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Amazing mod, thanks for the hard work!
>One legion gets "Defenstrix"distinction for topping your ass so hard
>Get enslaved and settled in Turonia along with 40 other loser pops like you, significantly changing cultural and religious composition of the settlement, undermining yours captor's colonisation and integration efforts
>Be forced to cultivate woad
>Mood is low due to constant overpopulation of your ceiling at 26 pops max settlement due to constant influx of new enslaved barbarians due to constant influx of wandering in hordes
>One day have enough
>Along with other 57 slaves collegues, you rise up against your opressors
>Get wipestacked the very next day. There were no survivors
>History remembers this day as 14th enslaved barbarians uprising, resulting in woad production in Turonia falling from 5 to 2
>Be Tuistic Istvaonic tribesman in Imperator: Rome: Invictus
>Spawn in a horde of 180 cohorts in impassable territory 5140
>Start wandering the countryside of the strogest country in the World, decreasing civilisation level for whichever settlement you occupy
>Start a siege of fairly defended city
>A legion showes up, but does not engage, so continue the siege
>Due to ramparts, your horde suffer a thousends of casualties due to attrition, but siege must go on
>There are 6 legions now, all closing in
>Oh shit
For the barbarians, you seem pretty wide so barbarian assaulting you from several sides is pretty much on point there. You should be able to create some ducatus to protect your borders if you're really annoyed. You could also try to move south, to avoid the wandering barbarian (and thus be a part of the germanic migration yourself)
The barbarian invasions are supposed to simulate the great migration from the north, and the hunnic invasions, so they're not really spawning from the barbarian stronghold.
To sum up, your game gives the impression that you are bending over backwards to resist the flow of crises of the century: it therefore seems fair that you should endure the consequences.