Divinity: Original Sin 2

Divinity: Original Sin 2

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Fury of the Scorned - A Tanking Overhaul [DE]
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Type: Add-on
Game Mode: Story
File Size
Posted
Updated
10.063 MB
14 Jun @ 7:12pm
7 Jul @ 1:00pm
35 Change Notes ( view )

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Fury of the Scorned - A Tanking Overhaul [DE]

In 2 collections by Malchezzar
Malchezzar's Divinity Collection
78 items
Malchezzar's DOS2 Mods
10 items
Description




After trying the various taunt/tanking related mods around the workshop, I found that none of them quite did it in a way that worked and felt right, so I decided to make this one! When in combat, characters aquire Scorn when taunting enemies and dealing damage.

Scorn is accumulated on each character from their attackers, so this makes it possible to deliberately tank some characters while ignoring others (not possible in other tanking mods as far as I could tell).

Taunting an enemy will clear every other characters accumulated Scorn on that target and increase the taunter's scorn for them by a set amount. During the duration of the taunt, other characters will not be able to accumulate Scorn on those targets with damage dealt. This means you can use taunt to grab hold of an enemies attention and keep it for the duration without worrying about other people taking aggro.

Charmed, Mad, and Gravewalker Branded characters will ignore their scorn values during their turns, since their minds are not their own.

Healing a character who has the highest scorn with an enemy (or enemies) will result in increasing their scorn for you by a set amount. This occurs each time a healing status is applied, individually for Vitality/Armour/Magic Armour, so if you apply a heal that does multiple of these together then you will gain more Scorn. This does not apply to self heals.

Having the Stench Talent will reduce the amount of Scorn you generate by half, keeping true to the talent's nature of making you an unappetizing target.

Finally, Scorn will dissapate by 5 each turn that you do not attack a specific enemy allowing you to drop aggro on specific targets as needed.

How it works under the hood, I use the AI_PREFERRED_TARGET and AI_UNPREFERRED_TARGET tags on a turn by turn, character by character basis to make it much more likely that the AI will target the character with the highest Scorn, This does not mean that the enemy will be guarenteed to attack the Scorn holder, but it will make it exceedingly more probable.

This mod requires Norbyte's Script Extender, found HERE[github.com].

Additionally, I have added 5 new skills:
1. A aggressive stance that is designed to tank with reflect damage, gains scorn at a higher rate but has their damage stat lowered.
2. A supportive stance that sacrifices damage output in exchange for defensive buffs for themselves and nearby allies.
3. A shield throw that hits up to 4 targets and sets taunted, but has a lower damage than bouncing shield and longer cooldown.
4. A wider range provoke to grab the attention of enemies that also restores some armour, which also has a long cooldown.
5. A single target skill to reduce the scorn of target ally by half, redirecting that scorn to yourself. Also sets soul mate to share some healing and armor regen with them.


The Vendor, Zinor the Guardian, can be found in the following locations:

Act I (Fort Joy)
Near where the lizard Sam is in Fort Joy.

Act II (Reaper's Coast)
By a rowboat in Driftwood.

Act III (Nameless Isle)
On the Lady Vengeance towards the front of the ship.

Act IV (Arx)
Just inside the Gate to the main City.


Check out some of my other mods:

My first mod, BonusUniques [DE]

My class mods, Gravewalker [DE] and Dimensional Reaper [DE].
Popular Discussions View All (2)
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14 Jun @ 7:21pm
PINNED: Feedback/Suggestions
Malchezzar
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14 Jun @ 7:21pm
PINNED: Bug Reports
Malchezzar
3 Comments
Malchezzar  [author] 24 Jun @ 9:30am 
Just fyi everyone, I added a dependency on my new combined atlases mod, which moves all of my icons into a single file. If your icons are missing, then you need to go and download the other mod to get them back.
Malchezzar  [author] 16 Jun @ 11:53am 
@Billhaq "Grimboy" Saltzpyre Thanks for the feedback! I'm still working on cleaning it up and trying to make it less noisy. The initial VFX for Concentrated Ire was very in your face, I've since toned it down but could probably tone it down even further. Let me know if you have any suggestions!
Billhaq "Grimboy" Saltzpyre 16 Jun @ 11:45am 
Gotta say best implementation of an aggro mechanic so far. This can be exploited to an extent (then again, no surprise with how modded D:OS2 can be) and can lead to some funny circumstances with Charm and Madness statuses. The AI can loop into fighting each other until the player intervenes. Personally, I also think the visual effect for concentrated ire could be toned down since chaotic battles can be very visually noisy. Otherwise, amazing for a traditional RPG role-based party or summoner playthrough, and it's always great to see mods still being made for D:OS2.