Team Fortress 2

Team Fortress 2

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[DeathMatch] Razorpoint
   
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Modalità di gioco: Specialità
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94.500 MB
21 mag, ore 14:40
29 giu, ore 10:24
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[DeathMatch] Razorpoint

Descrizione
VScript Free-For-All starring the Open Fortress Mercenary!










Credits
Map
Gravidea - Layout
Phe - Artpass
Sono - Artpass
FGD5 - vehicle models
ZungryWare - extra models
Gadget - extra models
Thoopje - "New Speed - Open Fortress OST"
Gamemode
Alaxe - Mercenary model, textures, qcs and vmts
Arsen - Chaingun and Grenade Launcher models and textures
Batandy - Super SMG model
Benjamoose - the Announcer
Cazsu - Chainsaw, Chaingun Tiny Pill sounds
Coolchouzhao - first-person animations for Chainsaw, Shotgun, Assault Rifle, Lightning Gun, Dynamite, Rocket Launcher and Quad Launcher
Dr.Pyspy - Mercenary concept art, Crowbar textures, Chainsaw model, Railgun concept art
Ficool2 - Mercenary's gibs and VScript tips
FissionMetroid - most of weapon particles
Hex - first-person animations for G.I.B. and Railgun
HypnOS - Grenade Launcher concept art
iiboharz - Crowbad model
KaydemonLP - Mercenary qc/qci, G.I.B. particles, Mega Health model, Tiny Health textures
KrazyZark - G.I.B. third-person animations
Lizard Of Oz - Gamemode VScript
N-cognito - first-person animations for Crowbar, Pistol, Revolver, Supre Shotgun, Chaingun, Super SMG, Railgun and Grenade Launcher
Omniary - Super SMG sounds
Overlord Lettuce - Chaingun concept art
OverPovered - Rocket Launcher model, Lightning Gun textures, Revolver concept art
Scarlet Ruby - Mercenary qc
Silvermace - Mercenary animations
Skerion - G.I.B. textures and concept art
StacheKip - Mercenary VA, sounds for most weapons

...and the Open Fortress team.

Thanks to Pinewabble for the Victory Screen Stage edit.
Discussioni più popolari Visualizza tutte (1)
2
3 ago, ore 13:17
[US-West] Server Hosting This Map
AlphaBlaster
12 commenti
Lizard Of Oz  [autore] 3 ago, ore 6:49 
I'm making a rewrite to the core code to improve performance and in general make things better. It will take a while, but the gamemode is not abandoned.
Lizard Of Oz  [autore] 30 giu, ore 19:03 
Found a way to drastically improve the gamemode performance. Stay tuned!
Lizard Of Oz  [autore] 29 giu, ore 10:29 
An update has dropped!

- Added the Chaingun.
- Reduced Rocket Launcher's splash radius (146 -> 109.5) for Open Fortress parity.
- Fixed an FPS issue related to the Merc's cosmetics and the third-person weapon model.
- Fixed Previous Weapon bind not working correctly.
- Fixed dropped super weapons having max ammo, as opposed to the ammo left.
- Fixed GIB bomblets sometimes exploding the owner upon the main projectile's impact.
- Fixed being able to switch off of GIB during its attack charge.
- Fixed the Assault Rifle "feeling laggy" on high ping.
- Fixed the Assault Rifle and the Pistol Akimbo not having unique third person animations.
- Code improvements and optimization.
FitzyBear 12 giu, ore 12:55 
I'm happy to know that this map isn't going to be added at all.
Lizard Of Oz  [autore] 7 giu, ore 20:04 
An update has dropped!

- Added outlines to weapon pickups you don't currently possess.
- Improved Weapon UI performance.
- Fixed botkillers in your face.
- Fixed pickups not respecting the assigned bounding box.
- Fixed inactive (picked up) pickups blocking certain attack types (namely melee hits).
- Fixed dropped weapons not providing the weapon sometimes.
- Fixed a bug when not having reserve ammo for certain weapons caused the Railgun to become unselectable.
- Now using Soldier as the base class so that the taunt animations will match the length.
- Code improvements, optimizations and safeguards.

Open Fortress parity improvements:
- Enemy HP is no longer visible.
- Added the visual countdown indicator for Super Weapons.
- Players drop small ammo pack on death.
- Added the weapon spawner plate prop from OF.
- Super Shotgun now gibs the opponents upon dealing more than 150 damage in 1 shot.
Lizard Of Oz  [autore] 4 giu, ore 5:47 
Valve and moderators can (very likely) see the deleted comments. Deleting comments (even if they are completely unproductive) would serve no purpose, so, I didn't.
JAS-C 4 giu, ore 5:01 
\/ Bruh so delusional show proofs on imgur if that so. Or you just tryin' to start a scandal at the most dead tread of all this maps.
FitzyBear 4 giu, ore 0:51 
Also you deleted all the criticism you had. How sad is that? People said how much they didn't want this added and instead of making something better you decided to silence all of them.
FitzyBear 4 giu, ore 0:50 
Who cares. It should be be added to tf2 at all. It'll be a shitty buggy mess if it ever gets added, and you'll try to fix it for maybe 2 weeks after it gets released before you move on to the next awful project
Lizard Of Oz  [autore] 28 mag, ore 1:24 
An update has dropped!

- Minor changes to the map itself.
- The Weapon Panel is now made out of proper images instead of being a list of text!
-- And each weapon on the weapon panel has the ammo counter!
- Greatly optimized pickups (weapon spawners, tiny pills, etc).
- Fixed the bug that caused audio to get muted over time and the MAX_CHANNEL error.
- Fixed bugs related to the Quad Launcher reloading sequence.
- Fixed gibs not working.
- Fixed ammo-related bugs.
- Improvements to the spawn picking algorithm.
- Other fixes and optimizations.

Open Fortress parity improvements:
- The currently held weapon is now dropped upon death for someone else to pick up.
-- Super Weapons always drop regardless if were held.
- Grenade Launcher grenades now immediately explode if they hit something within 0.1, allowing for the grenade jump.
- Grenade Launcher grenade rollers now explode upon contact with a player.
- Railgun can now headshot without scoping in.