Kenshi
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Universal Wasteland Expansion
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File Size
Posted
Updated
5.956 GB
26 Jun, 2020 @ 1:34am
26 Jun @ 5:20pm
40 Change Notes ( view )

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Universal Wasteland Expansion

In 4 collections by TreadLightly77
Universal Wasteland Expansion General Mod Collection
8 items
Universal Wasteland Expansion General Mod Collection (Alt)
8 items
Universal Wasteland Expansion Cannibalistic Faction Playthrough
2 items
Universal Wasteland Expansion Race-Specific Playthrough
3 items
Description
A singularly developed mod with one vision and executed by one person. An expansion in every sense of the word... Universal Wasteland Expansion sets out to expand the world of Kenshi in many ways. Vanilla mechanics and lore were taken and expanded upon, instead of trampled. The world is more fleshed out, with more to do and more to see. If it is in the vanilla lore/dialogue, UWE expanded upon it.(Such as the Grievewraith monsters of myth and lore or Hamut's wife, Lena, being found at a slave town) Theft, looting, and stealth have been completely reworked to actually give the player a challenge.

The early game feel has been extended well into the mid-late game, with how desperate and difficult the world around the player can be. The feeling of never being settled or having enough permeates the entire experience. The enemy to leave you face down in the sands can be just around the corner until the mid-late game now.

Factions are now more dynamic and have a much better selection of armor and weaponry. New mechanics were also introduced, in an effort to fix what some may view as "broken" mechanics, in Kenshi vanilla.(An example would be shopkeepers and their guards' reaction to attack a player sneaking in their shops now). Animals are more fleshed out, in every way.

Many new worldstates were created, as well as town overrides. When faction leaders, or town leaders even, are killed or kidnapped, it can set off a chain reaction of towns flipping ownership, in a frantic attempt to fill power vacuums.




Numbers of created assets, within UWE

Characters: 778
Factions: 65
Towns: 134(nests and camps included)
Town Overrides: 587
Items: 434
Quests: 25
Races: 200
Game Starts: 52
Armor: 956
Weapons: 127
Farms: 64
Buildings: 1513
Lines of created dialogue: 50k+

These numbers were compiled for UWE version 28






Check the change notes, as my noted changes each version have been quite extensive.

A "total world overhaul mod" including all other overhaul and feature/content mods created by TreadLightly77.

A new game start is recommended after installing this mod. An import is also possible, however, I would suggest that you backup your save before importing newly into UWE.(Just to be sure.)

¡Should be placed at the very bottom of your mod load order!









¡BELOW ARE DISCUSSION TOPICS WITH DETAILED INFORMATION ON CERTAIN ASPECTS OF UWE!



























Player Faction Color

It is recommended to download one of the following player faction color scheme mods, from the collection, in order to fully appreciate the armor varieties and utilize colored and secondary colored variations of armor:




Patches





There are patches created for popular community overhaul and feature mods, in the collection linked below:







There are patches created for popular community animation mods, in the collection linked below:





@Atlas has been kind enough to host a few channels dedicated to everything Universal Wasteland Expansion, within the Genesis Modding Guild Discord Server[discord.gg].

UWE Discussion Channel[discord.com]




FAQ

^Got a question, take a look here before posting it anywhere.



Donations

[www.buymeacoffee.com]

[www.paypal.me]

[ko-fi.com]
Popular Discussions View All (94)
898
4
3 hours ago
Bug Reports
TreadLightly77
1
7 Aug @ 11:03am
Textures
Mizu~♥
1
17 Aug @ 11:41am
Nerf to relations gain from bounties???
Outlaw Star
2,014 Comments
A Terrible Modder 8 hours ago 
anyone else notice that the uwe created towns just dont unload (i can see rusted ridge across the map)
Putzin 18 hours ago 
I started as the Fishmen and cant seem to figure out how to recruit anyone, do you know of any conflicts or why I cant recruit anyone?
snugglebunny69 18 Aug @ 7:10pm 
Why are there no clothing shops in any of the Holy Nation cities? Only armor shops and boot shops for some reason
Ibram Gaunt 18 Aug @ 4:53pm 
I just checked the FCS, It requires Crossbow-bolts research
BooWomp 18 Aug @ 11:28am 
anyone have any idea how to get crossbow turrets my farm is desperate for some defense
Warden 17 Aug @ 10:47am 
@kavou Some mods are just incompatible with it, from what I've found. Like the Faction Upgrade Skeletons screws up Black Desert City, no matter the load order.
kavou 15 Aug @ 10:19am 
I am getting few buildings clipping to each other due to this mod, should I load it at the bottom of my load order?
Splunch 14 Aug @ 7:28am 
So after scraping up enough cats for mindless research, beds do eventually show up under Crafting. I suspect all the tech under Crafting that seems remotely affiliated to beds is what you need to unlock it (fabric, sleeping beds, etc.), so it does work -- just expect more than just Tech II to unlock it.
Splunch 11 Aug @ 6:42pm 
Hiya. Don't know if anyone else has an answer for this, but I've narrowed down UWE as the reason why I can't research beds (normal beds) and the UWE research logic tree shows no indication I had to do any prerequisite research.

I have level 2 tech and thus should be able to learn beds, yet it does not exist in Core research until I turn UWE off. The only other mods on my modlist is the compatibility patch for Reactive world and Reactive World itself.

I'm going bonkers. Am I stupid or does somebody know the answer?
Who_ci 10 Aug @ 2:58am 
After installing this mod, other custom race mod doesn't work.

For example, when i start a new game, i can only select the UWE races.