Team Fortress 2

Team Fortress 2

548 ratings
[GunGame] Razorpoint
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Other: Summer
Game Mode: Specialty
File Size
Posted
Updated
41.875 MB
6 May @ 1:53pm
29 May @ 10:27pm
5 Change Notes ( view )

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[GunGame] Razorpoint

Description
FFA Arms Race starring The OF Mercenary!
Plow your way through 25 weapons of increasing difficulty and become the SOLE winner.












Credits
Map:
Gravidea - Layout
Phe - Artpass
Sono - Artpass
FGD5 - vehicle models
ZungryWare - extra models
Gadget - extra models
Thoopje - "New Speed - Open Fortress OST"
Gamemode:
Lizard Of Oz - GunGame VScript
Benjamoose - Announcer
Stachekip - Mercenary VA, Crowbar sounds
DrPyspy - Mercenary concept, Crowbar textures
Alaxe - Mercenary model, textures and .qc
Silvermace - Mercenary animations
Scarlet Ruby - Mercenary .qc
KaydemonLP - Mercenary .qc
iiboharz - Crowbar model
Seroronin - Crowbar animations
...and the Open Fortress team

Thanks to Pinewabble for the Victory Screen Stage edit.
Thanks to A Paint Bucket Named Huey for the Golden Crowbar texture improvement.
Popular Discussions View All (2)
5
2 Oct @ 1:10pm
Servers Running This Map
Gravidea
1
11 May @ 8:34pm
PINNED: Bugs & Suggestions Thread
Lizard Of Oz
69 Comments
Gigachad Gaming 14 Aug @ 1:03am 
This server has this map in its rotation: connect 91.109.116.31:27015
Undead Brain Eater ☠ 6 Jul @ 3:38pm 
kinda nerdy map
Lizard Of Oz  [author] 30 Jun @ 8:12pm 
Found a way to drastically improve the gamemode performance. Stay tuned!
MasKara λ 4 Jun @ 12:11pm 
should say the same, stop throwing hate just because you don't like it, if you don't like, great, don't play it and shut up cuz is not the first message saying that
Weed32 30 May @ 11:51pm 
After playing a bit more on it, I actually really like this map. It is one of the most vertical maps I have played and it is a large map but feels small by allowing you to simply move to another floor very quickly.
Lizard Of Oz  [author] 29 May @ 10:49pm 
An update has dropped!

- Greatly optimized tiny pills' performance.
- Improved support for server-side addons.
- Fixed max ammo issues previously present on certain weapons.
- Fixed jump start/end animation issues previously present on certain weapons.
- Improvements to the spawn picking algorithm.
- Other fixes, optimizations and overall cleanup.
ajofilms 19 May @ 8:44pm 
Too everyone who says its "slop" or "doesn't fit TF2" you need to stop hating. Y'all sound like you hate new content. Personally, I also don't think that this game-mode will get in to TF2, but I don't hate it. Lizard and their team aren't trying to turn TF2 into a generic FPS game, they're just trying to add more game-play options to TF2 and add more content since VALVe sure as hell wont. If its not your cup of tea ignore it, there is no need to hate on the work made here. (Also if one of the authors are reading. Can we get V-script V.I.P? I think it would be cool and a even bigger fit to TF2.)
Danni 18 May @ 10:33am 
honestly, considering how much this caused people to go “just play open fortress” kinda shows why this was necessary in the first place. the whole point was these would be like demos for open fortress. some of the content creators and tf2 fans who talked about it probs would never have talked about open fortress until now. hell, im sure this “drama” is gonna be some peoples exposure to open fortress, which makes me kinda sad. like genuinely is makes me very sad that the only way some people will tell others to play open fortress is to put down the work of others
Siggy 17 May @ 4:26pm 
i like it but i dont want it to be in casual. simple as
Weed32 17 May @ 12:31pm 
Stach Kip grunting simulator.
10/10 would play again.