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If you read the description you would of known that this was originally a fix to Infected Wounds when it was introduced. Then I added upon the patch made by "guns" that added resistances/immunities to modded afflictions that would trigger on robots when it shouldn't.
I added a few other ones on top for mods that weren't in the original one and made it compatible with "Naskel Ross" version of Robotrauma since it was mod friendly.
The Robotrauma Remake version worked right out of the box since it is also mod friendly.
Hence why it is called CUMulative Patch.
also, AAAAAAAAAAA that was pain to narrow down i had to go 1 by 1 again
i run an extensive modpack, i tried enabling nt + rt (and remake transference patch) to try to find the source of the rubber banding, i worked my way up enabling things 1 by 1, and everything was fine until i only had 1 thing left, dynamiceuropa. when i enabled that, i got the DRASTIC rubber banding. just to make ABSOLUTELY sure i had only robotrauma and dynamiceuropa enabled together, same lag with only those two enabled. what happens exactly is the MASSIVE rubber banding i was mentioning earlier, coonstantly teleporting back to previous positions, even as the host, and the bots have a hard time moving as well, for multiplayer. singleplayer, instead of rubber banding, i seems to slow down drastically, as if time itself it ticking slower except for sounds being normal length, also something to note, it seems to scale with the amount of "human" NPCs in the current level
"so i found something. apparently Dynamic Europa and Robotrauma (im pretty sure BOTH the original AND the remake fork) throw more hands than Idubbz and Doctor Mike in the ring, resulting in MASSIVE rubber banding, even for the host. i dont think theres a patch"
I'm not sure what the rubbebanding bug is, if you can tell me exactly what or when it happens, I can probably see if I can do anything.
Load order, it goes under Robotrauma (Remake or Afflictions Override), if you have Improved Husks, it goes under it too so it can work.
also, if i may ask, may i have a bit more information on the load order?
Thanks for creating this fix
At the moment I am busy developing my own cyberpunk mod, which will include Robotrauma and addons, which is why I don’t play in any company and cannot know about the presence of bugs caused by the game update. If you find any other bugs, please let me know