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I could probably give them a Garru [kenshi.fandom.com] to act as a pack animal, which can also aid them in attacks...
I gave the "Solo" groups a 100% chance for a Bonedog to spawn (default behavior), but the roaming bands with multiple Menders get a random dice roll to spawn a bonedog (not sure the exact % breakdown, it's either 0/1 lol).
The Solos have a dice roll to spawn a "Pack Garru", while groups spawn a Pack Garru with a lamp.
I could probably also add a bit more stuff they can sell, but I'll have to look at it more to see what "fits" in their shops. They already have the basics like some food / sake, medical stuff, etc.
Oh no lol, yeah I can see that being a problem.
I'll take a look now and see if I can change the Bonedog spawn rates and update this mod.
Sure I can take a look, I probably wouldn't outright remove them (since they use them for defense now against bandit attacks, etc. and I do want to keep the same original "style" of the faction), but I can probably reduce the Dog Spawn % or something so not as many Mender groups have the dogs roaming around too.
As it stands the Menders go around looking for injured people, sure, but then their Bonedogs eat them
And they aren't a rare spawn so the result is actually worse than if there weren't random "healers" (not) wandering around
UWE and Kaizo (like in the Roleplay Collection) do enable additional roaming patrols beyond the normal borders, if you're particularly interested in that.