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just had this issue myself, it's not due to new anomaly threats or vae insanity alone but the patches too many mods - compats and rebalances had for making new anomaly threats work with vae insanity in 1.5 and will need to be fixed on their end
https://drive.google.com/file/d/1LB-w9KQPxDIM-Gu802mxQVhnlByk6ycB/view?usp=sharing
Error while determining if Reindeer should have Need VAEI_Sanity: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.TypeInitializationException: The type initializer for 'VAEInsanity.Utils' threw an exception. ---> System.ArgumentNullException: Value cannot be null.
Parameter name: key
[Ref A29A127F] Duplicate stacktrace, see ref for original
Have a wonderful rest of your day
я хочу посмотреть красоту на стим странице мода
А так на гитхабе уже лежит сам мод
Any idea when you're going to push it here?
YET I PERSIST!
This one *seems* to work in 1.6 but it's difficult to test because it screws up the Debug Menu to where it doesn't work.
@ReaperXGen rusted mass raid points and amount of raids are scaling based on activity, but first wave is easier by default and all waves still affected by storyteller raid points, so probably something of that makes the difference (also partially would change, but mostly points factors and new benefit, unlockable by study
Possibly related, in Devmode Godmode, when changing the hedif severity for Induced Pain, the actual severity is 10x higher than what the "Set to X%" severity button below the slider bar shows.