1 Heavy Manufacture each, meaning that depending on your trade law, you can use about 1/3 to 1/2 of your dockyards for capital ships.
Pronto_Torpedo 30 Jul @ 2:25pm 
When using this mod standalone, Heavy Ships and Carriers still require the "tank workshop" resource from the tank overhaul mod, but no nations seem to have start with any, and I don't see a way to build any. Am I missing something?
Fabilie  [author] 30 Jul @ 9:07am 
No problem, I really have to update the workshop pages sometimes.