Kenshi
2,497 ratings
Universal Wasteland Expansion
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File Size
Posted
Updated
5.956 GB
26 Jun, 2020 @ 1:34am
26 Jun @ 5:20pm
40 Change Notes ( view )

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Universal Wasteland Expansion

In 4 collections by TreadLightly77
Universal Wasteland Expansion General Mod Collection
8 items
Universal Wasteland Expansion General Mod Collection (Alt)
8 items
Universal Wasteland Expansion Cannibalistic Faction Playthrough
2 items
Universal Wasteland Expansion Race-Specific Playthrough
3 items
Description
A singularly developed mod with one vision and executed by one person. An expansion in every sense of the word... Universal Wasteland Expansion sets out to expand the world of Kenshi in many ways. Vanilla mechanics and lore were taken and expanded upon, instead of trampled. The world is more fleshed out, with more to do and more to see. If it is in the vanilla lore/dialogue, UWE expanded upon it.(Such as the Grievewraith monsters of myth and lore or Hamut's wife, Lena, being found at a slave town) Theft, looting, and stealth have been completely reworked to actually give the player a challenge.

The early game feel has been extended well into the mid-late game, with how desperate and difficult the world around the player can be. The feeling of never being settled or having enough permeates the entire experience. The enemy to leave you face down in the sands can be just around the corner until the mid-late game now.

Factions are now more dynamic and have a much better selection of armor and weaponry. New mechanics were also introduced, in an effort to fix what some may view as "broken" mechanics, in Kenshi vanilla.(An example would be shopkeepers and their guards' reaction to attack a player sneaking in their shops now). Animals are more fleshed out, in every way.

Many new worldstates were created, as well as town overrides. When faction leaders, or town leaders even, are killed or kidnapped, it can set off a chain reaction of towns flipping ownership, in a frantic attempt to fill power vacuums.




Numbers of created assets, within UWE

Characters: 778
Factions: 65
Towns: 134(nests and camps included)
Town Overrides: 587
Items: 434
Quests: 25
Races: 200
Game Starts: 52
Armor: 956
Weapons: 127
Farms: 64
Buildings: 1513
Lines of created dialogue: 50k+

These numbers were compiled for UWE version 28






Check the change notes, as my noted changes each version have been quite extensive.

A "total world overhaul mod" including all other overhaul and feature/content mods created by TreadLightly77.

A new game start is recommended after installing this mod. An import is also possible, however, I would suggest that you backup your save before importing newly into UWE.(Just to be sure.)

¡Should be placed at the very bottom of your mod load order!









¡BELOW ARE DISCUSSION TOPICS WITH DETAILED INFORMATION ON CERTAIN ASPECTS OF UWE!



























Player Faction Color

It is recommended to download one of the following player faction color scheme mods, from the collection, in order to fully appreciate the armor varieties and utilize colored and secondary colored variations of armor:




Patches





There are patches created for popular community overhaul and feature mods, in the collection linked below:







There are patches created for popular community animation mods, in the collection linked below:





@Atlas has been kind enough to host a few channels dedicated to everything Universal Wasteland Expansion, within the Genesis Modding Guild Discord Server[discord.gg].

UWE Discussion Channel[discord.com]




FAQ

^Got a question, take a look here before posting it anywhere.



Donations

[www.buymeacoffee.com]

[www.paypal.me]

[ko-fi.com]
Popular Discussions View All (101)
912
4
19 Sep @ 1:35pm
Bug Reports
TreadLightly77
2
21 Sep @ 1:41pm
Smithing tab is empty
NoseyMous3
4
15 Sep @ 2:59pm
How to get turrets?
BooWomp
2,064 Comments
cpt 4 Oct @ 9:58am 
is there a way i can tone down the amount of pop there is, my game gets super laggy at the start
Fetch 2 Oct @ 1:21pm 
Hi, can you update the information list to 3.0? I saw new unique characters in the game that are not on the list :steamthumbsup:
[ITA]ZaZinga9700 30 Sep @ 8:49am 
Economic is way too hard
Hiki 30 Sep @ 3:25am 
Which faction is more interesting, the reawakened or the third empire? I understand that I can only make one, right?
::Maethendias:: 30 Sep @ 3:09am 
yeah this mod feels like it went down the same route as the unofficial bugfix mod from bethesda, or fraking universe

a great overhaul project that got ruined by bloat and questionable changes down the line

a shame, really, cause theres still alot of things that are really cool about but... but as many things that just... make kenshi not a fun game anymore
AccelToWinYT 29 Sep @ 8:40pm 
I don't know if this is from the stronger combat mod or this but I get squad wipe (22 people and 6 pets) by a rebel farmer has 99 stats and one tap everyone.
::Maethendias:: 29 Sep @ 7:42am 
3000 for a hiver bed is... dumb
Hugh Jazz 29 Sep @ 5:25am 
I don't know why but in the Hub both the Holy Nation Outlaws guards and Shinobi guards won't attack Hungry bandits or Dust Bandits, they just let them attack me, even inside the bar, while doing nothing.
I've observed the same thing happen with the Shek guards in Squin.

I've Imported the save to reset all relations and dead NPCs and they still have the same behavior, so it's not related to faction standing.

This never happened before I installed UWE, maybe there's something wrong with the faction interactions ?
A Terrible Modder 27 Sep @ 3:38pm 
@jaletho75 sounds like a skill issue tbh
jaletho75 27 Sep @ 11:42am 
The current state of this mod, is terrible, prices are jacked,. units spawn out of no where on top of you, the item storage is terrible, the prices of houses terrible, the bad qualities out weight the few good by a large margin, stupid shop guards that follow you around, It is almost as if this mod was not made for others to play but for one guy who likes that stuff, I see a bunch of mods just thrown together and implemented in a terrible way.