Imperator: Rome

Imperator: Rome

TE : C3rd for Terra-Indomita
21 Comments
Diskiant  [author] 10 Aug @ 1:13am 
@Darth Muffin Hello, as specified in the description, you only need Terra Indomita and this mod, because TI already have Timeline extender included
Darth Muffin 9 Aug @ 10:19pm 
So since extended timeline is required for base Crisis of the third century which one would I use. I dont see a specific one for terra indomita so would I use the invictus extended timeline? or is neither needed for this specific version of crises?
Diskiant  [author] 8 Aug @ 2:10am 
Hello @cfan , @RobotLiker9000
I just updated this version, and fixed these character interactions.
Invictus updated these interactions but Terra indomita didn't use the same trigger (as it's a standalone mod)
As Crisis do use the Invictus triggers and effects, there was a compatibility problem.

Everything should be fine now
cfan 7 Aug @ 6:47am 
For the "bribe/persuade" and "give/revoke free hands" problem it seems to be always on no matter the condition. Like we can do the 4 action at the same time, we can bribe and persuade them, as well as trying to give and revoke free hand to them.
As we can select it and try to interact with it, but it doesn't seems to do anything when we interact with it.
Like i'm trying to up the loyalty of someone, and i try the bribe button, i don't lose money and he doesn't gain loyalty. It also have no consequences for the other 3 button.
For the situation, its seems their are no conditions for this 4 button, like i can bribe every person in my state as i want, i can click on it 10 or more time in a row and in the same in game day.
Diskiant  [author] 6 Aug @ 9:24am 
@RobotLiker9000 Hello ! I just checked and the civic tree has been changed as indicated. If you use a mod order that place a mod after crisis, the civic tree might be overwritten by that mod (that might be already updated to invictus)
i'm just back from vacations so i'll check that broken character mechanics - it'll help if you can provide examples and situations where these are not working as they should.
RobotLiker9000 2 Aug @ 7:16pm 
Hi! Civic tree hasn't changed; also "give/revoke free hands" and "bribe/persuade" character mechanics are broken
Diskiant  [author] 22 Jul @ 2:23pm 
update incoming in few days
THE UPDATE WILL PROBABLY SHUFFLE YOUR ORATORY/RELIGIOUS TREE
(2 new inventions from Invictus)
So be prepared
Timosmes 26 Dec, 2024 @ 1:19pm 
@Diskiant I think its fine with 2.0.5 but 2.0.5 its already bugged
Diskiant  [author] 19 Dec, 2024 @ 1:36am 
@[BRE] Geralt - I Dont know for realistic tribes, but it should be fine with 2.0.5 !
Timosmes 18 Dec, 2024 @ 10:58am 
Does it work with realistic tribes? Also does it work with 2.0.5
Diskiant  [author] 25 Jul, 2024 @ 6:56am 
@Crazy Wolf I explained pretty poorly, you have to make a save in the debug mode and open your save in an editor. Go to your country tag and look for the invention tree which is a list of booleans. I made an explanation for a similar process here : https://forum.paradoxplaza.com/forum/threads/mod-crisis-of-the-third-century.1565527/post-29612590
You don't have to touch any game file.
Crazy Wolf 24 Jul, 2024 @ 6:59pm 
I did try inserting the 0s at the end of the research tree file but it scrambled up the entire research trees even worse, creating duplicate trees.
Crazy Wolf 24 Jul, 2024 @ 6:58pm 
So I'm trying to fix the invention scramble in my game due to the new update, I'm trying to follow your instructions but either I have no luck or i am not doing it right. When you mean "save edit the invention boolean list" you mean open the "00_oratory_inventions_c3rd.txt" file? And when you say "(47th, 55th, 56th, 133th booleans)" you mean the innovations in brackets? You insert a 0 in the bracket or overwrite everything in the innovation bracket with a 0? This has me scratching my head.

When you say "delete the whole invention tree," how? In the save game file?
Diskiant  [author] 23 Jul, 2024 @ 2:03am 
Mod updated for Invictus 1.8, Invention shuffle to expect on ongoing saves.
- 4 new Invictus inventions on the oratory tree (47th, 55th, 56th, 133th booleans from the end)
- 3 new Invictus inventions on the civic tree (17th, 22th, 23th boolean)
You can try to save edit the invention boolean list as the first tree considered in booleans is the civic one, then martial, oratory, religious)
You have to insert 0s at the position of these inventions in the invention list, if it's too tedious to count, just add 3 0s at the rough end of the civic tree and 4 0s somewhere in the oratory.

If you cannot bother, just count your inventions, delete the whole invention tree, then give yourself the number of free invention to recreate your tree.

Sorry for the annoyance, this happens at each inventions updates due to the very not flexible invention tree.
Diskiant  [author] 18 Jun, 2024 @ 1:04am 
Bug fix for that localization issue. Warn me if you still have those.
Diskiant  [author] 18 Jun, 2024 @ 12:49am 
I'm investigating on some localization problems.
Eternith 17 Jun, 2024 @ 6:06pm 
For me, event descriptions and the stuff with the solidus are broken, but everything still works.
m00p 17 Jun, 2024 @ 4:05pm 
Hey does this new version break saves? Some localizations are a bit wonky from what I can see
𝓢𝓷𝓸𝔀 ℬ𝓪𝓵𝓵 20 May, 2024 @ 3:05pm 
thanks buddy <3
Diskiant  [author] 20 May, 2024 @ 3:54am 
@Snow Ball
Complicated, you'll encounter an invention shuffle, and may have some bugs here and there. If you're not far from the beginning of the game you can try.
𝓢𝓷𝓸𝔀 ℬ𝓪𝓵𝓵 19 May, 2024 @ 8:07pm 
save game compatible?