Team Fortress 2
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[DeathMatch] Hydro
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91.414 MB
30 май 2024 в 4:48
29 юни 2024 в 10:25
3 бележки за промени ( преглед )

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[DeathMatch] Hydro

Описание
VScript Free-For-All starring the Open Fortress Mercenary!










This is a conversion of tc_hydro into deathmatch, with both last points blocked off, and the other 4 areas open at all time. It's a large map intended for 24 and 32 player servers.

Credits
Map
Valve - Hydro map
Gravidea - Map Changes
Lizard Of Oz - Map Changes
MrModez & Withered Rose - "Magnum Smooth - Open Fortress OST"
Gamemode
Alaxe - Mercenary model, textures, qcs and vmts
Arsen - Chaingun and Grenade Launcher models and textures
Batandy - Super SMG model
Benjamoose - the Announcer
Cazsu - Chainsaw, Chaingun Tiny Pill sounds
Coolchouzhao - first-person animations for Chainsaw, Shotgun, Assault Rifle, Lightning Gun, Dynamite, Rocket Launcher and Quad Launcher
Dr.Pyspy - Mercenary concept art, Crowbar textures, Chainsaw model, Railgun concept art
Ficool2 - Mercenary's gibs and VScript tips
FissionMetroid - most of weapon particles
Hex - first-person animations for G.I.B. and Railgun
HypnOS - Grenade Launcher concept art
iiboharz - Crowbad model
KaydemonLP - Mercenary qc/qci, G.I.B. particles, Mega Health model, Tiny Health textures
KrazyZark - G.I.B. third-person animations
Lizard Of Oz - Gamemode VScript
N-cognito - first-person animations for Crowbar, Pistol, Revolver, Supre Shotgun, Chaingun, Super SMG, Railgun and Grenade Launcher
Omniary - Super SMG sounds
Overlord Lettuce - Chaingun concept art
OverPovered - Rocket Launcher model, Lightning Gun textures, Revolver concept art
Scarlet Ruby - Mercenary qc
Silvermace - Mercenary animations
Skerion - G.I.B. textures and concept art
StacheKip - Mercenary VA, sounds for most weapons

...and the Open Fortress team.

Thanks to Pinewabble for the Victory Screen Stage edit.
Популярни дискусии Всички (1)
0
30 май 2024 в 10:46
[US-West] Server Running This Map
AlphaBlaster
42 коментара
Lizard Of Oz  [автор] 31 март в 6:49 
@masterchief While I don't think a timer will solve the problems of those gamemodes, I will consider it just because many people want it.
masterchief 31 март в 0:40 
Thank you for the respond i wish you and your team goodluck on it, il definitely vote for the vip mode the moment it apears on the workshop, i also saw you suggesting an arena fix wich i personaly would love to see added to the game aswel, i do have one more question tho is there a chance you could make anothet vscropt fix but for the modes such as: ctf, plr and mp, by adding an timer to it like some maps for those modes already have like helltrain?
Lizard Of Oz  [автор] 27 март в 4:26 
@masterchief Yes,we still plan to support DM and GunGame. Although my current #1 priority is the Mobster VIP.
https://boosty.to/lizardofoz/posts/70b12a25-5b15-4f67-9335-5cf8a23a150e
masterchief 27 март в 0:23 
Lizard i have a question, since the tf2 sdk got updated and we probably gona get an official steam release of OF, are you still planning to update this mode and gungame?
Wernsto 23 февр. в 14:08 
This is what we need in the next summer update!
UncleBarry 4 авг. 2024 в 12:49 
Just... no
Hubert Jenkins Reservoir II 3 авг. 2024 в 18:58 
oh dang, that's awesome to hear!
Lizard Of Oz  [автор] 3 авг. 2024 в 6:49 
I'm making a rewrite to the core code to improve performance and in general make things better. It will take a while, but the gamemode is not abandoned.
Hubert Jenkins Reservoir II 3 авг. 2024 в 4:20 
brooo when it getting updated
TheGhostThatWas 4 юли 2024 в 11:52 
Oh okay, so they are distinct and not just "re-skins," nice. makes more sense now. also I agree, you are making the better decision by working with them instead of emulating them without due credit. as an off game mode, these script maps are always hugely impressive, even if they push the boundaries of the base game. it's better you're being experimental and doing cool stuff!