Divinity: Original Sin 2

Divinity: Original Sin 2

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Gravewalker Class [DE]
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Type: Add-on
Game Mode: Story, GM
File Size
Posted
Updated
401.068 MB
7 Nov, 2019 @ 2:55pm
3 Oct, 2024 @ 8:35am
128 Change Notes ( view )

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Gravewalker Class [DE]

In 2 collections by Malchezzar
Malchezzar's Divinity Collection
78 items
Malchezzar's DOS2 Mods
18 items
Description




This is my second Mod! After finishing my other Mod BonusUniques, I decided to make a Class mod based around a couple of games I enjoyed rather recently, Shadow of Mordor and Shadow of War. These games were a ton of fun for me and make great additions to the Lord of the Rings story.

I had alot of help building this mod from the Modders in the Divinity Discord server, most noteably Feenex, LaughingLeader, and Shrike (thanks guys!) and I hope you enjoy it even half as much as I did making it. Also a special thank you to tangegreen33, who custom made all of the Skill and Status Icons for this mod.

DISCLAIMER
This mod DOES contain some spoilers for the mentioned games in the progression available throughout the mod, so if that is a turn off for you I would (highly) recommend enjoying a playthrough of the other games (either watching cutscenes online or playing it yourself) before playing with this mod. If you continue down this page and into the Skills Spreadsheets, just be warned that you are potentially spoiling yourself on some things.



This mod adds some new features to the game, the first of which is the creation of 2 new classes featuring 44 new skills: the Gravewalker and the Blade of Galadriel Classes.

As of 6/25/2020, this mod benefits from Norbyte's Script Extender, found HERE[github.com].



The Gravewalker Class is a Strength-focused Warfare Class based on the moves and abilities of the main character in Shadow of Mordor and Shadow of War. Wielding a two handed sword, a Gravewalker utilizes their Wraith powers to control the battlefield. Able to mix ranged and melee attacks at will, Gravewalkers can fight solo or command Branded enemy soldiers to fight for them.



Having fused with a Wraith on their deathbed, Gravewalkers are now Banished from Death, granting them the ability to automatically resurrect in in battle after some time has passed, however most enemies who slay a Gravewalker in combat will receive a promotion and level up.



The Blade of Galadriel Class is a Finesse-focused Scoundrel Class based on the abillities of one of the supporting characters, Eltariel, in Shadow of War. She is also a playable character in one of the DLCs for the game. This class is designed (much like the original DLC) as a sub class that utilizes some of the Gravewalker skills in addition to its own skills and the base Rogue skills in Divinity. Due to this dependency on Gravewalker skills, I have added the "Lore Friendly" Gravewalker skills to the Blade of Galadriel Vendor as well so that someone who wants to follow "how the class is meant to be played" will not have to pick and choose from the Gravewalker Vendor. Wielding dual daggers, this class makes use of the Light of Galadriel to deal damage to enemies and support allies in battle.


CLICK HERE FOR THE SKILLS[docs.google.com]

For the skills that are highlighted in Purple on the Spreadsheet, a weapon matching your character's stats will be summoned to take the place of your currently equipped weapons.

The Vendors can be found in the following locations:

Act I (Fort Joy)
Gravewalker Vendor - Celebrimbor, Just outside main gate of Fort Joy.
Blade of Galadriel Vendor - Eltariel, Inside the Elf Cave.

Act II (Reaper's Coast)
Gravewalker Vendor - Celebrimbor, Driftwood, out back behind the Tavern.
Blade of Galadriel Vendor - Eltariel, Driftwood, just inside the main gate on top of a ledge.

Act III (Nameless Isle)
Gravewalker Vendor - Shelob, Temple of Tir-Cendelius, Towards the middle.
Blade of Galadriel Vendor - Eltariel, Temple of Tir-Cendelius, Close to the Tiger.

Act IV (Arx)
Gravewalker Vendor - Shelob, Arx, near the small Port/Harbor in the main City.
Blade of Galadriel Vendor - Eltariel, Arx, in the gardens on the outskirts of the City.


Additionally, the vendors all sell new custom weapon models which I imported from Sketchfab.



In order to compliment the new movesets I have added, and to better balance them I have included a few new mechanics:

Vitality Boost
In order to make Banished From Death more prominent and Branded's one-off nature per target more influential, along with increasing the base difficulty of the mod slightly, all NPCs receive a 100% Vitality boost when entering combat. This can be toggled off in the Vendor Dialogues.

Due to character limit, the other key statuses are shown in the Skills spreadsheet.



As an added feature, this mod has a "Nemesis Mode" that will grant it's skills to select NPCs throughout the game. This can be disabled/re-enabled at any of the Vendors I added through their dialogue options.



I have added new Nazgul Boss NPCs, voiced with lines from the games, throughout Rivelon that will confront you during your journey. There is 1 encounter in Act 1, 2 in Act 2, 1 in Act 3, and 1 in Act 4. The final Nazgul encounter will not be available unless you have won the other four fights earlier in the game.

The Act 1 and 2 fights also appear scaled up in Act 4 if they have not yet been cleared. The EXP gained remains the same however so there is no real benefit to waiting till Act 4.

With the Nemesis System active, the nazgul that you have encountered have a chance to invade other encounters if you have Celebrimbor's Ring (from bonus uniques) or one of the Nazgul rings equipped, so stay on your toes!

The Act 3 and 4 fights have special Unique rewards, so I would recommend not skipping them.

I have added the Nemesis System from the original games. Certain NPCs can become the Player's nemesis, causing them to reappear throughout the game to seek vengeance.



I have included a number of Unique items and skills in this mod, most of which will level up alongside the player like in my other mod. The skills can be found listed in the 3rd tab of the skills spreadsheet, listed under the Loot Tier and the items can be found HERE[docs.google.com]



Some mods that I'd personally recommend to compliment this mod are:

My other mod, BonusUniques [DE]
It has Celebrimbor's Ring in it, among many other useful uniques for the rest of your party.

Level Up All Equipment - Including Uniques [Definitive Edition]
To level up the rest of your equipment, especially if you find one of my custom Modeled Weapons you really like.

Dimensional Reaper Class [DE]
My new Summoner Based Class mod is finally here!

OdinCore - Mod Services
Odinblade's many class overhauls.

If you would like to support my work, I have made a Paypal Donations button[www.paypal.com].
Popular Discussions View All (10)
289
25 Dec, 2024 @ 1:29am
PINNED: Bug Reports
Malchezzar
39
18 Jul, 2024 @ 3:34pm
PINNED: Balance Suggestions
Malchezzar
1
23 Jun, 2024 @ 12:09pm
isildurs ring, teg Enlightened
Hitomi
1,095 Comments
Malchezzar  [author] 26 Dec, 2024 @ 8:17am 
@Ninja you are probably missing some requirements, make sure you have script extender and such.
Ninja 25 Dec, 2024 @ 8:54am 
For some reason, when I use consume it doesnt give me Elf shot and every time i try to start up a compaign it gives me an error... Any resolutions for this?
ДМИТРИЙ КОЛДУН 14 Dec, 2024 @ 3:00pm 
кто нибудь знает как убрать лишних нпс? у меня на спавне сразу ждут несколько играбельных персонажей как их убрать
Fenekku Kitsune 13 Dec, 2024 @ 1:51pm 
It has the same hp and armour stats, though I didn't check the level. It DOES change class and gets given weapons (which look ridiculous on the gheist model btw), but the biggest reason it's so frustrating to deal with is that because it has more hp than most enemies in fort joy (at least until a halfway across the island), it's an extremely tanky annoyance.... That can heal any enemies it happens to appear with, and help CC a solo character...

I mean, this is just one of a few mods I've left "invasion" settings enabled on for the sake of difficulty as I have a few mods making the game easier, but this one invasion is just a bit too much with The Hammer's Pet.
Malchezzar  [author] 13 Dec, 2024 @ 6:41am 
@Fenekku Kitsune the Nemesis do get stronger resist wise, but I imagine some of the variants of it spawning aren't as threatening, though I've never seen one become the nemesis so idk how it works with the different nemesis weapons. I would think the early game is only a struggle because those ghiest are like level 8 at the start I think? I forget if the nemesis spawns with that level or if it overrides to yours, I know it does when they have a lower level but idk about if the NPC's level is higher than yours.
Fenekku Kitsune 12 Dec, 2024 @ 10:54pm 
@Malchezzar So... I'm SoL short of disabling the Nemesis system or restarting? That sucks. I'm not kidding when I say it makes every fight tedious, the Gheist has some rather... large stats, for this early area, and I imagine it'll only get stronger as the game goes on.
Malchezzar  [author] 12 Dec, 2024 @ 6:22am 
@Ene Just teach them any of the Gravewalker Skills.
Ene 12 Dec, 2024 @ 12:49am 
Hello, I searched a bit but didn't find info on this... How do I make a companion into the Gravewalker class? The vendor in Fort Joy does not have the option.
Malchezzar  [author] 11 Dec, 2024 @ 6:02am 
@Fenekku Kitsune Unfortunately not, as that would defeat the purpose of the system. That is an unfortunate nemesis though.
Fenekku Kitsune 11 Dec, 2024 @ 12:21am 
Is there any way to remove the current nemesis? I killed Dallis in Fort Joy and one of her pets apparently became my nemesis, which is really bad because it's quite strong. It's single-handedly making all the fort joy fights tedious as HELL, particularly because I'm playing a solo run!