Barotrauma

Barotrauma

Not enough ratings
Robotrauma Cumulative Patch
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
444.368 KB
27 Apr, 2024 @ 4:52pm
1 Sep @ 2:42pm
4 Change Notes ( view )

Subscribe to download
Robotrauma Cumulative Patch

Description
!!!REQUIRES "Robotrauma (Afflictions Override)" OR "Robotrauma Remake"!!!

This is originally was a fix for Robotrauma to fix the issue that the mod had upon Infected Wounds when it was first added, it has since evolved into adding upon the patch done by the user "guns" as well as adding some myself that were not included in it.
_______________________________________________________________

Load Order
  1. Robotrauma ("Remake" or "Afflictions Override")
  2. Optional Mods
  3. Robotrauma Cumulative Patch
  • By example, if you have Improved Husks, it goes where "Optional Mods" are.
_______________________________________________________________

Here is his patch originally:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2983340969
His patch added resistances/immunities to many modded afflictions from happening on Robots.

Unlike his patch though, my patch required a special version of Robotrauma which was more patch friendly than the original made by the user "Naskel Ross":
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3227815460

This year at a point a newcomer version of Robotrauma came out called "Robotrauma Remake", which fixes many issues and annoyances the old mod contained, it is also compatible with this here mod and it can be found in this link: https://gtm.steamproxy.vip/workshop/filedetails/?id=3489190188

!!!REQUIRES "Robotrauma (Afflictions Override)" OR "Robotrauma Remake"!!!
16 Comments
Captain Eric 2 Oct @ 8:38pm 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
KFadedAway 25 Sep @ 1:47pm 
Bro said it's the CUM-ulative patch
Cultist ⁧⁧ ඞ  [author] 25 Sep @ 8:31am 
It literally does and the name is literally not meaningless.
If you read the description you would of known that this was originally a fix to Infected Wounds when it was introduced. Then I added upon the patch made by "guns" that added resistances/immunities to modded afflictions that would trigger on robots when it shouldn't.
I added a few other ones on top for mods that weren't in the original one and made it compatible with "Naskel Ross" version of Robotrauma since it was mod friendly.
The Robotrauma Remake version worked right out of the box since it is also mod friendly.

Hence why it is called CUMulative Patch.
KFadedAway 24 Sep @ 9:20am 
Wondering what this does since it has a meaningless name? Needs better description.
Protogens 101 13 Sep @ 6:01pm 
ig thats kinda funny. this whole time i thought it was rt and de fighting. turns out it was the neurotrauma patch that the creator of robotrauma remake made that was fistfighting with robotrauma. well at least i got the author right lol

also, AAAAAAAAAAA that was pain to narrow down i had to go 1 by 1 again
Protogens 101 13 Sep @ 5:53pm 
more info after more testing. it appears to be the robotrauma remake + neurotrauma transference patch that doesnt like dynamiceuropa. so theres a third variable. said patch appears to be made by kaofan themself. should i go and tell them?
Cultist ⁧⁧ ඞ  [author] 10 Sep @ 8:00pm 
Eh, I'll probably try it out and see if I get anything on my end cause I don't remember having issues with it.
Protogens 101 9 Sep @ 1:54pm 
had to divide that up a bit bc steam yelling about character limit
Protogens 101 9 Sep @ 1:53pm 
been looking for the root cause for this for im pretty sure months by now, finally glad i found it :)"
i run an extensive modpack, i tried enabling nt + rt (and remake transference patch) to try to find the source of the rubber banding, i worked my way up enabling things 1 by 1, and everything was fine until i only had 1 thing left, dynamiceuropa. when i enabled that, i got the DRASTIC rubber banding. just to make ABSOLUTELY sure i had only robotrauma and dynamiceuropa enabled together, same lag with only those two enabled. what happens exactly is the MASSIVE rubber banding i was mentioning earlier, coonstantly teleporting back to previous positions, even as the host, and the bots have a hard time moving as well, for multiplayer. singleplayer, instead of rubber banding, i seems to slow down drastically, as if time itself it ticking slower except for sounds being normal length, also something to note, it seems to scale with the amount of "human" NPCs in the current level
Protogens 101 9 Sep @ 1:52pm 
@Cultist sorry about the long delay, heres the original post
"so i found something. apparently Dynamic Europa and Robotrauma (im pretty sure BOTH the original AND the remake fork) throw more hands than Idubbz and Doctor Mike in the ring, resulting in MASSIVE rubber banding, even for the host. i dont think theres a patch"