Divinity: Original Sin 2

Divinity: Original Sin 2

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Dimensional Reaper Class [DE]
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6 Aug, 2023 @ 2:09pm
12 Jul @ 4:13pm
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Dimensional Reaper Class [DE]

In 1 collection by Malchezzar
Malchezzar's DOS2 Mods
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Description




It's finally here! After taking a fairly long modding hiatus, I decided to finish the Chaos based Summoning Class that I started years ago. I give you the Dimensional Reaper Class! Using custom Chaos Scythe models from Sketchfab, a Dimensional Reaper sweeps through the battlefield alongside their Summons, which are strenghtened compared to that of ordinary summoners in a few distinct ways.



A special shoutout to LaughingLeader for handling my various questions when they came up and thanks to BlackLightnin for testing the mod out for me so that I could fix some bugs and balance issues.

This mod requires Norbyte's Script Extender, found HERE[github.com].



Paying a price greater than an ordinary summoner, Dimensional Reapers infuse part of their souls into their summons when conjuring them. This creates a link that causes the Summon to receive partial healing that the Reaper receives, and the Reaper to receive partial damage that the Summon receives. This cost comes with a few additional effects, as seen below:




New Resource:



Most of the skills in this mod utilize a new resource called Dimensional Energy. This energy is generated from the new Chaos weapons and passively from the Items/Stances included in this mod. The stances serve to further increase your energy generation, or to suppliment it if you decide to use weapons not from this Class (more options!). Dimensional Energy is not just a resource however, as it functions as a double edged sword that also increases your damage output (+5% per stack) and reduces your elemental resistances (-5% per stack). Scythes also have high Cleave by default, allowing you to generate multiple stacks of Dimensional Energy at a time when striking numerous enemies.

New Evolving Summons:

As a Summoning focused mod, this class comes with 4 new Summons, which have varying stages of maturation. These summons start out at an Infant/Juvenille stage and can progress to Adult and Champion versions depending on the Reaper's Level and Summoning Ability. These evolutions take place over time, meaning that the longer one of these Summons stays on the field the greater its impact.

Additional Note: Since the Summons receive more talents than usual due to Soul Binding, taking the Talent "Walk it Off" will reduce the duration of the Evolution status, effectively causing all of your Summons to evolve a turn earlier.






The first of the new Summons and available at level 1 is the Dimensional Phoenix. Summoned as an Egg on its first turn, the Phoenix will hatch and evolve every 2 turns.

The special feature of this summon is that it will continue to rebirth if it expires or is killed, until manually removed by the Reaper via another Summon being cast or if De-Manifested or Shadow Realm'd.



The second of the Summons, available at level 4 is the Dimensional Wolf. Summoned as a pup on its first turn, the Wolf will evolve every 3 turns.

The Adult and Champion versions of the wolf gain the ability to call even more wolves onto the battle field to fight alongside it. Additionally, if this summon is present and you do not have a shovel, the wolf can dig up dirt piles for you.



The third Summon, the Rift Drake, is available at level 8. Summoned as a Juvenille (higher stats than the Infant stage, so a stronger summon from turn one), the Drake will evolve every 4 turns.

Speciallizing in Defense, the Drake has access to a skill called "Nullify Shackles", which reduces the damage taken through Soul Binding and Shackles of Pain.



The fourth Summon is a Corrupted Voidwoken, which becomes available at level 11. Like the Drake, the Voidwoken starts at the Juvenille stage and evolves every 4 turns.

The special feature for this summon is that it has two evolutionary paths, which can be selected via skills it receives.


Infusion Changes:

Also, I have reworked the base game infusion skills (Ranged, Power, Shadow, Warp) to allow them to be cast on any Summon rather than just the incarnate, and the summons included in this mod can receive surface infusions by default as well.

DISCLAIMER
The infusion changes I have made (Ranged/Power/Shadow/Warp) will be overwritten by the Gift Bag Infusions option and Helaene's Buff all Summons mod. I do not recommend using the Gift Bag version because it always loads last and cannot be overwritten. If you use Helaene's version like I do, make sure her mod loads BEFORE Dimensional Reaper, so that you can get the rest of her changes and then have my changes overwrite hers for the infusions mentioned above. If you have Helane's AFTER Dimensional Reaper, it allows you to target totems with the skills which gets janky and can cause unintended behavior.

Skills:

There are many more scythe and chaos based skills, which lead to a variety of interesting choices and playstyles.

CLICK HERE FOR THE SKILLS[docs.google.com]

The skills that have a majenta border (both in the spreadsheet and in game) require Dimensional Energy to cast, which can be gained through using the weapons in this mod and passively from the Dimensional Reaper Stances.

The Vendor, Zanyi the Dimensional Traveler, can be found in the following locations:

Act I (Fort Joy)
Near where Beast can be recruited in Fort Joy.

Act II (Reaper's Coast)
Near the first Waypoint after leaving the Lady Vengeance, between the waypoint and the Bridge.

Act III (Nameless Isle)
Near the first Waypoint after leaving the Lady Vengeance.

Act IV (Arx)
Just outside the Gate to the main City.



As an added feature, this mod has a setting that will allow enemy Dimensional Reapers to invade our reality, sensing the Energy of Godwoken. When killing an enemy after level 4, there is a 5% chance for them to cause a Reaper to appear, which is boosted to a 10% chance if the enemy is killed by a Dimensional Reaper player character.

These Invaders are a good source of Dimensional Reaper gear, as they have a 50% chance to drop a weapon from this mod's item tables.

This can be disabled/re-enabled at the Vendor I added through her dialogue options.

DISCLAIMER
This mod has been reported to crash when used in conjunction with Divine War, specifically at some point during a Summons' Evolution. Divine War is very old, but if you are still using it I would recommend swapping to Divinity Unleashed, since it is the successor to Divine War and is alot more compatible all around.


Some mods that I'd personally recommend to compliment this mod are:

My first mod, BonusUniques [DE]
It has many other useful uniques for the rest of your party.

My other class mod, Gravewalker [DE] which has a similar depth of design to it and will synergize with the Invading Reapers in this mod if the mod settings are enabled in it.

OdinCore - Mod Services
Odinblade's many class overhauls.
Popular Discussions View All (1)
30
15 Jun @ 7:44pm
PINNED: Bug Reports
Malchezzar
158 Comments
Apollonius 2 Jul @ 9:24pm 
@Malchezzar ah ok
Malchezzar  [author] 2 Jul @ 8:19pm 
@Apollonius I added another mod to hold all my icons, so you need to get that to get them back. I have noticed I must have missed a few though so I will be updating it to have those soon.
Apollonius 2 Jul @ 8:07pm 
question for ya.
just recently found alot of things have missiing icons for some unknown reason any idea why?
Malchezzar  [author] 2 Jul @ 1:22pm 
@なかの30 not sure if you are just a troll or what. You didn't even mention who got involved in a fight with you and if you are talking the invasions, then you could have turned them off. Learn to read please.
なかの30 2 Jul @ 11:23am 
Somehow, this guy got involved in a fight I was yesterday and got me killed so...
Yeah, here the downvote.
Malchezzar  [author] 24 Jun @ 10:25am 
Hey everyone, putting a ping here since not everyone reads changelogs. There is now a dependency on my combined atlases mod, so if your icons are missing, then you need to get the other mod to get them back.
Malchezzar  [author] 16 Jun @ 8:28am 
@Rage-filled Ani So I investigated the two issues you mentioned, the bows are indeed doing only piercing atm. I have a fix for that and should be in my next update. As for Soul Culling, I was not able to reproduce as it works perfectly fine. If it didn't actually equip yours then I would assume something happened that failed in the procedure calls.
Malchezzar  [author] 15 Jun @ 5:39pm 
@Rage-filled Ani I coulda sworn when I tested way back in the day they worked fine, but it sounds very much like a bug I have already dealt with for wands so I wouldn't be surprised if it was a thing. I'll fix it as soon as I am able.
Rage-filled Ani 15 Jun @ 5:31pm 
every bow that does chaos damage*
Rage-filled Ani 15 Jun @ 5:30pm 
@Malchezzar yeah, we were wondering since me and my friends are playing with this a lot recently and we hadnt encountered a bow reaper until purple worm fight at the end of act 1 and we were very surprised to see him destroy our tank in 3 hits due to piercing damage. i tested myself afterwards and every bow i picked up was indeed piercing. it could also be a conflict with another mod since we are using a few, lemme know if it works normally for you and then ill see if its a load order problem or a compatibility problem with something