Stellaris

Stellaris

159 ratings
Vengeance Sections Expanded
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
167.149 MB
9 Apr, 2023 @ 7:04am
5 Oct @ 10:59am
29 Change Notes ( view )

Subscribe to download
Vengeance Sections Expanded

Description
Supports Stellaris 4.**.* (Vanilla) / NSC / ACOT

IMPORTANT
Do NOT use Vengeance Sections Epanded AND Kurosetions Expanded (KSE) in the same playset!
This will lead to overleaps and cause unwanted side effects!


Needs VENGEANCE to work

Download VENGEANCE here:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2960574667

For maximum fun and firepower use ESC NEXT and it's new sub-mods:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2648658105

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2653789292

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2653699311


Info for NEW subscribers of VENGEANCE
---------------------------------------------------------------------------

The VENGEANCE ships don't have any turrets.

There are no icons for ship sections other than the core-sections as VENGEANCE works different than other NSC compatible ship sets. The models are not cut into pieces to display the section icons.


Load order:
---------------

- NSC 2 (optional)
- VENGEANCE
- VENGEANCE SECTIONS EXPANDED (VSE)
- Extra Ship Components NEXT (optional)
- ESC NEXT: Overwrites Component Progression (optional)
- ESC NEXT: Overwrites Global Ship Designes (optional)
- UI-Overhaul Dynamic (mandatory for Starbase Extentded 3.0 and NSC users)
- Starbase Extended 3.0




- VSE is Save Game friendly. Check your ship designer to make adjustments after loading a save.


Preliminary Remarks:
---------------------------

Read the Q + A section.

Don’t use in multiplayer. It gives you an unfair advantage.


Features: (As of Vers. 1.0. Check the change log for full feature list.)
------------

- New Sections:

- Corvette:
- VSE Advanced Corvette
- VSE Advanced Missile Corvette

- Destroyer:
- VSE Advanced Missile Bow
- VSE Long Tom Bow
- VSE Advanced Missile Stern

- Cruiser:
- VSE Advanced Hangar Core
- VSE Advanced Core
- VSE Heavy Core
- VSE Advanced Missile Stern
- VSE Heavy Artillery Stern

- Battleship:
- VSE Advanced Hangar Core

- Juggernaut:
- 3 New VSE Core Sections
- 4 New VSE Port Sections
- 4 New VSE Starboard Sections

- Starbase Defense Fortress:
- VSE XL Weapons Section

- VSE Troop Transport:
- Added 1PD-, 1 Torp- / Mis- , 1S Utility- and 2 Aux-Slot

- VSE Defensive Cannons:
- Zeus Ion-Cannon Section
- Stations have costs now and components add to costs.
- Build times for Defensive Cannons are reduced to 180 and 270 days.

- VSE Components
- Optimized Juggernaut Afterburners

- VSE Reactors
- Optimized VSE Reactors for Juggernauts and Defensive Cannons
- VSE Advanced Explorer Reactor
- VSE Nova Reactor
- VSE Supernova Reactor


Questions And Answers:
---------------------------------

Q:
I don’t see the VSE sections in the ship-designer sections screen. Is this a bug?

A:
No. You have a scrollbar on the right side of the screen. Use it.

Q:
The new sections seem to be overpowered. Do they make any sense?

A:
At the first glance the my look like to be totally OP but the costs to build the ships and to maintain them will break the neck of you economy if you overdo it.
Not to forget that the AI will use certain weapons like the Reaper guns, certain sections, build Ironclads and the modified Juggernauts.

Q:
Does it contain any new ship models?

A:
Yes. 4 of them. For the Frigate-, Ironclad-, Conquistador- and ATT shipclasses.


Check out my other mods:
-----------------------------------

Starbase Extended 3.0
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3250900527[/b]


Vengeance Shipset:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2960574667

Kurogane 2.0 Shipset:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3245080043

Kurosections Expanded:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2651345333

U. C. F. Starship Troopers:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2869427983

German Historic Namelist:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2816754742


Strongly Recommended:
---------------------------------

Irony Mod Manager

https://bcssov.github.io/IronyModManager/

Special thanks to Avatar for his QA input when I was to blind to see.
164 Comments
Gage  [author] 6 Oct @ 4:24pm 
@bodrake

My pleasure. Always good to hear when people like my mods and have fun with them.
bodrake 6 Oct @ 9:28am 
@Gage
Thanks for the response. I really like the Vengeance shipset and I am going to use it soon in a playthrough so that I can experience the full awesomeness. I didn't realize I was only kind of getting a sideshow before now (I've used Kurogane multiple times).
Thanks for all you do with your mods!
Gage  [author] 6 Oct @ 1:44am 
@bodrake

Many thanks for the test and I got you wrong in the first place. Sorry for that.

Yes, It is intended.
bodrake 5 Oct @ 6:47pm 
@Gage

I have the results, as you asked I set up a test game with only UIOD, Vengeance shipset, and VSE.
It turns out that only the Vengeance shipset gets the VSE weapons now. Whereas before now ALL the other shipsets could use them (modded or PDX).
I had one test game where I took the Eager Explorers civic and the Machine shipset. No VSE weapons.
Another test game I took the Necroid shipset, No VSE weapons.
A third game I finally thought to test the Vengeance shipset, and it DID have the VSE weapons.
All these games I just used various humanoids and Prosperous Unification Origin and mostly the same traits. I don't think any of that matters, but just as info for you.

So I'm not sure if your intention was to limit the VSE weapons to only the Vengeance shipset, but that is now the case.
Gage  [author] 5 Oct @ 3:23pm 
@bodrake

The start tech is granted to any empire as long as it matches the preq. for the shipset no matter of the origin. It should work if PDX has no changed something fundamentally.
Gage  [author] 5 Oct @ 3:20pm 
@bodrake

It's clear that that will work but does not explain the error on your side.

I know it's asked a bit much but may I ask you to create a test setup that includes UI-O; Vengeance and the updated VSE version only and start a new game? Would be great.
bodrake 5 Oct @ 3:16pm 
@Gage
Just one more thing I just thought of, is that my current empire started as Eager Explorers who do not get many of the starting techs and have to research them. Maybe that caused an issue?
If I get some time, I'll make a more regular empire in a new game with the 1.7.0 version and see if it works.
bodrake 5 Oct @ 3:13pm 
@Gage
When I swapped out the 1.6.9 version of /common/component_templates/VSE_weapons.txt, which has (for example)
prerequisites = { "tech_corvettes" }
instead of
prerequisites = { "tech_VSE_start_tech" "tech_corvettes" }
all the VSE weapons on existing ships were fixed and the VSE weapons now show up in Ship Designer weapon lists again.
I still think it could be some kind of mod conflict, because I do use a large list of mods in Irony Mod Manager and I use the Basic Merge option.
But again, I literally just swapped the file straight into the merged mod directory and loaded the save game and everything is working.
Sorry if this isn't much help to you but it gets me playing again :)
Gage  [author] 5 Oct @ 2:05pm 
@bodrake

I'm curious what you will find. Please keep me updated if you like to.
bodrake 5 Oct @ 1:43pm 
@Gage
Thanks for looking into it. I probably have some kind of mod conflict.