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My pleasure. Always good to hear when people like my mods and have fun with them.
Thanks for the response. I really like the Vengeance shipset and I am going to use it soon in a playthrough so that I can experience the full awesomeness. I didn't realize I was only kind of getting a sideshow before now (I've used Kurogane multiple times).
Thanks for all you do with your mods!
Many thanks for the test and I got you wrong in the first place. Sorry for that.
Yes, It is intended.
I have the results, as you asked I set up a test game with only UIOD, Vengeance shipset, and VSE.
It turns out that only the Vengeance shipset gets the VSE weapons now. Whereas before now ALL the other shipsets could use them (modded or PDX).
I had one test game where I took the Eager Explorers civic and the Machine shipset. No VSE weapons.
Another test game I took the Necroid shipset, No VSE weapons.
A third game I finally thought to test the Vengeance shipset, and it DID have the VSE weapons.
All these games I just used various humanoids and Prosperous Unification Origin and mostly the same traits. I don't think any of that matters, but just as info for you.
So I'm not sure if your intention was to limit the VSE weapons to only the Vengeance shipset, but that is now the case.
The start tech is granted to any empire as long as it matches the preq. for the shipset no matter of the origin. It should work if PDX has no changed something fundamentally.
It's clear that that will work but does not explain the error on your side.
I know it's asked a bit much but may I ask you to create a test setup that includes UI-O; Vengeance and the updated VSE version only and start a new game? Would be great.
Just one more thing I just thought of, is that my current empire started as Eager Explorers who do not get many of the starting techs and have to research them. Maybe that caused an issue?
If I get some time, I'll make a more regular empire in a new game with the 1.7.0 version and see if it works.
When I swapped out the 1.6.9 version of /common/component_templates/VSE_weapons.txt, which has (for example)
prerequisites = { "tech_corvettes" }
instead of
prerequisites = { "tech_VSE_start_tech" "tech_corvettes" }
all the VSE weapons on existing ships were fixed and the VSE weapons now show up in Ship Designer weapon lists again.
I still think it could be some kind of mod conflict, because I do use a large list of mods in Irony Mod Manager and I use the Basic Merge option.
But again, I literally just swapped the file straight into the merged mod directory and loaded the save game and everything is working.
Sorry if this isn't much help to you but it gets me playing again :)
I'm curious what you will find. Please keep me updated if you like to.
Thanks for looking into it. I probably have some kind of mod conflict.