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If you read the description you would of known that this was originally a fix to Infected Wounds when it was introduced. Then I added upon the patch made by "guns" that added resistances/immunities to modded afflictions that would trigger on robots when it shouldn't.
I added a few other ones on top for mods that weren't in the original one and made it compatible with "Naskel Ross" version of Robotrauma since it was mod friendly.
The Robotrauma Remake version worked right out of the box since it is also mod friendly.
Hence why it is called CUMulative Patch.
also, AAAAAAAAAAA that was pain to narrow down i had to go 1 by 1 again
i run an extensive modpack, i tried enabling nt + rt (and remake transference patch) to try to find the source of the rubber banding, i worked my way up enabling things 1 by 1, and everything was fine until i only had 1 thing left, dynamiceuropa. when i enabled that, i got the DRASTIC rubber banding. just to make ABSOLUTELY sure i had only robotrauma and dynamiceuropa enabled together, same lag with only those two enabled. what happens exactly is the MASSIVE rubber banding i was mentioning earlier, coonstantly teleporting back to previous positions, even as the host, and the bots have a hard time moving as well, for multiplayer. singleplayer, instead of rubber banding, i seems to slow down drastically, as if time itself it ticking slower except for sounds being normal length, also something to note, it seems to scale with the amount of "human" NPCs in the current level
"so i found something. apparently Dynamic Europa and Robotrauma (im pretty sure BOTH the original AND the remake fork) throw more hands than Idubbz and Doctor Mike in the ring, resulting in MASSIVE rubber banding, even for the host. i dont think theres a patch"