Divinity: Original Sin 2

Divinity: Original Sin 2

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Gravewalker Class [DE]
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Type: Add-on
Game Mode: Story, GM
File Size
Posted
Updated
399.547 MB
7 Nov, 2019 @ 2:55pm
6 Jul @ 8:09pm
80 Change Notes ( view )

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Gravewalker Class [DE]

In 2 collections by Malchezzar
Malchezzar's Divinity Collection
78 items
Malchezzar's DOS2 Mods
10 items
Description




This is my second Mod! After finishing my other Mod BonusUniques, I decided to make a Class mod based around a couple of games I enjoyed rather recently, Shadow of Mordor and Shadow of War. These games were a ton of fun for me and make great additions to the Lord of the Rings story.

I had alot of help building this mod from the Modders in the Divinity Discord server, most noteably Feenex, LaughingLeader, and Shrike (thanks guys!) and I hope you enjoy it even half as much as I did making it. Also a special thank you to tangegreen33, who custom made all of the Skill and Status Icons for this mod.

DISCLAIMER
This mod DOES contain some spoilers for the mentioned games in the progression available throughout the mod, so if that is a turn off for you I would (highly) recommend enjoying a playthrough of the other games (either watching cutscenes online or playing it yourself) before playing with this mod. If you continue down this page and into the Skills Spreadsheets, just be warned that you are potentially spoiling yourself on some things.



This mod adds some new features to the game, the first of which is the creation of 2 new classes featuring 44 new skills: the Gravewalker and the Blade of Galadriel Classes.

As of 6/25/2020, this mod benefits from Norbyte's Script Extender, found HERE[github.com].



The Gravewalker Class is a Strength-focused Warfare Class based on the moves and abilities of the main character in Shadow of Mordor and Shadow of War. Wielding a two handed sword, a Gravewalker utilizes their Wraith powers to control the battlefield. Able to mix ranged and melee attacks at will, Gravewalkers can fight solo or command Branded enemy soldiers to fight for them.



Having fused with a Wraith on their deathbed, Gravewalkers are now Banished from Death, granting them the ability to automatically resurrect in in battle after some time has passed, however most enemies who slay a Gravewalker in combat will receive a promotion and level up.



The Blade of Galadriel Class is a Finesse-focused Scoundrel Class based on the abillities of one of the supporting characters, Eltariel, in Shadow of War. She is also a playable character in one of the DLCs for the game. This class is designed (much like the original DLC) as a sub class that utilizes some of the Gravewalker skills in addition to its own skills and the base Rogue skills in Divinity. Due to this dependency on Gravewalker skills, I have added the "Lore Friendly" Gravewalker skills to the Blade of Galadriel Vendor as well so that someone who wants to follow "how the class is meant to be played" will not have to pick and choose from the Gravewalker Vendor. Wielding dual daggers, this class makes use of the Light of Galadriel to deal damage to enemies and support allies in battle.


CLICK HERE FOR THE SKILLS[docs.google.com]

For the skills that are highlighted in Purple on the Spreadsheet, a weapon matching your character's stats will be summoned to take the place of your currently equipped weapons.

The Vendors can be found in the following locations:

Act I (Fort Joy)
Gravewalker Vendor - Celebrimbor, Just outside main gate of Fort Joy.
Blade of Galadriel Vendor - Eltariel, Inside the Elf Cave.

Act II (Reaper's Coast)
Gravewalker Vendor - Celebrimbor, Driftwood, out back behind the Tavern.
Blade of Galadriel Vendor - Eltariel, Driftwood, just inside the main gate on top of a ledge.

Act III (Nameless Isle)
Gravewalker Vendor - Shelob, Temple of Tir-Cendelius, Towards the middle.
Blade of Galadriel Vendor - Eltariel, Temple of Tir-Cendelius, Close to the Tiger.

Act IV (Arx)
Gravewalker Vendor - Shelob, Arx, near the small Port/Harbor in the main City.
Blade of Galadriel Vendor - Eltariel, Arx, in the gardens on the outskirts of the City.


Additionally, the vendors all sell new custom weapon models which I imported from Sketchfab.



In order to compliment the new movesets I have added, and to better balance them I have included a few new mechanics:

Vitality Boost
In order to make Banished From Death more prominent and Branded's one-off nature per target more influential, along with increasing the base difficulty of the mod slightly, all NPCs receive a 100% Vitality boost when entering combat. This can be toggled off in the Vendor Dialogues.

Due to character limit, the other key statuses are shown in the Skills spreadsheet.



As an added feature, this mod has a "Nemesis Mode" that will grant it's skills to select NPCs throughout the game. This can be disabled/re-enabled at any of the Vendors I added through their dialogue options.



I have added new Nazgul Boss NPCs, voiced with lines from the games, throughout Rivelon that will confront you during your journey. There is 1 encounter in Act 1, 2 in Act 2, 1 in Act 3, and 1 in Act 4. The final Nazgul encounter will not be available unless you have won the other four fights earlier in the game.

As of 12/1: The Act 1 and 2 fights also appear scaled up in Act 4 if they have not yet been cleared. The EXP gained remains the same however so there is no real benefit to waiting till Act 4.

The Act 3 and 4 fights have special Unique rewards, so I would recommend not skipping them.

Additionally for all the Murder-Hoboes out there who like to kill off Skillbook vendors, My vendors (Eltariel and Shelob) are set at level 25 as optional challenge bosses with their own Unique rewards. Feel free to test your luck! (Obviously this isn't lore friendly to the Lord of the Rings games but do what you want in your save files :D)



I have included a number of Unique items and skills in this mod, most of which will level up alongside the player like in my other mod. The skills can be found listed in the 3rd tab of the skills spreadsheet, listed under the Loot Tier and the items can be found HERE[docs.google.com]



Some mods that I'd personally recommend to compliment this mod are:

My other mod, BonusUniques [DE]
It has Celebrimbor's Ring in it, among many other useful uniques for the rest of your party.

Level Up All Equipment - Including Uniques [Definitive Edition]
To level up the rest of your equipment, especially if you find one of my custom Modeled Weapons you really like.

Dimensional Reaper Class [DE]
My new Summoner Based Class mod is finally here!

OdinCore - Mod Services
Odinblade's many class overhauls.
Popular Discussions View All (9)
281
19 Dec, 2023 @ 3:44pm
PINNED: Bug Reports
Malchezzar
36
12 Dec, 2021 @ 7:50pm
PINNED: Balance Suggestions
Malchezzar
1
23 Jun @ 12:09pm
isildurs ring, teg Enlightened
Hitomi
1,004 Comments
Hazy 7 Jul @ 1:23pm 
do not hurry please, I am very thankful that you still update the mod and it is a fantastic one, so look into it when you find the time! I will experiment a bit myself until I find a solution... otherwise I have to try deathfog on dear Eltariel ;)
Malchezzar  [author] 7 Jul @ 1:17pm 
@Hazy damn, yea that is not good, I'll look into changing her faction asap, so just avoid her for the time being if you can.
Hazy 7 Jul @ 1:16pm 
no sadly we just arrived in Act 2 and had to find out the hard way that she is still aggro'd. That is why I wrote just now. I will also try around a bit, maybe I find a practical in game solution...
Malchezzar  [author] 7 Jul @ 12:54pm 
@Hazy wait so you are still in Act 1 then? yea hopefully she wont be aggro'd in act 2, I'll look into changing her faction so she doesn't screw you over like that in the future.
Hazy 7 Jul @ 12:52pm 
yeah that was what i was going for - that she is not aggroed anymore in act 2, but somehow her (and han) still are... I am trying to find out what could revert it and will post it as soon as I find something. Is it possible to get the skill books/skills somewhere else?
Malchezzar  [author] 7 Jul @ 12:37pm 
@Hazy I have heard of it but not experienced it myself, especially considering I usually kill her in act 1 to get the gloves. Even after that she doesnt aggro in act 2 usually. It has to be something base game with the factions she ended up in.
Hazy 7 Jul @ 12:34pm 
we triggered the fight in the cave because of lohse, I am not sure if there was a second time because of stealing (I am playing Sebille and killed the lizard guy in the cave). She might have been triggered. It is odd, somehow I have the same problem with Han. So it is not completely sure it is because of the Gravewalker Mod, I just wanted to ask if you experienced something similar before...
Malchezzar  [author] 7 Jul @ 12:29pm 
@Hazy that is odd, sounds like she somehow aggro'd on your faction, did you kill the elves in the cave in act 1 or something?
Hazy 7 Jul @ 12:17pm 
I am a bit at a loss, trying a coop run with a blade of galadriel build and for some reason eltariel is an enemy - i can't trade nothing. Tried reloading the mod, it didn't work. Also we played until act 2 - she still is triggering a fight the moment we see her. Might this be some kind of bug or am i just missing something? BTW thx for the fantastic mod, loved the Talion playthrough!
florinyoda 7 Jul @ 10:51am 
@Malchezzar if the mod wasnt loaded the gravewaljer skills wouldnt have appeared