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UWE - Wandering Medics (Menders) - Nerfed
   
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24 Mar @ 8:09am
11 Oct @ 8:27am
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UWE - Wandering Medics (Menders) - Nerfed

In 1 collection by Dr. Igor Dolvich
Lore Friendly Role-Playing Experience v1.9.6 (2025)
426 items
Description
A small patch for Wandering Medics (Menders Faction)

Created this because I noticed that the Menders by default were pretty strong (like 70-80 Martial Arts / Strength strong lol). I added compatibility for Universal Wasteland Expansion (UWE) for various faction support.

I went ahead and nerfed them (see Screenshot) by roughly 30-50% (randomly type numbers that looked decent, along with a +/- randomizer for variations), mainly to make them at least not punch everyone's heads off if they get in a fight. I also made them *not* co-exist with overtly hostile factions (Swamp Bandits, etc.). They might heal them if they're downed and KO'ed, but they won't go out of their way to heal them. This also enables them to *also* get attacked in hostile regions. Now, you can be the savior of the Menders!

Also made the backpacks not 5x stackable like a Trader's Backpack, but instead a 2x (better than a Thieve's backpack, but still relatively small). I left their relatively good (high Weather Resistance) armor alone, otherwise the AI will be dumb and just die in the acid rain lol.


Place it below UWE and Wandering Medics to take effect

Will more than likely require Importing Game to correct various new changes (Faction relationships, backpack size, etc.)

Let me know if I missed anything, or if you have any other suggestions.
30 Comments
Dr. Igor Dolvich  [author] 11 Oct @ 8:59am 
No problem bro
Muscarine 11 Oct @ 8:54am 
Damn thank you i really didn't expect anything haha, you're awesome
Dr. Igor Dolvich  [author] 11 Oct @ 8:27am 
Updated. :crusader_helmet:
Dr. Igor Dolvich  [author] 11 Oct @ 8:23am 
@Muscarine

I could probably give them a Garru [kenshi.fandom.com] to act as a pack animal, which can also aid them in attacks...

I gave the "Solo" groups a 100% chance for a Bonedog to spawn (default behavior), but the roaming bands with multiple Menders get a random dice roll to spawn a bonedog (not sure the exact % breakdown, it's either 0/1 lol).

The Solos have a dice roll to spawn a "Pack Garru", while groups spawn a Pack Garru with a lamp. :2017stickycrab:

I could probably also add a bit more stuff they can sell, but I'll have to look at it more to see what "fits" in their shops. They already have the basics like some food / sake, medical stuff, etc. :cactusrum:
Muscarine 11 Oct @ 8:08am 
Too bad there's not really a good herbivore alternative to Bonedogs
Dr. Igor Dolvich  [author] 11 Oct @ 8:06am 
@Muscarine

Oh no lol, yeah I can see that being a problem. :cactusrum:

I'll take a look now and see if I can change the Bonedog spawn rates and update this mod.
Muscarine 11 Oct @ 8:04am 
Appreciated, it's just that in my current run i have Menders Bonedogs wandering in cities beelining to prisons to eat the wounded prisoners
Dr. Igor Dolvich  [author] 11 Oct @ 7:58am 
@Muscarine

Sure I can take a look, I probably wouldn't outright remove them (since they use them for defense now against bandit attacks, etc. and I do want to keep the same original "style" of the faction), but I can probably reduce the Dog Spawn % or something so not as many Mender groups have the dogs roaming around too.
Muscarine 11 Oct @ 6:50am 
Hey since you took some time to make a personal patch for this mod already, would you consider outright removing the Bonedogs assigned to their spawns ?

As it stands the Menders go around looking for injured people, sure, but then their Bonedogs eat them

And they aren't a rare spawn so the result is actually worse than if there weren't random "healers" (not) wandering around
Dr. Igor Dolvich  [author] 15 Apr @ 11:40pm 
Not sure, this mod and the original Menders mod do not modify the HN, or any other faction besides the Menders.

UWE and Kaizo (like in the Roleplay Collection) do enable additional roaming patrols beyond the normal borders, if you're particularly interested in that.