RimWorld

RimWorld

309 ratings
New Anomaly Threats
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Mod, 1.5, 1.6
File Size
Posted
Updated
52.086 MB
24 Jun, 2024 @ 3:51pm
29 Aug @ 6:23am
31 Change Notes ( view )
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New Anomaly Threats

In 1 collection by GoGaTio
My mods
8 items
Description
About
This mod adds new entities to Anomaly DLC. They all are in fact threats, but some have useful abilities or benefits.
There also one new research, new incidents and Void Awaikening ending addition.
Codex entries:










Feedback
If you want to help with translations write in comments and i will accept your translation, because for translating is a llarge amount of work.
If there any bug or issue also write about it! (If it is bug, please add log with errors or other info)

Also try my other mods:
Feeding Work Type - if you want to divide feeders from doctors and wardens
Lost Factory's Mechanoids - if you want more mechanoids and their features
Mechanoid Upgrades - if you want to make your mechanoids even better
Popular Discussions View All (5)
24
23 Aug @ 12:25pm
Suggestions and new entities ideas
GoGaTio
14
28 Apr @ 1:06pm
About anomalies(spoiler)
GoGaTio
1
16 Mar @ 2:43am
Collector's lair
MeinHerzinFlammen
192 Comments
Maconnais 24 Aug @ 12:52am 
@GoGaTio It seems to be the patch from Too Many Mods which I then had to move things around to try and fix which caused some one time errors. It's working fine now though, thanks for the update!
lag 23 Aug @ 6:05pm 
and they fixed it very quickly after it got reported :praisesun:
lag 23 Aug @ 5:24pm 
@Fallen Star

just had this issue myself, it's not due to new anomaly threats or vae insanity alone but the patches too many mods - compats and rebalances had for making new anomaly threats work with vae insanity in 1.5 and will need to be fixed on their end
Fallen Star 23 Aug @ 2:54pm 
@GoGaTio (As I Can't Post My logs to Hug-lib due to a timeout error thing of some sort I will Manually post my log using Google drive, I had to manually edit some personal stuff for obvious reasons)

https://drive.google.com/file/d/1LB-w9KQPxDIM-Gu802mxQVhnlByk6ycB/view?usp=sharing
Raith 23 Aug @ 1:08pm 
gotta say, out of all of the anomalies, the bile snake looks like something that wouldn't really fit as an anomaly but more like an animal
GoGaTio  [author] 23 Aug @ 1:04pm 
@Fallen Star may I see a full log?
Fallen Star 23 Aug @ 12:58pm 
@GoGaTio I am having a similar issue with Vanilla Anomaly Expanded Insanity, When I add this to a save I get this error contently throwing and every creature/pawn/mechanoid freezes (Replace Reindeer with other creatures and Pawns and the Like).

Error while determining if Reindeer should have Need VAEI_Sanity: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.TypeInitializationException: The type initializer for 'VAEInsanity.Utils' threw an exception. ---> System.ArgumentNullException: Value cannot be null.
Parameter name: key
[Ref A29A127F] Duplicate stacktrace, see ref for original
BaguetteMan 23 Aug @ 12:25pm 
Such a cool mod
GoGaTio  [author] 23 Aug @ 11:46am 
@Maconnais have you tried restarting? these errors seem to be one time errors from mod changing, since I cannot replicate them with same mods
Maconnais 23 Aug @ 11:31am 
Thanks, I've been waiting for this update! It seems to work fine with everything on my modlist except with Vanilla Anomaly Expanded Insanity which they then throw a lot of errors together: https://gist.github.com/HugsLibRecordKeeper/99338b93476a6e8adddc3b69156577af .