Imperator: Rome

Imperator: Rome

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TE : C3rd for Terra-Indomita
   
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File Size
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3.582 MB
11 May, 2024 @ 11:33am
8 Aug @ 2:05am
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TE : C3rd for Terra-Indomita

Description
This is the compatibility version of "Crisis of the third century" if you are playing with Terra Indomita

If you are playing without Terra Indomita, use the original version of the mod : https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2858320715

The load order is the following

- Terra Indomita : https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2856497654
- C3rd for Terra Indomita (this mod)

To see the list of the contents the mod offers, see the description in the main mod steam page.

WARNING :


Compatibility is like brain surgery, the game will find several files in several mods in order to assemble all the pieces and avoid errors and duplicates.
As such, this compatibility version can be subjected to some inconsistencies or bugs, due to the very complex nature of the mods it shares files with. Please report any problem you encountered here or on the "Crisis" forum post : https://forum.paradoxplaza.com/forum/threads/mod-crisis-of-the-third-century.1565527/

This is an interface compatibility, Terra Indomita might have some content that will balance poorly with Crisis, do not hesitate to report anything that you think needs balance.
21 Comments
Diskiant  [author] 10 Aug @ 1:13am 
@Darth Muffin Hello, as specified in the description, you only need Terra Indomita and this mod, because TI already have Timeline extender included
Darth Muffin 9 Aug @ 10:19pm 
So since extended timeline is required for base Crisis of the third century which one would I use. I dont see a specific one for terra indomita so would I use the invictus extended timeline? or is neither needed for this specific version of crises?
Diskiant  [author] 8 Aug @ 2:10am 
Hello @cfan , @RobotLiker9000
I just updated this version, and fixed these character interactions.
Invictus updated these interactions but Terra indomita didn't use the same trigger (as it's a standalone mod)
As Crisis do use the Invictus triggers and effects, there was a compatibility problem.

Everything should be fine now
cfan 7 Aug @ 6:47am 
For the "bribe/persuade" and "give/revoke free hands" problem it seems to be always on no matter the condition. Like we can do the 4 action at the same time, we can bribe and persuade them, as well as trying to give and revoke free hand to them.
As we can select it and try to interact with it, but it doesn't seems to do anything when we interact with it.
Like i'm trying to up the loyalty of someone, and i try the bribe button, i don't lose money and he doesn't gain loyalty. It also have no consequences for the other 3 button.
For the situation, its seems their are no conditions for this 4 button, like i can bribe every person in my state as i want, i can click on it 10 or more time in a row and in the same in game day.
Diskiant  [author] 6 Aug @ 9:24am 
@RobotLiker9000 Hello ! I just checked and the civic tree has been changed as indicated. If you use a mod order that place a mod after crisis, the civic tree might be overwritten by that mod (that might be already updated to invictus)
i'm just back from vacations so i'll check that broken character mechanics - it'll help if you can provide examples and situations where these are not working as they should.
RobotLiker9000 2 Aug @ 7:16pm 
Hi! Civic tree hasn't changed; also "give/revoke free hands" and "bribe/persuade" character mechanics are broken
Diskiant  [author] 22 Jul @ 2:23pm 
update incoming in few days
THE UPDATE WILL PROBABLY SHUFFLE YOUR ORATORY/RELIGIOUS TREE
(2 new inventions from Invictus)
So be prepared
Timosmes 26 Dec, 2024 @ 1:19pm 
@Diskiant I think its fine with 2.0.5 but 2.0.5 its already bugged
Diskiant  [author] 19 Dec, 2024 @ 1:36am 
@[BRE] Geralt - I Dont know for realistic tribes, but it should be fine with 2.0.5 !
Timosmes 18 Dec, 2024 @ 10:58am 
Does it work with realistic tribes? Also does it work with 2.0.5