Barotrauma

Barotrauma

Robotrauma Cumulative Patch
16 Comments
Captain Eric 2 Oct @ 8:38pm 
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Langston 25 Sep @ 1:47pm 
Bro said it's the CUM-ulative patch
Cultist ⁧⁧ ඞ  [author] 25 Sep @ 8:31am 
It literally does and the name is literally not meaningless.
If you read the description you would of known that this was originally a fix to Infected Wounds when it was introduced. Then I added upon the patch made by "guns" that added resistances/immunities to modded afflictions that would trigger on robots when it shouldn't.
I added a few other ones on top for mods that weren't in the original one and made it compatible with "Naskel Ross" version of Robotrauma since it was mod friendly.
The Robotrauma Remake version worked right out of the box since it is also mod friendly.

Hence why it is called CUMulative Patch.
Langston 24 Sep @ 9:20am 
Wondering what this does since it has a meaningless name? Needs better description.
Protogens 101 13 Sep @ 6:01pm 
ig thats kinda funny. this whole time i thought it was rt and de fighting. turns out it was the neurotrauma patch that the creator of robotrauma remake made that was fistfighting with robotrauma. well at least i got the author right lol

also, AAAAAAAAAAA that was pain to narrow down i had to go 1 by 1 again
Protogens 101 13 Sep @ 5:53pm 
more info after more testing. it appears to be the robotrauma remake + neurotrauma transference patch that doesnt like dynamiceuropa. so theres a third variable. said patch appears to be made by kaofan themself. should i go and tell them?
Cultist ⁧⁧ ඞ  [author] 10 Sep @ 8:00pm 
Eh, I'll probably try it out and see if I get anything on my end cause I don't remember having issues with it.
Protogens 101 9 Sep @ 1:54pm 
had to divide that up a bit bc steam yelling about character limit
Protogens 101 9 Sep @ 1:53pm 
been looking for the root cause for this for im pretty sure months by now, finally glad i found it :)"
i run an extensive modpack, i tried enabling nt + rt (and remake transference patch) to try to find the source of the rubber banding, i worked my way up enabling things 1 by 1, and everything was fine until i only had 1 thing left, dynamiceuropa. when i enabled that, i got the DRASTIC rubber banding. just to make ABSOLUTELY sure i had only robotrauma and dynamiceuropa enabled together, same lag with only those two enabled. what happens exactly is the MASSIVE rubber banding i was mentioning earlier, coonstantly teleporting back to previous positions, even as the host, and the bots have a hard time moving as well, for multiplayer. singleplayer, instead of rubber banding, i seems to slow down drastically, as if time itself it ticking slower except for sounds being normal length, also something to note, it seems to scale with the amount of "human" NPCs in the current level
Protogens 101 9 Sep @ 1:52pm 
@Cultist sorry about the long delay, heres the original post
"so i found something. apparently Dynamic Europa and Robotrauma (im pretty sure BOTH the original AND the remake fork) throw more hands than Idubbz and Doctor Mike in the ring, resulting in MASSIVE rubber banding, even for the host. i dont think theres a patch"
Cultist ⁧⁧ ඞ  [author] 8 Sep @ 12:36pm 
@Toasters 101 I see I need to give it a better write on what I said, this is purely related to Afflictions from various mods, at a point I'll probably add every single affected mod.

I'm not sure what the rubbebanding bug is, if you can tell me exactly what or when it happens, I can probably see if I can do anything.

Load order, it goes under Robotrauma (Remake or Afflictions Override), if you have Improved Husks, it goes under it too so it can work.
Protogens 101 8 Sep @ 10:47am 
so wait, you said added some stuff as well to it. so is the DE RT rubberbanding bug fixed by this?
also, if i may ask, may i have a bit more information on the load order?
Cultist ⁧⁧ ඞ  [author] 31 Aug @ 4:39pm 
I have tested this with Robotrauma Remake as well, so far it seems to work good.
Naskel Ross 5 May, 2024 @ 4:50pm 
Only wound fix. I was thinking about integrating the Afflictions unofficial patch, but I have doubts about this
Cultist ⁧⁧ ඞ  [author] 5 May, 2024 @ 4:36pm 
For sure mate, I had fixed the Infection thing and added the patch for modded afflictions, did you integrate that as well or just the wound fix? Just to know if I should remove from my modlist his mod or keep it.
Naskel Ross 5 May, 2024 @ 3:52pm 
Added to Robotrauma mod
Thanks for creating this fix
At the moment I am busy developing my own cyberpunk mod, which will include Robotrauma and addons, which is why I don’t play in any company and cannot know about the presence of bugs caused by the game update. If you find any other bugs, please let me know